Why go for the merge?
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What happens when the enemy flies same aircraft as you? Is TGP enough to be sure before the merge?
You could give it a try in ITO. IMO, often even with TGP you wont have decent E-VID until very very close anyway, regardless of aircraft, if they are high aspect. WEFT features are most noticeable when you are not on the bandit nose.
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Hello,
Let’s assume a VID is required and you have to go for the merge:
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Is the merge even necessary if you can VID with the TGP?
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How do you know the bandit won’t fire a heater in your face? We are just setting ourselves up to go defensive.
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Do we just lock the bandit up with the AIM 9 and hope they don’t shoot first?
My point, why take the risk by running into someones fist?
Thank you!
In all out war, you dont.
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Even in less than all out war there are plenty of ways to merge without charging head first into a missile……even without being an F-22. A good example probably Libya and its line of death. Although the 2 shootdown engagements are fairly good examples, no one mentions the other 99% of merges that happened.
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Ah if only we had functional IFF in this sim…runs away…
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@Master:
In all out war, you dont.
in full out war you dont merge. even in a 2 vs2 situation
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Ah if only we had functional IFF in this sim…runs away…
Be careful what you ask for…
In any case any realistic ROE Matrix will not allow you to fire based solely on IFF, which will only give you an indication if the target is friendly (PAINTS) if you get a valid response, or a bogey (SPADES) if you don’t. IFF will not give you an indication if it’s hostile, you’ll need other information for that.
And don’t forget every time you use the AIFF to interrogate a target you’re emitting EM radiation and thereby giving your position away to anyone in the vicinity :shock:
There’s no such thing as a free lunch
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Be careful what you ask for…
In any case any realistic ROE Matrix will not allow you to fire based solely on IFF, which will only give you an indication if the target is friendly (PAINTS) if you get a valid response, or a bogey (SPADES) if you don’t.
Well, depends on that matrix and what situation it was borne of.
PAINTS for any valid IFF/SIF response, SQUAWKING for invalid response (such as correct M4 but incorrect M1), SPADES for no valid response (can include response which is entirely invalid, or just no response).
TARCAP of a deep strike may have a strict commit criteria and an ROE matrix that considers invalid PPLI and SPADES as HOSTILE, to allow expedited engagement of OUTLAW contacts, for example.
All comes back to risk management - what is the level of acceptable risk to air crew that still allows mission accomplishment and where possible prevents unnecessary escalation of conflict?
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@Master:
Uhmm, that’s what i said
oops. misread it
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This post is deleted!