X52 DirectX Pinky Shift not working
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Yeah that post is familiar. It helped me setup/edit my key file.
But again, no shifting as of yet…I guess it’s back to DCS for a while lol
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Mixing SST and Keyfile DX programming is always cumbersome. Is there something specific you are trying to do with the SST that can’t be done in DX commands? I recommend ditching SST altogether for everyone, at least in Falcon. It’s utterly worthless and everything you might want to do can be done in DX commands. The only drawback being you will lose 1 axis, which is the ONLY reason I would keep SST, is to get back that one axis. But everything else would be mapped to DX.
Thanks for the reply. I do want to keep the SST if I can. But you did give me a good idea - I’ll see if not loading the SST profile will enable the shifting function. If I still can’t shift then I’ll know the SST had nothing to do with it. However, if not loading the .pr0 means I get shifting capability, then I’ll forget about using SST and use the in-game programming only.
Thanks!
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Look at the keyfile and make sure the SimHotasPinkySwitch is assigned to both an unshifted layer and a shifted layer for the same button. In the example below, notice how SimHotasPinkyShift is assigned to both button 5 and button 261. This uses the Paddle as the shift function.
Keep in mind assigning values in the .pr0 file will cause KEYSTROKES to get used, NOT DX commands, so they will override anything in the DX mapping if there is a conflict. Also, you are holding the Pinky “Shifter” while trying to use the shifted command correct? I did some trouble shooting with someone a while back and it turned out they were trying to use the shift as a “combo” by pressing the Shift Button (Releasing The Shift Button) and then pressing the next button.
# # DirectX Controller 1 - Unshifted - Buttons 0 - 31 # SimTriggerFirstDetent 0 8 -2 0 0x0 -1 "Stick - Trigger 1st Detent" SimPickle 1 8 -2 0 0x0 -1 "Stick - Pickle" SimMissileStep 2 8 -2 0 0x0 -1 "Stick - A Button: Top Right" SimPinkySwitch 3 8 -2 0 0x0 -1 "Stick - B Button: Lower Right" SimSlapSwitch 4 8 -2 0 0x0 -1 "Stick - C Button: Left" [color]SimHotasPinkyShift 5 8 -2 0 0x0 -1 "Stick - Pinkie Paddle"[/color] SimRadarCursorZero 6 8 -2 0 0x0 -1 "Throttle - D Button: Small Rotary" SimWheelBrakes 7 8 -2 0 0x0 -1 "Throttle - E Button: Large Rotary" SimNextWaypoint 8 8 -2 0 0x0 -1 "Stick - First Toggle: Up" SimPrevWaypoint 9 8 -2 0 0x0 -1 "Stick - First Toggle: Down" SimRightAPInc 10 8 -2 0 0x0 -1 "Stick - Second Toggle: Up" SimRightAPDec 11 8 -2 0 0x0 -1 "Stick - Second Toggle: Down" SimRadarRangeStepUp 12 8 -2 0 0x0 -1 "Stick - Third Toggle: Up" SimRadarRangeStepDown 13 8 -2 0 0x0 -1 "Stick - Third Toggle: Down" SimTriggerSecondDetent 14 8 -2 0 0x0 -1 "Stick - Trigger 2nd Detent" SimTMSDown 15 8 -2 0 0x0 -1 "Throttle - MiniStick Button" SimSelectSRMOverride 16 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Forward" SimSelectMRMOverride 17 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Back" SimDeselectOverride 18 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Press" SimCMSUp 19 8 -2 0 0x0 -1 "Stick - Hat Switch: Up" SimCMSRight 20 8 -2 0 0x0 -1 "Stick - Hat Switch: Right" SimCMSDown 21 8 -2 0 0x0 -1 "Stick - Hat Switch: Down" SimCMSLeft 22 8 -2 0 0x0 -1 "Stick - Hat Switch: Left" SimTransmitCom1 23 8 -2 0 0x0 -1 "Throttle - Hat Switch: Up" SimCommsSwitchRight 24 8 -2 0 0x0 -1 "Throttle - Hat Switch: Right" SimTransmitCom2 25 8 -2 0 0x0 -1 "Throttle - Hat Switch: Down" SimCommsSwitchLeft 26 8 -2 0 0x0 -1 "Throttle - Hat Switch: Left" SimICPAG 27 8 -2 0 0x0 -1 "Stick - Mode Rotary: 1" SimICPNav 28 8 -2 0 0x0 -1 "Stick - Mode Rotary: 2" SimICPAA 29 8 -2 0 0x0 -1 "Stick - Mode Rotary: 3" SimTMSUp 30 8 -2 0 0x0 -1 "Throttle - Clutch Button" SimToggleMissileCage 31 8 -2 0 0x0 -1 "Throttle - LCD Roller: Press" # # DirectX Controller 1 - Shifted - Buttons 256 - 287 # #SimTriggerFirstDetent 256 8 -2 0 0x0 -1 "Stick - Trigger 1st Detent" SimEmergencyJettison 257 8 -2 0 0x0 -1 "Stick - Pickle" #SimMissileStep 258 8 -2 0 0x0 -1 "Stick - A Button: Top Right" SimAPOverride 259 8 -2 0 0x0 -1 "Stick - B Button: Lower Right" #SimSlapSwitch 260 8 -2 0 0x0 -1 "Stick - C Button: Left" [color]SimHotasPinkyShift 261 8 -2 0 0x0 -1 "Stick - Pinkie Paddle"[/color] SimCursorEnable 262 8 -2 0 0x0 -1 "Throttle - D Button: Small Rotary" SimParkingBrakeToggle 263 8 -2 0 0x0 -1 "Throttle - E Button: Large Rotary" #SimNextWaypoint 264 8 -2 0 0x0 -1 "Stick - First Toggle: Up" #SimPrevWaypoint 265 8 -2 0 0x0 -1 "Stick - First Toggle: Down" SimLeftAPInc 266 8 -2 0 0x0 -1 "Stick - Second Toggle: Up" SimLeftAPDec 267 8 -2 0 0x0 -1 "Stick - Second Toggle: Down" SimHSDRangeStepUp 268 8 -2 0 0x0 -1 "Stick - Third Toggle: Up" SimHSDRangeStepDown 269 8 -2 0 0x0 -1 "Stick - Third Toggle: Down" #SimTriggerSecondDetent 270 8 -2 0 0x0 -1 "Stick - Trigger 2nd Detent" SimTMSLeft 271 8 -2 0 0x0 -1 "Throttle - MiniStick Button" AFIncFlap 272 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Forward" AFDecFlap 273 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Back" #SimDeselectOverride 1274 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Press" SimDMSUp 275 8 -2 0 0x0 -1 "Stick - Hat Switch: Up" SimDMSRight 276 8 -2 0 0x0 -1 "Stick - Hat Switch: Right" SimDMSDown 277 8 -2 0 0x0 -1 "Stick - Hat Switch: Down" SimDMSLeft 278 8 -2 0 0x0 -1 "Stick - Hat Switch: Left" AFBrakesIn 279 8 -2 0 0x0 -1 "Throttle - Hat Switch: Up" SimRFQuiet 280 8 -2 0 0x0 -1 "Throttle - Hat Switch: Right" AFBrakesOut 281 8 -2 0 0x0 -1 "Throttle - Hat Switch: Down" SimRFNorm 282 8 -2 0 0x0 -1 "Throttle - Hat Switch: Left" #SimICPAG 283 8 -2 0 0x0 -1 "Stick - Mode Rotary: 1" #SimICPNav 284 8 -2 0 0x0 -1 "Stick - Mode Rotary: 2" #SimICPAA 285 8 -2 0 0x0 -1 "Stick - Mode Rotary: 3" SimTMSRight 286 8 -2 0 0x0 -1 "Throttle - Clutch Button" #SimTMSDown 287 8 -2 0 0x0 -1 "Throttle - LCD Roller: Press" # # DirectX Controller 2 - Unshifted - Buttons 32 - 63 # # This is designed to use an XBOX Controller as a second controller # if you have one and would like to use it, remove the '#' at the front of the following lines # #SimCBEOSB_13R 32 8 -2 0 0x0 -1 "A Button" #SimCBEOSB_12R 33 8 -2 0 0x0 -1 "B Button" #SimCBEOSB_14R 34 8 -2 0 0x0 -1 "X Button" #SimCBEOSB_15R 35 8 -2 0 0x0 -1 "Y Button" #AFDecFlap 36 8 -2 0 0x0 -1 "LB