Airport Construction Guide for Falcon BMS 4.33+ by Cannon
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I have edited my previous post to expand the info. I intend in doing so more.
If you work on 3dsmax 2017 u have an issue as iirc you can’t go back to 2013 or 2014 to be able to export it.
on that guide if u export as it says and import to falcon you will have a perfect aligned airbase as you see it in the 3dsmax.
BUT
when you go to target assignment and recon page you will discover the issue.
every part of the runway that you select the view will be on the center of the runway and not on the center of the part you want.To achieve such you must center first the center of the part in 3dsmax x=0 y=0 and then export it.
This means that you will have to reassemble the airbase parts in Falcon Editor which is a great pain.
but when you go to recon and select one part it will center the view to the part you selected.You will need a 3dsMax version that can use the exporter plugin. 2012 or 2013 IIRC.
Also, what Arty says is an issue. My advice is, once you have everything done in one max file export each feature to a different file in 3dsMax and there center your object to x:0, y:0 then you export your feature into .LOD from this file.
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@mhm:
Thanks for the reply Arty. Yes, I am using 3ds Max 2017. This time I get “no vertices within weld threshold” error. I tried to change welding setting(the values) but it did not help. Also, haven’t find a solution on the internet:(.
I solved this issue. This was a 3ds Max issue. I extruded the splines than converted to editable poly successfully. Also still having an issue with painting the skin and vector graphics. Currently looking at some educational videos.
I saw your edit BlackWolf. Thank you so much. I will keep this post updated.
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Did you close the spline? This is critical to convert correctly a spline into editable poly
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extrude? I wouldn’t say that this is a good practice.
if the spline is closed and not coming from autocad , meaning you created it in 3dsmax then just select it and convert it to editable poly.
Also before you continue set your measurements correctly. like meters and details level.
1. Customize->units setup. ( I use meters always)
2. Customize->units setup->System unit setup. (I use meter also)Then start modeling.
What issue do you have with painting it?
First u must uvw unwrap the model. This a whole chapter.
Recently Radium pointed to me those guides:then the mapping must be exported to png for example.
this png mapping will be your guideline to paint the parts of the model.
This can go to photoshop or whatever app you like and there paint it. convert it to dds format (mostly done with photoshop)
come back and in 3ds max and apply the material with the skin to the object.
dds names must be numbers a number that isn;t used already by falcon. To look for them look at
C:\Falcon BMS 4.33 U1\Data\Terrdata\objects\KoreaObj\if you don’t want to use a skin - picture but a basic color then when you select a material declare the color in the difuse then apply the material to the model.
This color will be displayed in falcon and you don’t need a dds texture. we usually do this to test the basics of the model or for a quick look in falcon 3d. -
Actually, I asked someone in AutoDesk 3ds Max forum, he told me to use extrude command. Also, I completed painting, but I did not understand how I managed to do that:). Like Arty said just for test purposes I am going without skin for now. I am watching educational videos right now. I think I need to settle the idea behind the idea of those commands. Again thank you guys.
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Mhm good to ask around and try to find solutions by your self.
The thing is sometimes things have some rules in modeling but when it comes to falcon there are specifications that might cause issues.
Example:
If u create a rwy part as spline first cause you import it from AutoCAD.
If u make it a poly in 3dsmax it could be 2tris.
If u extrude it lets say only one centimeter it will get 10tris minimum.
If you import it in falcon and don’t have in mind this extrusion when you use it in BMS the airplane could collide and explode the aircraft.
This 1cm will produce shadows. Shadows are fps eaters.Also have in mind that the fact that a guy responded something in AutoCAD or 3ds forum doesn’t mean he is knowledgeable.
I’m not saying that those guys ain’t but also depends on the question you put.I have seen many tutorials many forums many guides… If I applied what I learned for falcon it would be a killer for fps.
I can create and export a city in one hour. But falcon says hey hold your horses mister…Once again I’m not an expert, but for the level you are now I can provide some valid info. If I post something stupid or wrong or if there is a better way I’m sure the gurus will come in and guide you correctly.
