What happened to the SAAFOPS theater
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Known.
Ranger822 well the go found your self…
If u could calculate all the times all the members followed this practice… I don’t think you would say that again.
Many historic examples that prove the speed of Falcon and it’s community. A community that besides skins has few examples to show. Edit: cause this will be misunderstood I’m talking about full finished and complete examples.
u fight with the tool if u fight to locate and how it works in falcon in the dark that gives a vertical line to climb for some this line get’s to a wall to other a mountain to others the outer space vacuum. The end result and the time needed speaks for it’s self…So no the go find your way ain’t the way it’s the highway.
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I see our point, there are definitely times where one needs a helping hand to solve something. But, what I am talking about is the less difficult things that are generally pretty easy to figure out, more well known, or have been posted one time or another. One example is I posted a DB how-to on the wiki many years ago. Then forgot about it . . . by chance I found some guy who had made a video of the how too - really neat to see this guy, opening the website where I had posted my wiki entry and walking thru the steps. He took what was started and made a big improvment by making it even more accessible with a video. There is a lot of that kind of info out in the wild for folks to search out without asking the same question over and over and having the same person answer it over and over. The same applies for things that someone has taken the time to write down and intended for folks to read. Like the user’s manuals of one flavor or another. If folks don’t read them - the door is closed. The analogy I give is when you have unlocked, open text files that contain much of the answers one might be looking for if a moment of careful thought is given, much becomes clear. Much of the Falcon installation is like an open book. Folks just need to be willing to read. So, that is perhaps a better explanation of what I am talking about. Truly, if someone has given a good try to do something and is at the wall - I don’t mind helping or maybe even doing some of it myself. . Also, when you see someone who will go look stuff up, that is a person who will be worth investing a good deal of time in putting in more detailed e-mails and tools to follow a path of learning a lot more. In terms of return on investment of time I think you can get a lot more from making a wise investment in your time on someone worthwhile as opposed to a person who logs onto Falcon forum and is a ball of energy for a month, tires of it, and moves on.
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In my conversation with Biker, my understanding is that if you swap out a DB and all the other associated stuff with it – you should be able to have a completely independent theater DB . . . thus far my own tests on Nordic Theater have proven this to be true - - the code appears to be present for everything I have tested thus far. I think folks should test things for themselves. You may be surprised at what you are able to do. Personally, I am quite surprised at the timidity of really creative people to start messing with this stuff. Make a backup, if you break it, go back one step and try again. This is the essence of developing - forging new ground, learning what works and doesn’t work and then having a big bolus of progress until another obstacle pops up.
My own feeling thus far is while the BMS Team doesn’t officially support theaters - they have put in place a lot of things that give theaters a lot more than perhaps they were aware. Just to repeat, copy all the Korea stuff to a different theater and change some things around to prove whether or not theater switching works for your specific theater of interest. . . . my motto is don’t be afraid to check under the Falcon hood. I had someone the other day ask me the question - where are the flags located in the UI? My reply was go look for yourself. It wasn’t meant to be condescending, arrogant, or flippant, but rather an encouragement to take that next step towards becoming less dependent on crusty buggers like me and Demer828 and more self-sufficient and hone that innate curiosity to discover something … that is the best way to become a resident expert on stuff - check under the hood - take a look at every single file in the UI folder - open up every idx/rsc combination file set and export the contents to see what is in there … same for the other folders. I did that over 12 years ago and still have some of my old files/findings - a lot of it is still relevant today.
Meh??..…Ranger666…where is Mower or “The Gorn” when I need them…ROTFLMAO!!!
BUT you are very correct in this statement overall, try, try and try again if you are really serious. If you fail, then kindly ask one of the “Crusty buggers”.
I have no problem helping those that are genuinely serious of moving Falcon forward……including the BMS Team. We already know thattired Crusty bugger,
demer828
P.S. Where in the hell did U come up with Crusty Buggers???..sounds like Delphi Fora towards the end or Marks (Frugals)…ROTFLMAOx2 -
He’s here… He’s waiting… He knows when you sleep…
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One thing I wanted add. For non Free Falcon folks who wanted to know what SAAFOOPS was all about, I dug up this video from Youtube. It was created by MadDog MCewan himself as a promo piece. Sad that the theatre never made it to a public release.
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It would be interesting
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sad all this work got wasted.
Kfir is now wip.
F-1 the same.
others maybe even not.
And am sure many ground models and etc that if shared could be used.Re inventing the wheel.
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Yes, its always intresting to have new theaters for our beloved Falcon.
I actually had the idea to start a thread to share knowledge about other theaters that most of use never heard about.
My addition would be the Chili theater and the Pakistan theater that I read about but never got public.
Also would love to share thoughts about what theater most of us would find interesting if one could choose.
Cheers Obi1
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Yes, its always intresting to have new theaters for our beloved Falcon.
I actually had the idea to start a thread to share knowledge about other theaters that most of use never heard about.
My addition would be the Chili theater and the Pakistan theater that I read about but never got public.
Also would love to share thoughts about what theater most of us would find interesting if one could choose.
Cheers Obi1
What’s holding you?
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Nothing, just did not have the time yet;-)
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Vietnam. It would be interesting
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Georgie, Falkland, Libya, Somalia
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Georgie, Falkland, Libya, Somalia
I can’t say for the others, but don’t worry about Somalia, it is very much alive and being developed by me. Here is a sneak peek:
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Niiiice…
So the new F-14 3d model can have from day zero and a cockpit…Thanx for sharing the video!
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Vietnam. It would be interesting
Are we speaking about the '66-72 timeframe?
The modeling engine (campaign & avionics) of Falcon is not suitable for this environment. Not only because of tech. level of airplanes (no MFD, less detailed HUD, etc.) but the COIN combat part is also an issue, lack of jungle LOS modeling, etc. The only barely good sutiation is Op. Lin. II and similar operations but still with issues avionics and weapon modeling. The engine of BMS4 fits for advanced/upgraded 3rd gen and 4th gen (stirke) fighters from F-15/F-16/F-18, Tornado or blue side and for MiG-29/Szu-27 as long as you self restrict and do not use AG radar modes and you accept you have MFD what '80s USSR figthers did not have. The Vietnam era figthers - MIG-21F-13/PF, MIG-17, F-4B/C - and other AC are way out of suitable timeframe, even 4th gen Soviet fighters are over modeled in many ways.
For Vietnam era the most problematic the AG modes and ARM/SEAD modeling. The RL limitations of AGM-45 cannot be modeled, and this would lead to situation where the SEAD with current Falcon engine would be about 100 times or more effective as was in RL. Nope, the 100 times is not an over statement. Thousands of AGM-45s and about 500 AGM-78 were launched over Vietnam and only about 20 Divna sites were destroyed or partially destoryed, some of them eliminated without ARMs.
Georgie, Falkland, Libya, Somalia
G? 2008?
- Georiga? 2008? Was totally inbalanced force ratio between parties. Not a good cohice and because of map mesh limitation is very hart to create a good looking map.
- Falkland would hard to balance. With a bit luck Arg. AF could sunk the whole UK fleet as happened in RL. (Bad fuze setting error saved many UK ships.) Same can happen in Falcon, especially in 2D world modeling limitations. Also the AI cound not handle the operational restriction of jets which in RL flew on edge of their combat range. Literally all AI airplane would chrash because of fuel issues.
- Libya is COIN/low intensity conflit, is not suitable for the engine except the Op. EDC which was one time operation.
- Somalia is the same as above, COIN, totally unbalanced scenario who would be the oponent?
For engine of Falcon BMS med-large scale conventional warfare fits, the point of the whole engine is mentioned here. Nothing changes since the original F4.0.
This aspect and limitations narrows down the possible usable locations more or less about these from my POV.
- Central Europe for Cold War or fictional post Cold war environment where USSR still exist. (Wargame : Red Dragon used this approach.)
- Nordic for Cold War or fictional post Cold war environment where USSR still exist.
- Korea. In post Cold War setup this is a childplay evironment.
- China-Russia border. Only problem you do not have F-16 in this map, but as long as you accept limits mentioned above on Soviet side MiG-29 and Su-27 can be used.
- Middle-East. (You need F-16A / F-15A, only on blue side.) 1982 PfG fits but the tech. level difference likely would make childplay the campaign as for Korea. MiG-23MS, MiG-21s vs F-16A, F-15A and F-4s… Only one result can be achieved this… Same case for ODS. Force ratio was about 10:1 to Coalition side.
Using late '70s to early '90s timeframe lots of fictional or partially fictional scenarios are possible for all locations which can provide very wide variations of random tactical scenarios. For a fun campaign you need such opponent what can make at least a partially challenging evironment. This puts ahead everyting the Central Europe and Nordic theaters because of USSR.
For my POV the main problem are IR and radar modeling values. Many weapon system - especially IR missiles and SAMs - are far more deadlier as they were or would be in RL. This issue has serious impact regardless what map and timeframe you choose.
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Georgia will be Russia against Nato , some Georgian units may be added just by changing paint jobs. Mountains would look really good, if talented tile work was done. Right now it has slightly simple, repetitive tiles like Nordic. Anyone wants to take a tile job? Georgia is ready for it.
Or NTO…
In the mean time just simple tile work will be used .
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Falkland has a really good start on db from ccc and Ranger822 . With all the correct planes an choppers at least. Some navy work vould be done.
Terrain is wip on tiles again like Georgia , also 128seg issues are yet to be fully addressed, but with POH. As example, it is totally doable, just not done yet.
So little time…
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Libya is unknown to me, if I have it, I never looked at it yet.
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Some navy work vould be done.
…As long as ASMs cannot be targetted by SAMs we cannot speak about “navy”.
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Alaska would also be cool. And Ukraine, i am sure there was already someone that was working on it. Had already very nice terrain he showed us.Taiwan was also shown in a very far state.