Button" #AFIncFlap 37 8 -2 0 0x0 -1 "RB Button" #SimDoNothing 38 8 -2 0 0x0 -1 "Select Button" #SimDoNothing 39 8 -2 0 0x0 -1 "Menu Button" #SimDoNothing 40 8 -2 0 0x0 -1 "L Stick Press" #SimDoNothing 41 8 -2 0 0x0 -1 "R Stick Press" # # Stick POV Hat - Reference the BMS Docs Folder for # instructions on mapping POV Hats # This configuration uses the unshifted layer for Panning and the Shifted layer for Trim # AFElevatorTrimUp 2 -1 -3 0 0x0 -1 SimDoNothing 2 -1 -3 1 0x0 -1 AFAileronTrimRight 2 -1 -3 2 0x0 -1 SimDoNothing 2 -1 -3 3 0x0 -1 AFElevatorTrimDown 2 -1 -3 4 0x0 -1 SimDoNothing 2 -1 -3 5 0x0 -1 AFAileronTrimLeft 2 -1 -3 6 0x0 -1 SimDoNothing 2 -1 -3 7 0x0 -1
EDIT: Disclaimer - This is for X-52 Pro, and you said you are using standard so the 5/261 values for the Pinkie Paddle will not work. It’s just used as an example.
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Look at the keyfile and make sure the SimHotasPinkySwitch is assigned to both an unshifted layer and a shifted layer for the same button. In the example below, notice how SimHotasPinkyShift is assigned to both button 5 and button 261. This uses the Paddle as the shift function.
Keep in mind assigning values in the .pr0 file will cause KEYSTROKES to get used, NOT DX commands, so they will override anything in the DX mapping if there is a conflict. Also, you are holding the Pinky “Shifter” while trying to use the shifted command correct? I did some trouble shooting with someone a while back and it turned out they were trying to use the shift as a “combo” by pressing the Shift Button (Releasing The Shift Button) and then pressing the next button.
# # DirectX Controller 1 - Unshifted - Buttons 0 - 31 # SimTriggerFirstDetent 0 8 -2 0 0x0 -1 "Stick - Trigger 1st Detent" SimPickle 1 8 -2 0 0x0 -1 "Stick - Pickle" SimMissileStep 2 8 -2 0 0x0 -1 "Stick - A Button: Top Right" SimPinkySwitch 3 8 -2 0 0x0 -1 "Stick - B Button: Lower Right" SimSlapSwitch 4 8 -2 0 0x0 -1 "Stick - C Button: Left" [color]SimHotasPinkyShift 5 8 -2 0 0x0 -1 "Stick - Pinkie Paddle"[/color] SimRadarCursorZero 6 8 -2 0 0x0 -1 "Throttle - D Button: Small Rotary" SimWheelBrakes 7 8 -2 0 0x0 -1 "Throttle - E Button: Large Rotary" SimNextWaypoint 8 8 -2 0 0x0 -1 "Stick - First Toggle: Up" SimPrevWaypoint 9 8 -2 0 0x0 -1 "Stick - First Toggle: Down" SimRightAPInc 10 8 -2 0 0x0 -1 "Stick - Second Toggle: Up" SimRightAPDec 11 8 -2 0 0x0 -1 "Stick - Second Toggle: Down" SimRadarRangeStepUp 12 8 -2 0 0x0 -1 "Stick - Third Toggle: Up" SimRadarRangeStepDown 13 8 -2 0 0x0 -1 "Stick - Third Toggle: Down" SimTriggerSecondDetent 14 8 -2 0 0x0 -1 "Stick - Trigger 2nd Detent" SimTMSDown 15 8 -2 0 0x0 -1 "Throttle - MiniStick Button" SimSelectSRMOverride 16 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Forward" SimSelectMRMOverride 17 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Back" SimDeselectOverride 18 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Press" SimCMSUp 19 8 -2 0 0x0 -1 "Stick - Hat Switch: Up" SimCMSRight 20 8 -2 0 0x0 -1 "Stick - Hat Switch: Right" SimCMSDown 21 8 -2 0 0x0 -1 "Stick - Hat Switch: Down" SimCMSLeft 22 8 -2 0 0x0 -1 "Stick - Hat Switch: Left" SimTransmitCom1 23 8 -2 0 0x0 -1 "Throttle - Hat Switch: Up" SimCommsSwitchRight 24 8 -2 