WIP F-16A/B Cockpit
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Fingers crossed man. Like I already said, if you need something, let me know. I have been using 3ds Max quite a lot.
@Arty : Sorry I cant find it in the hotlist. Please can you send me a link to a thread or PDF where its described how to manage to export Objects from BMS to 3ds max. I would really like to see what we have. Migbusters 3D image is really great to do a camera projection on geometry whithout having to unwrap UVs. -
Fingers crossed man. Like I already said, if you need something, let me know. I have been using 3ds Max quite a lot.
Thanks, Really apreciated, By this time i have downloaded the 3ds max and i’m installing it!
Wich means in a few days i’ll posting pictures of my work!
I’ll let you know if i need something. -
I know @Rypley opened up a LOD to 3ds Max thread, but I want to keep the F16A Pit discussion here.
@Arty: So whats understood is, we lose almost everything. We lose the scale and the UVs. But what we still have is a nice low poly pit. Which is really valuable, because, we’re not talking about recycling a 3rd party pit, we want to recycle THE pit which is used and working fine in BMS. I opended up the SLDPRT files which need a lot of poly reduction work to be done before they can be used. And they also dont have UV coordinates.
My basic idea is, that instead of cleaning up that SLDPRT models or model from scratch and create UV coordinates, to use the SLDPRT tub to rescale based on it what we can extract from BMS.Workflow would be as follows: Everything that can be exported, will be exported into one single 3ds max file. Yes, again, without UVs and in wrong scale. But my assumption is, that EVERYTHING will come with the same exact wrong scale. Am I right? So you would group everything from what we exported in wrong scale, then find a cut out in the SLDPRT model for the radar for example and we vertex snap scale the whole export to it. As long as the SLDPRT tub is in correct scale we fixed the scale issue. As far as I can see we have all the textures as DDS files which can be exported to Photoshop. Most of them look like planar mapped to me. Which is very quick in mapping way 3ds max. Now the F16C pit can be modified to the F16A pit (also using the SLDPRT parts where needed)
But to prove my concept, I need some document which describes the workflow how to get BMS objects to 3ds Max. I understand that I use the LOD editor to open up the Korea.hdr file. What I find is for example the F16 exterior model. That can be exported as DXM file which I unfortunately cant open in 3ds max. So I need 2 questions to be answered I unfortunately cant find neither in the sticky threads nor via search function. Is there a list of all the parent IDs of the objects in LOD editor which make up the complete F16C pit? And if I export all of them to DXM file format how do I open them up in 3ds max , or do I convert them, or is there another format I can use for exchange.
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well as I said about the lod to 3ds max procedure the answer is in the hot list. search for: How to edit Falcon objects in 3DS Reverse From Falcon to 3DS…
Now I thought the SLDPRT comes in 3dsmax in correct measurement.
To use current dds with a new 3d model well kinda tricky, but your call.
As I understand it with the lod to 3ds max procedure u don’t loose any of the model detail mesh. Just they are small.
About scaling now… well in the past I had issues with the scale of models, they were coming in lodeditor small like the scaling was ignored. Maybe I was doing something wrong.
If it is the case then u can scale the model , export the model and import it in 3ds max again. -
Thanks Arty. I was so stupid, just didn’t realize the hot list was just a sticky thread ; )
What works for me now is that I can get BMS models into 3ds max, except the big LOD files (bigger than 2 MB) which crashes the LODto3ds converter. But that does not matter to me at the moment because I want the pit to be exported and not the F16 model itself. I also exported some of the aircraft LOD models which are smaller than 2MB and they are all the same wrong scale, but thats fine. If everything is scaled the same wrong scale it’ll work. I was hoping for a scale factor of *10 or something, but unfortuately no. Its some weird scale factor. Gonna investigate in it maybe too.
Alright, but to prove my concept, I need to know what LOD models the F16C pit is built from. Is there a list of LOD-IDs that need to be exported which create the full F16 pit?
And by the way the SLDPRT models come in 3ds max with correct measurement, as long as we consider that the for example the tub was modelled by someone, if I understand correctly, and not converted from some official CAD data.
So if I know what IDs have to be exported I will hopefully be able to reconstruct the pit, assuming that again, stuff is in wrong scale but still placed correctly in space.
