WIP - Hawaii Theatre
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sorry the test is in this thread…http://tactical.nekromantix.com/forum/viewtopic.php?f=26&t=21770&start=40- i pick Kurile theater, use TerranView, i pave a new road with plain-road tiles, linking south end of CIS Kurile island and NW end of CIS-occupied Hokkaido land. i run THR creator to generate a new THR.- i use TacEdit to open save0.cam, load NEW THR, yes it shows a NEW road connecting the two islands. i create new OBJ link, move obj to align along the road and get LOW move cost. i move some CIS GUs to this sea-road for test.- in 2D map, run at 64x time compression. yes, GUS moving along the new sea-road back to Kurile. it proves this new road work and can move at high speed.http://i112.photobucket.com/albums/n192 … 6/wwww.jpghttp://i112.photobucket.com/albums/n192 … 1fwdsf.jpgBTW there’s an objective CT called Beachhead in DB… it seems unfinished - and probably like DPRK hardened shelter/tunnel entrance along DMZ…bluky GUs can “show up” there as reinforcement… BMS coders may check it…someday.
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Thank’s CCC,
I’ll test it that away.(DUNNO though…we’ll have to make the Naval MoveCost to 255,otherwise we’ll have Carrier’s crossing the Island’s…HAHAHAHA!!!)
I DID use the Beach obj though, in the POC test, and it seemed to work in BMSdemer
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Just some pix,
Pearl Harbor is almost done:
demer
(Looking at it in the forum,it seem’s TileMage missed a couple of seam’s in the sea tile’s HAHAHA…NP!) -
Demer, wll you add shipping into pearl harbor? Freight and combat vessels, even if not directly involved the campaign, would really spruce up therrain.
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Demer, wll you add shipping into pearl harbor? Freight and combat vessels, even if not directly involved the campaign, would really spruce up therrain.
Dunno at this point in development???
Very early,just got the Dem2Terrain MAP to my liking.Then started tiling with Stock Korea Tile’s\Mod’s and wasn’t happy.Soooo Hand Tiling with PR Tile’s,not a problem,very little land mass.Maybe 3-4 Falcon week’sI think we can do that though,as Dew_Dog has done it in the past.Not sure if they go anywhere,but they at least show up in their correct position’s on the dock’s.(Yes,I know Dave,NOBODY Listened,I did….Thank you)
demer
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hey~great job. be sure to erase flat ships !!
you’ll need new harbour obj CT, more parking slots for US ships…i’ve been there, carriers, CGs, and many frigates.Also get 611-eagle build a 3d Arizona memorial hall!
and, i suggest you use existing airbase obj/model for the time being, don’t mod those nice SAT tiles… someday modellers may build a right airbase to fit the tiles.
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hey~great job. be sure to erase flat ships !!
you’ll need new harbour obj CT, more parking slots for US ships…i’ve been there, carriers, CGs, and many frigates.Also get 611-eagle build a 3d Arizona memorial hall!
and, i suggest you use existing airbase obj/model for the time being, don’t mod those nice SAT tiles… someday modellers may build a right airbase to fit the tiles.
Hi CCC,
Thank’s,but it is early in the dev. process,as you well know.
Don’t think we need new Port\Harbour obj’s in BMS and I’ll explain why.While “Hacking” at the AB’s obj’s in the BMS EDITOR, I found it much easier to change the DATA,than in LODEditor.
I could see an objective and goto: select all, than rotate\move the entire thing(including Feature\Point and PointHeaderData) to fit the Theater\Tile
Pretty Cool IMHO……Also,when you Save the *file’s,it back’s up the Original’s…HAHAHA.Good for us “Old Guy’s”!!!
Whoop’s I Feck’d up again…Oh??? Now I just put back in the Back-Up’s,so I can Feck’ it up again…HEHE.
(Kid’s don’t try this at home,please…you’ll just pork your install :()I have NO intention of changing the PR tile’s to fit the DB ATM,I will remove the flat ship’s as you wish.
You don’t know what it cost me to access\apply these image’s…demer
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hey~great job. be sure to erase flat ships !!
you’ll need new harbour obj CT, more parking slots for US ships…i’ve been there, carriers, CGs, and many frigates.Also get 611-eagle build a 3d Arizona memorial hall!
and, i suggest you use existing airbase obj/model for the time being, don’t mod those nice SAT tiles… someday modellers may build a right airbase to fit the tiles.
Who call me?
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YES! Add it to the DB!!
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Beautiful work 611-eagle! That model is great. Nice job!
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Nice job 611,PM inbound!!! :shock:
demer
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Great Job 611. I like it this much……
RAM22
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+1. You are really talented, bud!
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Thor,I got your PM.
Please, put the Beer down next time,B4 you PM me……HAHAHAHA!!!
Joke M8.
But,here is what I’m “Seeing”,as far as Tropical Terrain in Hawaii:
Now mind you,my monitor is GAMMA corrected for PS-CS5.So what I “see” in PS,I also “see” in Falcon.You may not…DUNNO???
I think they look better than “most” Tropical Tile’s in Falcon,IL2,SloMac…etc IMHumbleO.Mother Hen
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wow~~ Hawaii mod looks very very promising!!
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really really impressive
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Wow, Dave, really nice!
That gamma tool I also showed at FF is only for the player to add certain athmospherical lightings and can’t really be shown in a screen, I’ll send you a screen one day.
Good job!
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Dave let me know if you need somebody for campaign/ideas!
btw can some of the skinartists create this Hawaiian F-15A/C skin!?!?!
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For sure Stef….But, you of all people well know, how long it take’s me to build\rebuild a Theater from the “Ground Up”……
3-4week’s :rofl:TIA,
Dave -
BIG LOL!!! :uham::uham::uham::uham::uham::uham::uham: