KTO Joseon Add-On
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At least two videos of missions in Joseon to come… will post them here too.
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Here goes!
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and here is the other……
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Gotta give the block 40 all the lantirn pod capabilities. That’s what the Wide Angle Raster (WAR) HUD is for.
Just copy over the block 42 data for a quick fix.
https://drive.google.com/open?id=1UEZMwa3CIzj4KfTp-HSMOzLTglK-3Ccs#----------------------------------------------------- # TFR #----------------------------------------------------- Has_TFR 1 Has_OnboardTFR 0 PID_K 0.5 PID_KI 0.0 PID_KD 0.4 TFR_LimitMX 0.0 TFR_Corner 420 TFR_Gain 0.010 EVA_Gain 15.0 #10-12-2014 TFR_MaxRoll 60 TFR_SoftG 2.0 TFR_MedG 2.0 TFR_HardG 2.0 TFR_Clearance 20 SlowPercent 0 TFR_lookAhead 7000 #10-12-2014 EVA1_SoftFactor 0.8 EVA2_SoftFactor 0.5 EVA1_MedFactor 0.8 EVA2_MedFactor 0.5 EVA1_HardFactor 0.8 EVA2_HardFactor 0.5 TFR_GammaCorrMult 1.5 #10-12-2014 #----------------------------------------------------- # TGP #----------------------------------------------------- Has_TGP 1 #Falcas, Needs to be removed from file later on. Has_OnboardTGP 0 #Falcas, Needs to be removed from file later on. #Switch: 0 - No TGP, 1 - Internal TGP, 2 - External on AC, 3 - External on HP TGP_Type 2 #Added Falcas 14/06/2014 TGP_PodWeight 440.0 TGP_PodDrag 6.0 #Switch: 0 - none, 1 - left, 2 - right TGP_PodPowerSwitch 2 TGP_PodPosX 10.02 TGP_PodPosY 1.90 TGP_PodPosZ 2.70 #----------------------------------------------------- # HTS #----------------------------------------------------- Has_HTS 0 #Removed, LANTIRN only Has_OnboardHTS 0 HTS_PodWeight 85.0 HTS_PodDrag 4.0 #Switch: 0 - none, 1 - left, 2 - right HTS_PodPowerSwitch 1 HTS_PodPosX 11.28 HTS_PodPosY -1.84 HTS_PodPosZ 2.84 #----------------------------------------------------- # Lantirn #----------------------------------------------------- Has_LANTIRN 1 Has_OnboardLANTIRN 0 LANTIRN_PodWeight 0.0 LANTIRN_PodDrag 0.0 #Switch: 0 - none, 1 - left, 2 - right LANTIRN_PodPowerSwitch 1 LANTIRN_PodPosX 0.00 LANTIRN_PodPosY 0.00 LANTIRN_PodPosZ 0.00 LantirnCameraX 10.00 LantirnCameraY -2.00 LantirnCameraZ 5.00 LantirnCameraZ 5.00
Needs the model to be changed though?
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Gotta give the block 40 all the lantirn pod capabilities. That’s what the Wide Angle Raster (WAR) HUD is for.
https://i.imgur.com/uGekrl8.png
Just copy over the block 42 data for a quick fix.