0 0x0 -1 "Throttle - Hat Switch: Right" SimTransmitCom2 25 8 -2 0 0x0 -1 "Throttle - Hat Switch: Down" SimCommsSwitchLeft 26 8 -2 0 0x0 -1 "Throttle - Hat Switch: Left" SimICPAG 27 8 -2 0 0x0 -1 "Stick - Mode Rotary: 1" SimICPNav 28 8 -2 0 0x0 -1 "Stick - Mode Rotary: 2" SimICPAA 29 8 -2 0 0x0 -1 "Stick - Mode Rotary: 3" SimTMSUp 30 8 -2 0 0x0 -1 "Throttle - Clutch Button" SimToggleMissileCage 31 8 -2 0 0x0 -1 "Throttle - LCD Roller: Press" # # DirectX Controller 1 - Shifted - Buttons 256 - 287 # #SimTriggerFirstDetent 256 8 -2 0 0x0 -1 "Stick - Trigger 1st Detent" SimEmergencyJettison 257 8 -2 0 0x0 -1 "Stick - Pickle" #SimMissileStep 258 8 -2 0 0x0 -1 "Stick - A Button: Top Right" SimAPOverride 259 8 -2 0 0x0 -1 "Stick - B Button: Lower Right" #SimSlapSwitch 260 8 -2 0 0x0 -1 "Stick - C Button: Left" [color]SimHotasPinkyShift 261 8 -2 0 0x0 -1 "Stick - Pinkie Paddle"[/color] SimCursorEnable 262 8 -2 0 0x0 -1 "Throttle - D Button: Small Rotary" SimParkingBrakeToggle 263 8 -2 0 0x0 -1 "Throttle - E Button: Large Rotary" #SimNextWaypoint 264 8 -2 0 0x0 -1 "Stick - First Toggle: Up" #SimPrevWaypoint 265 8 -2 0 0x0 -1 "Stick - First Toggle: Down" SimLeftAPInc 266 8 -2 0 0x0 -1 "Stick - Second Toggle: Up" SimLeftAPDec 267 8 -2 0 0x0 -1 "Stick - Second Toggle: Down" SimHSDRangeStepUp 268 8 -2 0 0x0 -1 "Stick - Third Toggle: Up" SimHSDRangeStepDown 269 8 -2 0 0x0 -1 "Stick - Third Toggle: Down" #SimTriggerSecondDetent 270 8 -2 0 0x0 -1 "Stick - Trigger 2nd Detent" SimTMSLeft 271 8 -2 0 0x0 -1 "Throttle - MiniStick Button" AFIncFlap 272 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Forward" AFDecFlap 273 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Back" #SimDeselectOverride 1274 8 -2 0 0x0 -1 "Throttle - Mouse Wheel: Press" SimDMSUp 275 8 -2 0 0x0 -1 "Stick - Hat Switch: Up" SimDMSRight 276 8 -2 0 0x0 -1 "Stick - Hat Switch: Right" SimDMSDown 277 8 -2 0 0x0 -1 "Stick - Hat Switch: Down" SimDMSLeft 278 8 -2 0 0x0 -1 "Stick - Hat Switch: Left" AFBrakesIn 279 8 -2 0 0x0 -1 "Throttle - Hat Switch: Up" SimRFQuiet 280 8 -2 0 0x0 -1 "Throttle - Hat Switch: Right" AFBrakesOut 281 8 -2 0 0x0 -1 "Throttle - Hat Switch: Down" SimRFNorm 282 8 -2 0 0x0 -1 "Throttle - Hat Switch: Left" #SimICPAG 283 8 -2 0 0x0 -1 "Stick - Mode Rotary: 1" #SimICPNav 284 8 -2 0 0x0 -1 "Stick - Mode Rotary: 2" #SimICPAA 285 8 -2 0 0x0 -1 "Stick - Mode Rotary: 3" SimTMSRight 286 8 -2 0 0x0 -1 "Throttle - Clutch Button" #SimTMSDown 287 8 -2 0 0x0 -1 "Throttle - LCD Roller: Press" # # DirectX Controller 2 - Unshifted - Buttons 32 - 63 # # This is designed to use an XBOX Controller as a second controller # if you have one and would like to use it, remove the '#' at the front of the following lines # #SimCBEOSB_13R 32 8 -2 0 0x0 -1 "A Button" #SimCBEOSB_12R 33 8 -2 0 0x0 -1 "B Button" #SimCBEOSB_14R 34 8 -2 0 0x0 -1 "X Button" #SimCBEOSB_15R 35 8 -2 0 0x0 -1 "Y Button" #AFDecFlap 36 8 -2 0 0x0 -1 "LB Button" #AFIncFlap 37 8 -2 0 0x0 -1 "RB Button" #SimDoNothing 38 8 -2 0 0x0 -1 "Select Button" #SimDoNothing 39 8 -2 0 0x0 -1 "Menu Button" #SimDoNothing 40 8 -2 0 0x0 -1 "L Stick Press" #SimDoNothing 41 8 -2 0 0x0 -1 "R Stick Press" # # Stick POV Hat - Reference the BMS Docs Folder for # instructions on mapping POV Hats # This configuration uses the unshifted layer for Panning and the Shifted layer for Trim # AFElevatorTrimUp 2 -1 -3 0 0x0 -1 SimDoNothing 2 -1 -3 1 0x0 -1 AFAileronTrimRight 2 -1 -3 2 0x0 -1 SimDoNothing 2 -1 -3 3 0x0 -1 AFElevatorTrimDown 2 -1 -3 4 0x0 -1 SimDoNothing 2 -1 -3 5 0x0 -1 AFAileronTrimLeft 2 -1 -3 6 0x0 -1 SimDoNothing 2 -1 -3 7 0x0 -1
EDIT: Disclaimer - This is for X-52 Pro, and you said you are using standard so the 5/261 values for the Pinkie Paddle will not work. It’s just used as an example.
So, good news, your point about the SST overriding the shift button was exactly right. I deleted all the “modes” in the SST except the first one, effectively nullifying any shifted state from the HOTAS software. Presto! It’s good and shifted commands are accepted in BMS.
HOWEVER, I’m left with a nasty side effect - I can’t use my mini stick as cockpit button cursor. I had it set as radar cursor, and shifted as the cockpit cursor, but now it’s only working as radar cursor, shifted or not. I need to figure out how to enable it through the UI in BMS so that I can use it once again to slew my cockpit cursor and click on buttons etc. Any wisdom?
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So, good news, your point about the SST overriding the shift button was exactly right. I deleted all the “modes” in the SST except the first one, effectively nullifying any shifted state from the HOTAS software. Presto! It’s good and shifted commands are accepted in BMS.
HOWEVER, I’m left with a nasty side effect - I can’t use my mini stick as cockpit button cursor. I had it set as radar cursor, and shifted as the cockpit cursor, but now it’s only working as radar cursor, shifted or not. I need to figure out how to enable it through the UI in BMS so that I can use it once again to slew my cockpit cursor and click on buttons etc. Any wisdom?
Do you have separate rudder pedals, or do you use the twist rudder on the stick?
Edit:
Nevermind. Read your question wrong.
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Do you have separate rudder pedals, or do you use the twist rudder on the stick?
Edit:
Nevermind. Read your question wrong.
On that note, I’m up for losing the twist rudder if that means I can gain the rdr cursor functionality within the BMS programming, and have the cockpit cursor slew for the shifted layer. Is that a thing that others have done? I haven’t seen it yet in my research.
I’ve tried but failed to get the accepted method to work for me; the remaining axes aren’t adding up. I can set the mini stick “x” but the drop down for the “y” doesn’t show the same X52 HOTAS axis…[emoji848] I can post a pic of this when I’m not at work.
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On that note, I’m up for losing the twist rudder if that means I can gain the rdr cursor functionality within the BMS programming, and have the cockpit cursor slew for the shifted layer. Is that a thing that others have done? I haven’t seen it yet in my research.
I’ve tried but failed to get the accepted method to work for me; the remaining axes aren’t adding up. I can set the mini stick “x” but the drop down for the “y” doesn’t show the same X52 HOTAS axis…[emoji848] I can post a pic of this when I’m not at work.
