[REL] dedicated server for Windows with no GPU
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Loving the ability to run this so cheers for the work.
Seeing some issues, not sure if it’s due to minimizing or not but the FPS counter stops responding and it’s basically as if the server was in 2d mode. Clients connecting see no landing gear on other aircraft etc. Going to try not minimizing and see what happens as well.
What info can I provide to help out?
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Please, these dlls run under the windon server 2016?
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Loving the ability to run this so cheers for the work.
Seeing some issues, not sure if it’s due to minimizing or not but the FPS counter stops responding and it’s basically as if the server was in 2d mode. Clients connecting see no landing gear on other aircraft etc. Going to try not minimizing and see what happens as well.
What info can I provide to help out?
Minimizing should actually help. Connecting via RDP drops the framerate a lot.
Are you able to communicate with the server at all? Is it completely frozen?
Random idea – if you’re not using RDP, see if you have some monitor standby. If you have RDP, I don’t have any ideas immediately springing to mind. Other than to rebuild the .dll on top of current Mesa and Wine.
Please, these dlls run under the windon server 2016?
Sure, why not.
– Sorry for the delay.
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Hi,
our squadron use your software for 3 months without major problems on an virtual server.
The only one thing we have to complain for is the display of the frame rate and the CPU usage.
Is there any chance to make this displays removable or movable to get uncovered access to the TE selection?Thanks
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I think it’s possible using the GALLIUM options in the bat file that launches the dedi server:
set GALLIUM_HUD=fps
set WINEDEBUG=-all
set LP_NUM_THREADS=%NUMBER_OF_PROCESSORS%
set vblank_mode=0“BFB Launcher x64 SA.exe” -window -nomovie
Maybe you should try fiddling with the GALLIUM_HUD variable?
All the best, Uwe
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PS:
https://www.mesa3d.org/envvars.html
GALLIUM_HUD - draws various information on the screen, like framerate, cpu load, driver statistics, performance counters, etc. Set GALLIUM_HUD=help and run e.g. glxgears for more info.
GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero to update every frame. The default period is 1/2 second.
GALLIUM_HUD_VISIBLE - control default visibility, defaults to true. -
It works.
set GALLIUM_HUD=0No fps or cpu-performance are displayed.
Thanks, Hoover.
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I’m very happy. Thank you very much. But [RedFlag Launcher x64.exe] is a script that is started separately. How should I run RedFlag?
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I’m very happy. Thank you very much. But [RedFlag Launcher x64.exe] is a script that is started separately. How should I run RedFlag?
It’s not possible to use this launcher on Linux due to Windows dependencies.
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It’s not possible to use this launcher on Linux due to Windows dependencies.
I don’t see any inherent problem.
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I don’t see any inherent problem.
If so all the better although it’s not expected to work with OS emulation…
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We tried and MP session in Korea strong last Wednesday and 30 minutes into the mission (11 connected players) the server crashed. (stopped responding, so sadly no crash dump files).
A mate mentioned changing the LP_NUM_THREADS to zero (I was using the number of processors), is this advised?
All the best, Uwe
EDIT: AFAIK the server was never sent to 3d but sat on the 2d map for the entire duration.
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Hi folks,
we’re having a weird issue with our dedicated server ATM (win7 64 bit prof) in that FPS go south once we enter the “Comms” part and host a campaign or TE. We’ve tried external IVC servers, setting LP_NUM_THREADS to 0 (probably only relevant when the server enters 3d?), played with the audio settings and setting the resolution to 1024x768, but nothing has seemed to help. VM wise the settings haven’t changed in ages, so I’m wondering what could be causing this.
Here’s a screenshot of the gallium FPS once we start hosting, FPS stay well around 70 when we don’t host and just enter the campaign bypassing"COMMS":
Any help would be greatly appreciated. The underlying hardware is beefy enough (HP DL380G7, 160GB RAM 2x hexacore CPUs, gigabit internet connection) and basically idles when the server is running.
All the best & thanks in advance,
Uwe
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I just found out the low fps are caused by the flashing “COMMS” menu button at the top of the 2d UI.
Once I click on comms and close the window again, FPS return to normal (around 40 fps with the 2d displayed and 120 fps with the BMS window minimized).
Cheers, Uwe
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the proof is in the pudding: even with the RDP client disconnected and bms & debug window (-mono) minimized, any connect / disconnect (basically anything that causes the “COMMS” menu button to flash, a simple chat message suffices) kills the server fps in 2d.
Any idea what could be causing this?
All the best,
Uwe
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https://i.imgur.com/JSwwcCB.png
the proof is in the pudding: even with the RDP client disconnected and bms & debug window (-mono) minimized, any connect / disconnect (basically anything that causes the “COMMS” menu button to flash, a simple chat message suffices) kills the server fps in 2d.
Any idea what could be causing this?
All the best,
Uwe
the good news though is that a server shall never be in 2D (except for launching the game of course)
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Hi,
our squadron use your software for 3 months without major problems on an virtual server.
The only one thing we have to complain for is the display of the frame rate and the CPU usage.
Is there any chance to make this displays removable or movable to get uncovered access to the TE selection?Thanks
Sure, you just need to remove the HUD options from the launch script like so:
set GALLIUM_HUD=
@Mav: I wish it was that easy. For a while now we’ve been unable to have the server join a flight and send him into 3d. If I click on a plane symbol or try to “join” a flight via the ATO -> show all packages window, nothing happens. (Theater KTO Strong), so for now we’re forced to leave the server on the 2d map for the mission duration (about 2h).
All the best, Uwe
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Sure, you just need to remove the HUD options from the launch script like so:
set GALLIUM_HUD=
@Mav: I wish it was that easy. For a while now we’ve been unable to have the server join a flight and send him into 3d. If I click on a plane symbol or try to “join” a flight via the ATO -> show all packages window, nothing happens. (Theater KTO Strong), so for now we’re forced to leave the server on the 2d map for the mission duration (about 2h).
All the best, Uwe
Did you try to frag a flight and join it?
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Yep, we tried that. The campi server only runs when we fly online, a squad mate designs the packages but also has had no luck in sending the server to 3d, or rather, having “Lt. Server” join a flight and get listed on an airplane.
It’s very weird because I tested this two weeks ago and all was fine (apart from the server crashing when exiting 3d), but now it’s impossible to put the server in a flight slot.
We added the “-mono” flag to the server bat file the other week but I would not think that makes any difference, right?
All the best, Uwe
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Server only mode enabled?