https://drive.google.com/open?id=1UEZMwa3CIzj4KfTp-HSMOzLTglK-3Ccs#----------------------------------------------------- # TFR #----------------------------------------------------- Has_TFR 1 Has_OnboardTFR 0 PID_K 0.5 PID_KI 0.0 PID_KD 0.4 TFR_LimitMX 0.0 TFR_Corner 420 TFR_Gain 0.010 EVA_Gain 15.0 #10-12-2014 TFR_MaxRoll 60 TFR_SoftG 2.0 TFR_MedG 2.0 TFR_HardG 2.0 TFR_Clearance 20 SlowPercent 0 TFR_lookAhead 7000 #10-12-2014 EVA1_SoftFactor 0.8 EVA2_SoftFactor 0.5 EVA1_MedFactor 0.8 EVA2_MedFactor 0.5 EVA1_HardFactor 0.8 EVA2_HardFactor 0.5 TFR_GammaCorrMult 1.5 #10-12-2014 #----------------------------------------------------- # TGP #----------------------------------------------------- Has_TGP 1 #Falcas, Needs to be removed from file later on. Has_OnboardTGP 0 #Falcas, Needs to be removed from file later on. #Switch: 0 - No TGP, 1 - Internal TGP, 2 - External on AC, 3 - External on HP TGP_Type 2 #Added Falcas 14/06/2014 TGP_PodWeight 440.0 TGP_PodDrag 6.0 #Switch: 0 - none, 1 - left, 2 - right TGP_PodPowerSwitch 2 TGP_PodPosX 10.02 TGP_PodPosY 1.90 TGP_PodPosZ 2.70 #----------------------------------------------------- # HTS #----------------------------------------------------- Has_HTS 0 #Removed, LANTIRN only Has_OnboardHTS 0 HTS_PodWeight 85.0 HTS_PodDrag 4.0 #Switch: 0 - none, 1 - left, 2 - right HTS_PodPowerSwitch 1 HTS_PodPosX 11.28 HTS_PodPosY -1.84 HTS_PodPosZ 2.84 #----------------------------------------------------- # Lantirn #----------------------------------------------------- Has_LANTIRN 1 Has_OnboardLANTIRN 0 LANTIRN_PodWeight 0.0 LANTIRN_PodDrag 0.0 #Switch: 0 - none, 1 - left, 2 - right LANTIRN_PodPowerSwitch 1 LANTIRN_PodPosX 0.00 LANTIRN_PodPosY 0.00 LANTIRN_PodPosZ 0.00 LantirnCameraX 10.00 LantirnCameraY -2.00 LantirnCameraZ 5.00 LantirnCameraZ 5.00
Needs the model to be changed though?
If you mean externally ? I dont think so… stock 40’s come with a sniper and 42’s with a Lantirn or Litening as models built within so i believe only changing the code as you said will be enough its all matter of a “switch” there fore i dont know if they need some dance and the .afm file as well
@ Luke777 can you make something good for Ikaros? i mean campaign wise. There is the Greyzones one released recently but still needs a lot of work unit wise i believe… You dont have to change the whole theater just make a good campaign…
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@Manos1981 I will take a look at it as soon as I get home.
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Right, the dat gives it the capabilities but externally it doesn’t have the lantirn model
has this
should have this. KF-16C Block 52
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If you mean externally ? I dont think so… stock 40’s come with a sniper and 42’s with a Lantirn or Litening as models built within so i believe only changing the code as you said will be enough its all matter of a “switch” there fore i dont know if they need some dance and the .afm file as well
@ Luke777 can you make something good for Ikaros? i mean campaign wise. There is the Greyzones one released recently but still needs a lot of work unit wise i believe… You dont have to change the whole theater just make a good campaign…
I thought Ikaros team didn’t want custom campaigns to be published?
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I thought Ikaros team didn’t want custom campaigns to be published?
Allready a campaign is published… I dont remember any of the team mebers saying something like that. Correct me if im wrong!
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Right, the dat gives it the capabilities but externally it doesn’t have the lantirn model
has this
https://i.gyazo.com/ecfdd4c211aef40bfe793da4998e0ca9.png
should have this. Here is a block 52
Gza Stock Korea database CM block 42 has the normal Lantirn or Litening or whatever the model is i cant remember exactly right now.CM Block 40 has the sniper as CM Block 52 as well the 52 you showing here is a Korean 52
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Allready a campaign is published… I dont remember any of the team mebers saying something like that. Correct me if im wrong!
Oooooooooh….
On the other hand, I’m a bit reluctant from developing a campaign… Because of the 3-4 weeks thing.
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Oooooooooh….
On the other hand, I’m a bit reluctant from developing a campaign… Because of the 3-4 weeks thing.
lolz…. I forgot to mention that im talking about Grey Zones witch is a custom campaign, i wasnt talking about Excersise Poseidon, also there still some issues to overcome on the Aibases… there are still few glitches lurking
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Ok… I was thinking of new campaigns, but that would be after 4.34, if the theater’s devs agreed.