So keep on it we all are here for you.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Thank you for the reply Arty. At this stage, I decided to check the back. I will start from the beginning, just want to what I have done wrong. Also, I need to learn the programs more.
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Hello again guys. I am still having the same issue when converting the object into the editable poly(some parts disappear). I believe there are some problems with my AutoCAD model. Probably lots of gaps. What do you guys think about that? I will recreate model from the beginning.
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Well why you bother with AutoCAD?
What is the gain?
Why not work directly in 3dsmax.
If u want good measurements it provides such.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I know AutoCAD. I am not good at 3ds max:).
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Ok fine and good cause AutoCAD is precise.
When you do it in AutoCAD in what version do you export it? In my tests from Corel when I export to one format it gets ugly in 3dsmax, but that might be cause of the Corel conversion. It’s dwg and I can’t remember the other format. Try both and test.
Can’t you on AutoCAD close the spline? Normally when it comes to 3dsmax should be ok.
In my tests when I don’t close it in Corel it’s like that in 3dsmax.
Strange though cause Corel has and Corel cad so it knows the correct file format.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Ok fine and good cause AutoCAD is precise.
When you do it in AutoCAD in what version do you export it? In my tests from Corel when I export to one format it gets ugly in 3dsmax, but that might be cause of the Corel conversion. It’s dwg and I can’t remember the other format. Try both and test.
Can’t you on AutoCAD close the spline? Normally when it comes to 3dsmax should be ok.
In my tests when I don’t close it in Corel it’s like that in 3dsmax.
Strange though cause Corel has and Corel cad so it knows the correct file format.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
You need to export in an older version of AutoCAD(example: Autocad 2013.dwg). Otherwise, 3ds Max does not work properly. I have not tried Corel but I will have a look at it.
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@mhm:
You need to export in an older version of AutoCAD(example: Autocad 2013.dwg). Otherwise, 3ds Max does not work properly. I have not tried Corel but I will have a look at it.
don’t confuse your self with other stuff. since you know autocad it’s ok.
ill look later on what format I used and worked.I believe I have it in my building an airport from scratch video… hmmm were is that puppy?
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hmmm I’m exporting in dwg in 2008-2013 format.
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I currently have 3ds Max 2017. Older versions might have compatibility with different file formats.
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I am going to include this video on my earlier post, for step 1.
I made a mistake on 14’00’’ and beyond. You need to measure the rectangular selection. The stitch function in SASPLanet does trim the image to the selection. Sorry about the confusion.
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Hello everyone,
I have been busy with college for last a couple days. But I am back to developing airbase. Anyway, if we go back to the topic I need to learn how to paint the skin. I realized I suck at skinning. I cannot paint at all:(. Does anyone know a proper skinning tutorial? There are lots of videos on the youtube but none of them is satisfying for me. Thanks for the help.
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@mhm:
Hello everyone,
I have been busy with college for last a couple days. But I am back to developing airbase. Anyway, if we go back to the topic I need to learn how to paint the skin. I realized I suck at skinning. I cannot paint at all:(. Does anyone know a proper skinning tutorial? There are lots of videos on the youtube but none of them is satisfying for me. Thanks for the help.
What is what you find difficult? Uvw mapping? Creating textures with an image editing software? The uvw unwrap modifier?
I am not sure if you need help on applying textures to your models or creating textures for them.
cellphone
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@mhm:
Hello everyone,
I have been busy with college for last a couple days. But I am back to developing airbase. Anyway, if we go back to the topic I need to learn how to paint the skin. I realized I suck at skinning. I cannot paint at all:(. Does anyone know a proper skinning tutorial? There are lots of videos on the youtube but none of them is satisfying for me. Thanks for the help.
Hope this gives you a kick start
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Thanx BlackWolf… what do u know… I never used the uvw map gizmo… 2 tell u the truth I didn’t knew it existed…