WIP - Hawaii Theatre
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alright you winā¦ it looks great.
now weāre looking forward to a working campaign.BTWā¦ i remember iāve done a test and posted on PMC-Kurile or Campaign section. i created a fake sea route with farm tile+sea texture+path data, connecting Japan Hokkido and Russia Kurileā¦ GUs can move to and fro between the two islands. For a working- and hot fighting island campaign, iād suggest you using this trick, connecting main Haiwaii islands, let Blue and Red GUs can move freely from one end to the other.
the scenerios, apart from US exercise, you may create ficitonal US-Russia, US-China, and US-Japan cam. -
sorry the test is in this threadā¦http://tactical.nekromantix.com/forum/viewtopic.php?f=26&t=21770&start=40- i pick Kurile theater, use TerranView, i pave a new road with plain-road tiles, linking south end of CIS Kurile island and NW end of CIS-occupied Hokkaido land. i run THR creator to generate a new THR.- i use TacEdit to open save0.cam, load NEW THR, yes it shows a NEW road connecting the two islands. i create new OBJ link, move obj to align along the road and get LOW move cost. i move some CIS GUs to this sea-road for test.- in 2D map, run at 64x time compression. yes, GUS moving along the new sea-road back to Kurile. it proves this new road work and can move at high speed.http://i112.photobucket.com/albums/n192 ā¦ 6/wwww.jpghttp://i112.photobucket.com/albums/n192 ā¦ 1fwdsf.jpgBTW thereās an objective CT called Beachhead in DBā¦ it seems unfinished - and probably like DPRK hardened shelter/tunnel entrance along DMZā¦bluky GUs can āshow upā there as reinforcementā¦ BMS coders may check itā¦someday.
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Thankās CCC,
Iāll test it that away.(DUNNO thoughā¦weāll have to make the Naval MoveCost to 255,otherwise weāll have Carrierās crossing the Islandāsā¦HAHAHAHA!!!)
I DID use the Beach obj though, in the POC test, and it seemed to work in BMSdemer
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Just some pix,
Pearl Harbor is almost done:
demer
(Looking at it in the forum,it seemās TileMage missed a couple of seamās in the sea tileās HAHAHAā¦NP!) -
Demer, wll you add shipping into pearl harbor? Freight and combat vessels, even if not directly involved the campaign, would really spruce up therrain.
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Demer, wll you add shipping into pearl harbor? Freight and combat vessels, even if not directly involved the campaign, would really spruce up therrain.
Dunno at this point in development???
Very early,just got the Dem2Terrain MAP to my liking.Then started tiling with Stock Korea Tileās\Modās and wasnāt happy.Soooo Hand Tiling with PR Tileās,not a problem,very little land mass.Maybe 3-4 Falcon weekāsI think we can do that though,as Dew_Dog has done it in the past.Not sure if they go anywhere,but they at least show up in their correct positionās on the dockās.(Yes,I know Dave,NOBODY Listened,I didā¦.Thank you)
demer
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hey~great job. be sure to erase flat ships !!
youāll need new harbour obj CT, more parking slots for US shipsā¦iāve been there, carriers, CGs, and many frigates.Also get 611-eagle build a 3d Arizona memorial hall!
and, i suggest you use existing airbase obj/model for the time being, donāt mod those nice SAT tilesā¦ someday modellers may build a right airbase to fit the tiles.
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hey~great job. be sure to erase flat ships !!
youāll need new harbour obj CT, more parking slots for US shipsā¦iāve been there, carriers, CGs, and many frigates.Also get 611-eagle build a 3d Arizona memorial hall!
and, i suggest you use existing airbase obj/model for the time being, donāt mod those nice SAT tilesā¦ someday modellers may build a right airbase to fit the tiles.
Hi CCC,
Thankās,but it is early in the dev. process,as you well know.
Donāt think we need new Port\Harbour objās in BMS and Iāll explain why.While āHackingā at the ABās objās in the BMS EDITOR, I found it much easier to change the DATA,than in LODEditor.
I could see an objective and goto: select all, than rotate\move the entire thing(including Feature\Point and PointHeaderData) to fit the Theater\Tile
Pretty Cool IMHOā¦ā¦Also,when you Save the *fileās,it backās up the Originalāsā¦HAHAHA.Good for us āOld Guyāsā!!!
Whoopās I Feckād up againā¦Oh??? Now I just put back in the Back-Upās,so I can Feckā it up againā¦HEHE.
(Kidās donāt try this at home,pleaseā¦youāll just pork your install :()I have NO intention of changing the PR tileās to fit the DB ATM,I will remove the flat shipās as you wish.
You donāt know what it cost me to access\apply these imageāsā¦demer
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hey~great job. be sure to erase flat ships !!
youāll need new harbour obj CT, more parking slots for US shipsā¦iāve been there, carriers, CGs, and many frigates.Also get 611-eagle build a 3d Arizona memorial hall!
and, i suggest you use existing airbase obj/model for the time being, donāt mod those nice SAT tilesā¦ someday modellers may build a right airbase to fit the tiles.
Who call me?
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YES! Add it to the DB!!
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Beautiful work 611-eagle! That model is great. Nice job!
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Nice job 611,PM inbound!!! :shock:
demer
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Great Job 611. I like it this muchā¦ā¦
RAM22
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+1. You are really talented, bud!
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Thor,I got your PM.
Please, put the Beer down next time,B4 you PM meā¦ā¦HAHAHAHA!!!
Joke M8.
But,here is what Iām āSeeingā,as far as Tropical Terrain in Hawaii:
Now mind you,my monitor is GAMMA corrected for PS-CS5.So what I āseeā in PS,I also āseeā in Falcon.You may notā¦DUNNO???
I think they look better than āmostā Tropical Tileās in Falcon,IL2,SloMacā¦etc IMHumbleO.Mother Hen
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wow~~ Hawaii mod looks very very promising!!
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really really impressive
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Wow, Dave, really nice!
That gamma tool I also showed at FF is only for the player to add certain athmospherical lightings and canāt really be shown in a screen, Iāll send you a screen one day.
Good job!
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Dave let me know if you need somebody for campaign/ideas!
btw can some of the skinartists create this Hawaiian F-15A/C skin!?!?!
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For sure Stefā¦.But, you of all people well know, how long it takeās me to build\rebuild a Theater from the āGround Upāā¦ā¦
3-4weekās :rofl:TIA,
Dave