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Gza Stock Korea database CM block 42 has the normal Lantirn or Litening or whatever the model is i cant remember exactly right now.CM Block 40 has the sniper as CM Block 52 as well the 52 you showing here is a Korean 52
yeah, it’s wrong
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Those pods are part of the model and there is a switch that makes them visible or not. Changing the dat file is half the solution, the other half is modify the model.
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yeah, it’s wrong
Maybe switch models between 40 and 42???
Just an idea if i got it right this is wrong? -
Those pods are part of the model and there is a switch that makes them visible or not. Changing the dat file is half the solution, the other half is modify the model.
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Where is this switch?
@Manos The block 40 should definitely have the Lantirn pod… it is meant use FLIR
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It is a switch in the model, Manos can explain these things as he is a modeller
Or is it like that in the F-16 model?
Maybe is just a matter of modifying the hardpoint
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Where is this switch?
@Manos The block 40 should definitely have the Lantirn pod… it is meant use FLIR
https://i.imgur.com/SsQ10Vx.jpgThe switch is embeded in the model when its creator was exporting it, as dofs and slots etc. Thats why i said maybe change BLK 42 and BLK 40 models between them with LE, Once the model is exported you cannot really change a lot. LOD format is an 1-way almost ticket…
It is a switch in the model, Manos can explain these things as he is a modeller
Or is it like that in the F-16 model?
Maybe is just a matter of modifying the hardpoint
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It is part of the model and its “switched” meaning : the code gsa036 earlier gave us on the dat file it just to turn on or off the s switch, its not a matter of hardpoint, By using this code on the dat file you have visible or not this part of the model, when u need it the code of the game makes it visible when u not its hidden. As said above if its is wrong and 42 has to have sniper and 40 the lantirn (Both have wide HUD) or both need to have Lantirn then the solution i either get the 42 and use it as a 40 and 40 as a 42 or use in both ct numbers the 42 model. Therefore bare in mind that 40 has a GE engine and 42 has a PW witch model wise is a diference.
EDIT: did some research, many combat wings & Squadrons replaced Lantirn with the Sniper as it considered in some aspects 4 times better than the Lantirn, even some F-15E’s combat wings/squadrons started to using them, so (if im wrong some of the devs can correct me) because the BMS team always try to have into the database the “latest” updated version of each plane thats why BLK 40 has the sniper and for the nostalgic people probably kept the Lantirn in the 42’s. Also consider the TO weignt its less when using the sniper as u use onlly 1 pod and not 2 as the lantirn, plus you have the advantage of asymetrical load out and use HTS as well and drop in one of the wing pylons an Harm missile. SO in a thread of a forum i just read says that Sniper is the Lantirn replacement as it carries the latest and more advanced FLIR and TFR technology.
So the question here is what ERA you want to have pre-Lantirn or after? this needs to be researched to when the blk 40 squadrons started to use Sniper -
EDIT: did some research, many combat wings & Squadrons replaced Lantirn with the Sniper as it considered in some aspects 4 times better than the Lantirn, even some F-15E’s combat wings/squadrons started to using them, so (if im wrong some of the devs can correct me) because the BMS team always try to have into the database the “latest” updated version of each plane thats why BLK 40 has the sniper and for the nostalgic people probably kept the Lantirn in the 42’s. Also consider the TO weignt its less when using the sniper as u use onlly 1 pod and not 2 as the lantirn, plus you have the advantage of asymetrical load out and use HTS as well and drop in one of the wing pylons an Harm missile. SO in a thread of a forum i just read says that Sniper is the Lantirn replacement as it carries the latest and more advanced FLIR and TFR technology.
So the question here is what ERA you want to have pre-Lantirn or after? this needs to be researched to when the blk 40 squadrons started to use SniperCurrently in BMS the Block 40 has no FLIR or TFR… it should have those with either pod right?