3DS Max Exporters for BMS
-
@Ara’:
Hanging out with this ROUGH crowd led by Hammer…
Er… LOL.
I was on drugs when I typed that last night.
I remember I was associating the sound of “BANG BANG” with a “Hammer”.Hammer was - in a convoluted and chemically circuitous way - referring to “Banger”.
That’s the bad boy I meant…
Stef’ - You’ve gotten stuff into BMS…? Good on you.
I didn’t even know you were working on this, you SLY Italian dog…!E-Mail me again, boytch…!
Ara’
-
@Ara’:
Stef’ - You’ve gotten stuff into BMS…? Good on you.
I didn’t even know you were working on this, you SLY Italian dog…!E-Mail me again, boytch…!
Ara’mail sent… !
the “pitbull” He’s here, you know where… !
-
@Ara’:
@Dirty Bastard - the CH Gear and TIR is (once again) coming out of retirement.
So - it’s my regular “thanks” again…Don’t be strangers, FFS…!
Aragorn.
My pleasure C, GOOD to see you around :D, hope life’s treating you well?
d
-
Only one question. Where should i put my models into Falcon install folder?
PD: i will only do it for testing purposes, i will never publish anything without permissons.
Salu2!!
-
using LOD Editor, inside falcon files
-
As Revientor said, LE (LOD Editor) can get your models in. A nice instruction manual is included with the program. It will walk you through how to add/replace a model as well as textures and update values; however, do so at your own risk (make a copy of your install before playing, or at least the objects folder). A link to a copy can be found here.
-
…hope life’s treating you well?
Pretty similar to how you were doing the last time.
Basically normal, but with a few shitty things being offset by a few unexpected things blooming…!Gotten back into my music in a real way…!
AND - obviously I don’t have your locale now, so - when you tell me, I’ll shoot you over my last TWO CD’s.
If you hate them, you can give 'em to the Lad…!
“C”
-
W have a issue with DOF list is not coming Dave.
Here is a shot:
Same issue with 2011, 2012 (all 32bit) and we have try three rig with different installation paths. But result same.
Switch list are normal.
Can you help us?
Thanks in advance.
-
@611-eagle:
Switch list are normal.
Please clarify that you see the lists in the switch modifier, it is only the DOF modifier that is the problem?
Regards
Dave -
Here is Cockpit:
Here is Switchs:
-
Did you try my suggesting in the PM I sent yesterday.
Regards
Dave -
It’s working after second installation extremely! Thanks Dave!
-
New versions uploaded that fix the issue 611-Eagle posted where the DOF details were not shown.
Documentation updated with example of how to setup an object to export as pType 9.Regards
Dave -
BTW, I had one problem with smoothing groups.
I’ve set all polys in 3ds max with smoothing groups. They were all exported as ptype 9 and all had normal values, but the parent nod (subtree for ex.) had just one normal value. Tried a few different things (like changing the object from poly to mesh) but it didn’t seem to work.
Does it has to be all triangles before exporting? :? -
-
New version uploaded
Fixes some UI issues
Added F4Export utility, this can be used to export Top Gun Camera positions and cockpit hotspots.Regards
Dave -
New version uploaded
Fixes some UI issues
Added F4Export utility, this can be used to export Top Gun Camera positions and cockpit hotspots.Regards
DaveYay!
-
30-Nov-2011 Added ability to use names for scratch variables. Only works for scratch variables
Added ability to enter angles in degrees, place the letter d after the value e.g. 90d. Without the d values entered are in radians. Only works for value data.
Removed value as a result option.Regards
Dave -
New update, see first post.
-
thanks Dave !