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Look in your \Falcon BMS 4.33 U1\Docs\Other Documentation\Database folder at the Cockpit_parents.xls file.
C9
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Thanks. I just had a quick look at the different objects the IDs brought to me , using the 3-D viewer function in LOD editor. Yeah I am just about to understand what I remembered from the “LOD to 3ds Max” thread, someone saying its like playing Lego. Definitely agreed.
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Well considering that i am quite new to the 3ds (Blame me i started with blender instead of 3ds.), I’ll do what i think it’s better, And easy of course, But only if i get quality, about “To use current dds with a new 3d model well kinda tricky.” (idk if it was with darkman but that goes with me too.) i guess i’ll do new dds files so we can have something new, I saw that i got to “lowpoly” the sldprt files because they’re to high isn’t it?, Well, If everyone had a good computer i’ll do it like otsee theather truck alike cockpit and give a good 4k (or 6k, i think it can’t be of 4k iirc?) textures, but it aint like that because there’s a lot of people with normal pc’s.
Anyways, I gotta lot to do still. If anyone has a good tutorial that can help me, Feel free to place it here -
[UPDATE]
Atm project is not dead, It’s just that i don’t time for it.
Don’t worry when i finish my RL things, I’ll get back to it
But atleast, Got the tub completly armed up, I just need to model the panels and switches! -
Good to hear. So well from my side, the idea to modify the existing F16C cockpit seems to be busted. There is copyright issues that prohibit to modify it. Well thats all for me. You’re the lonesome rider now! But, like I said, I you need help in 3ds max feel free to let me know.
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[UPDATE]
Atm project is not dead, It’s just that i don’t time for it.
Don’t worry when i finish my RL things, I’ll get back to it
But atleast, Got the tub completly armed up, I just need to model the panels and switches!okay i didn’t explained at all what’s keeping me for continuing my progress,
1, Internet, My laggy crappy internet is a '98 128kbits connection (lol how do i manage to live xD?)
2,Sp1 windows 7 is good enough but i need sp1 for solidworks, downloading now but it’s gonna be few days of downloading, Switching to win 8 or 10 is no go for me
3, Realism, The manual for the mod it’s gonna be real f-16a manual so get crazy lads (idk if that’s a stopping point?)
4, My noobness with 3ds, it’s just aaargh to hard to me, gotta… gotta… watch some tutorials…
that’s all, yep that’s it, i really want to go to BAEL and see the f-16a from the fav, but it’s closed to public, so i’ll see what i can do, but i need good camera (wich i don’t have, Altough i got a 1080 camera but idk.) to make real life photos but hmmm let’s see, and yeah, tub finished, No photos atm, Top Secret darpa project thing, lol.after i install solidworks, I shall work on it :), BTW milviz’s been developing a f-16, idk, but i rather want a better f-16 p3d fsx, aerosoft it’s awfull but well, i got off the way.
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Get crazy lads
BTW, I need more f-16 models page, You guys know any?
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Looks very nice.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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tried to append the model in lodeditor, assigned to the f-16a block 15, but when it comes to loading it just crashes, Doesn’t happen with other blocks.
info of the model:
Poly:31.000
verts:94.299
exported from blender into stl, then to lod from 3DS Max. -
Did u apply a material on the model? Just set the diffuse color to your like and apply it to the model.
Then export it.
And you might need to reduce the poly-tris count. I believe they are very high.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk -
Did u apply a material on the model? Just set the diffuse color to your like and apply it to the model.
Then export it.
And you might need to reduce the poly-tris count. I believe they are very high.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalkpoly count is good enough, the defualt pit has 38k i’ll try to add a material, btw ogllod is just kinda broken with me, it crashes when i try to open a 5mb+ file no matter wich one… Weird
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I dont know if it was already around on this forum, but I found a full F16A manual online. How cool is that! https://info.publicintelligence.net/USAF-F16.pdf
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I dont know if it was already around on this forum, but I found a full F16A manual online. How cool is that! https://info.publicintelligence.net/USAF-F16.pdf
exactly the one that i have! pretty cool tbh, It has tons of info of performance, etc