Yeah, that’s where I was going. But I don’t know of any way to have both the cursor slewing AND retain the ‘mousing’ behaviour directly in BMS (I can imagine how to do it in SST).
Do post a pic …. first guess is that the ‘missing’ Y axis is assigned somewhere else. Once an axis is assigned, it’s no longer available in the drop down in the BMS UI.
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Yeah, that’s where I was going. But I don’t know of any way to have both the cursor slewing AND retain the ‘mousing’ behaviour directly in BMS (I can imagine how to do it in SST).
Do post a pic …. first guess is that the ‘missing’ Y axis is assigned somewhere else. Once an axis is assigned, it’s no longer available in the drop down in the BMS UI.
Well that’s puzzling…I know there’s folks here that use the mini stick for radar that also use something for the clickable cockpit…do you all use another hat or something? Ideally, I’d like to be able to mirror my DCS setup where I use the shifted mini stick as a cockpit cursor and unshifted use it for another function.
And the y axis thing, I’ll post my pics for it later.
Thanks for the replies and the help!
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Well that’s puzzling…I know there’s folks here that use the mini stick for radar that also use something for the clickable cockpit…do you all use another hat or something?..
I’ve always used my mouse.
Not:
But:
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Heheheheheeeeeee …, awesome !!!
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But you can have it both ways
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Hey so here is what I’ve got:
Two issues I’d like some help with:
Of course the radar cursor thing. If I deactivate the twist rudder by setting it to keyboard, how can I then get functionality with the mini stick? I’ve tried some things but have had no luck.
Second is the antenna range knob - I have both the antenna elevation and radar range functions mapped to both of the throttle rotary wheel/knobs in the BMS controller advanced page, but in game I only have elevation active. In the setup page, I am able to test the wheels with the correct response (on the screen blue bar thingy) being shown.
Thanks again for your patience and help guys
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…. Of course the radar cursor thing. If I deactivate the twist rudder by setting it to keyboard, how can I then get functionality with the mini stick? I’ve tried some things but have had no luck.
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Ok, the problem here is that Windows only recognizes 8 axes on a device. Whether or not you set the rudder to ‘keyboard’ it is still an axis on the device.
What you have to do is make a registry change so that the rudder is removed and the mini-stick is added (or, the rudder is moved to axis #9 and the mini-stick is added as one of the first 8 axes).
To do that, please see this post: https://www.benchmarksims.org/forum/showthread.php?11428-how-to-set-the-mouse-on-throttle-to-work&p=151158&viewfull=1#post151158
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Second is the antenna range knob - I have both the antenna elevation and radar range functions mapped to both of the throttle rotary wheel/knobs in the BMS controller advanced page, but in game I only have elevation active. In the setup page, I am able to test the wheels with the correct response (on the screen blue bar thingy) being shown. …
Man range is NOT radar range. It actually adjusts the level of zoom on the TGP. The name ‘Man Range’ is a holdover from some long dead functionality. I think Frederf described the etymology in a post somewhere.
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Ok, the problem here is that Windows only recognizes 8 axes on a device. Whether or not you set the rudder to ‘keyboard’ it is still and axis on the device.
What you have to do is make a registry change so that the rudder is removed and the mini-stick is added (or, the rudder is moved to axis #9 and the mini-stick is added as one of the first 8 axes).
To do that, please see this post: https://www.benchmarksims.org/forum/showthread.php?11428-how-to-set-the-mouse-on-throttle-to-work&p=151158&viewfull=1#post151158
Man range is NOT radar range. It actually adjusts the level of zoom on the TGP. The name ‘Man Range’ is a holdover from some long dead functionality. I think Frederf described the etymology in a post somewhere.
Roger on both
Question regarding changing the registry - will this affect the other programs that use my X52 (DCS, FSX, etc)? Windows Registry changes sounds pretty serious ha
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Roger on both
Question regarding changing the registry - will this affect the other programs that use my X52 (DCS, FSX, etc)? Windows Registry changes sounds pretty serious ha
Great question. I don’t know the answer, but I think you’re right that this change is at the device leve and would be universal.
In that case, it should be easy to swap back and forth as needed, but it is an additional consideration.
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I’m just gonna go with what I have. I can use the rdr cursor with my SST and I’ve gained the shifting function that I had missed. So, thanks a bunch fellas!
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