WIP - Hawaii Theatre
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A little update……The Hawaii Coastal Beltway is done,now we have a way for the GU’s to get around the Big Island ;):
Except here:
:mrgreen:
They will have to use the New Highway around Pele,or come by sea!!!
Hehehe……,
demer
(BTW…never mind the repeating Green Tile’s,they are just a placeholder for my old eye’s,and easily changed.) -
Lookin’ good D! :headb:
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With lava flow, …nice
Cheers,
LS -
With lava flow, …nice
Just like in your Undies.
BTW, thanks for all the emot’s, put up your collection, I’m running short.
RAM22
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Hawaii would be a great theater to simulate Naval versus Naval aircraft engagement. I would be a nice small-sized map. ground units could fight on the big Island of Hawaii while aircraft fly from two opposing carrier forces, say fifty miles apart. We could have Su-31 versus F-18/14 fights in the mid 90’s time frame. Opposing forces could even occupy a smaller island further west to make up for the lack of AFM on the red side.
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Hawaii would be a great theater to simulate Naval versus Naval aircraft engagement. I would be a nice small-sized map. ground units could fight on the big Island of Hawaii while aircraft fly from two opposing carrier forces, say fifty miles apart. We could have Su-31 versus F-18/14 fights in the mid 90’s time frame. Opposing forces could even occupy a smaller island further west to make up for the lack of AFM on the red side.
Ummmmmmm….‘til we can get the Lav’s to work,that is the intent of the Theater…did we miss sumthin’ here???:rofl:
demer
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Ummmmmmm….‘til we can get the Lav’s to work,that is the intent of the Theater…did we miss sumthin’ here???:rofl:
demer
mmmmm….RIMPAC… :drink:
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@RAM22:
Just like in your Undies.
Uhmm, now I know why I have sometimes a burning sensation on my backside.
@RAM22:
BTW, thanks for all the emot’s, put up your collection, I’m running short.
I’ll not make my photobucket account puplic for several reasons , you’ll have to grab those from you like my post’s.
Cheers,
LS -
Thanks LS, I didn’t want access to your PB, you posting them up is good enough, especially the flame and the B:shock:B’s.
RAM22
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A little Amphib’ Teaser Hawaiin Style:
http://s632.photobucket.com/albums/uu49/demer928/?action=view¤t=Movie-2.mp4
:twisted:
Seem’s there IS hope for Campains’ in this Theater……
demer -
Seem’s there IS hope for Campains’ in this Theater……
What is that units name?? 1st Jesus BN!!!:lol:
RAM22
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@RAM22:
What is that units name?? 1st Jesus BN!!!:lol:
RAM22
HAHAHA……:rofl:!!!
RED is the Naval InfantryUnit…(BTR 80’s),BLUE is the USMC Unit (AAV7blah,blah),trick was in the tile’s and Obj. Link’s I think…hehehehe.Can’t remember ATM…HAHAHAA…BUT as soon as I vet it, we’ll all know.
Dave -
HAHAHA……:rofl:!!!
RED is the Naval InfantryUnit…(BTR 80’s),BLUE is the USMC Unit (AAV7blah,blah),trick was in the tile’s and Obj. Link’s I think…hehehehe.Can’t remember ATM…HAHAHAA…BUT as soon as I vet it, we’ll all know.
DaveLookin’ forward to learning the details of your technique Demer!
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Hehe, he said…“BBIES!”
:mrgreen:
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come on D, that trick was shown in PMC board long time ago.
good job.
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come on D, that trick was shown in PMC board long time ago.
good job.
Huh,huh.who posted that trick???
Link me up!!! Old Friend!!!
Maybe it’s simpler then what I’m doing,that would help.
Thank’s,now where are my new tile’s……hehehe :mrgreen:
demer
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'kay this is how I done it in BMS.
Made some new tile’s with Path’s,New Objective (Beach) and link’s:Then opened BMS TE Builder and then me placed me Unit’s.Saved that TE and opened it with TacEdit and moved the Unit’s onto the said tile’s.GAVE them an Aobj. to Capture\Defend.etc…They are Ordered and Parent.
Then…WahLa…they do what they are suppose to…at least in TE…
If it’s easier to do now (in BMS),please let me know…Dave
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Leaving Hickham AFB,Honolulu,HI:
Now what was that you said CCC, “you need new tile’s”???
:mrgreen:
demer -
alright you win… it looks great.
now we’re looking forward to a working campaign.BTW… i remember i’ve done a test and posted on PMC-Kurile or Campaign section. i created a fake sea route with farm tile+sea texture+path data, connecting Japan Hokkido and Russia Kurile… GUs can move to and fro between the two islands. For a working- and hot fighting island campaign, i’d suggest you using this trick, connecting main Haiwaii islands, let Blue and Red GUs can move freely from one end to the other.
the scenerios, apart from US exercise, you may create ficitonal US-Russia, US-China, and US-Japan cam. -
sorry the test is in this thread…http://tactical.nekromantix.com/forum/viewtopic.php?f=26&t=21770&start=40- i pick Kurile theater, use TerranView, i pave a new road with plain-road tiles, linking south end of CIS Kurile island and NW end of CIS-occupied Hokkaido land. i run THR creator to generate a new THR.- i use TacEdit to open save0.cam, load NEW THR, yes it shows a NEW road connecting the two islands. i create new OBJ link, move obj to align along the road and get LOW move cost. i move some CIS GUs to this sea-road for test.- in 2D map, run at 64x time compression. yes, GUS moving along the new sea-road back to Kurile. it proves this new road work and can move at high speed.http://i112.photobucket.com/albums/n192 … 6/wwww.jpghttp://i112.photobucket.com/albums/n192 … 1fwdsf.jpgBTW there’s an objective CT called Beachhead in DB… it seems unfinished - and probably like DPRK hardened shelter/tunnel entrance along DMZ…bluky GUs can “show up” there as reinforcement… BMS coders may check it…someday.