Are the Mica IR parameters and A-10 damage models correct?
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Hello, just a couple of questions.
When I am in a dogfight using a HAF Mirage, I think that the lock parameters of the Mica are somewhat overpowered, at least compared to those of the AIM 9X, ie I get lock tone with the Mica at angles that I believe shouldn’t be possible. Are the Mica IR lock parameters really that good?
Regarding the A-10, I was under the impression that the aircraft is capable of taking huge punishment from ground fire and still be functional. I think that when I am strafing (trying to put the famous brrrt at work) my aircraft is is neutralised with the first shot. Shouldn’t I be able to hear multiple shots banging on the hull and still keep flying?
Thanks in advance for any answers. -
Not sure about lock tones, but according to the company that makes the MICA:
delivers a 360° launch envelope with first shoot/first kill capability even with threats approaching from the rear.
But I think for rear targets its probably launched as LOAL, so you maybe wont get a tone.
Found these amazing videos of 9X and MICA:
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Worth a read: https://defenseissues.net/2016/12/11/a-10-thunderbolt-survivability-design/
The aircraft should be capable of taking huge punishment and still be flyable - not necessarily fully functional.
BMS current damage model leaves a little to be desired in the F-16. Ive not really flown the A-10 in BMS more than 40 seconds or so, and Ive never flown a real one to compare it to - but it sounds like maybe it leaves a little to be desired, there, too.
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Hello, just a couple of questions.
When I am in a dogfight using a HAF Mirage, I think that the lock parameters of the Mica are somewhat overpowered, at least compared to those of the AIM 9X, ie I get lock tone with the Mica at angles that I believe shouldn’t be possible. Are the Mica IR lock parameters really that good?
Regarding the A-10, I was under the impression that the aircraft is capable of taking huge punishment from ground fire and still be functional. I think that when I am strafing (trying to put the famous brrrt at work) my aircraft is is neutralised with the first shot. Shouldn’t I be able to hear multiple shots banging on the hull and still keep flying?
Thanks in advance for any answers.Years ago I checked the sensor (seeker) range of the MICA-IR and it had 121k feet comparing to 72k feet of AIM-9X. It means you can get lock from very large distances. Since 4.33 or one of it patch at least one user reported comparing to older version of BMS4 all IR missile lock range somehow became larger.
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AFAIK, IR missiles like the AA-10B/D and MICA IR do have BVR kinetic range, but they still need RADAR guidance until the IR sensor can take over, which does not appear to be the case in BMS. From the few limited tests I’ve done, and from being on the receiving end a few times, the MICA IR indeed has a IR sensor range of 35-40NM head-on. (the 121k feet mentioned by Molni)
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AFAIK, IR missiles like the AA-10B/D and MICA IR do have BVR kinetic range, but they still need RADAR guidance until the IR sensor can take over, which does not appear to be the case in BMS. From the few limited tests I’ve done, and from being on the receiving end a few times, the MICA IR indeed has a IR sensor range of 35-40NM head-on. (the 121k feet mentioned by Molni)
As I know none of the R-27T/ET (AA-10B/D) has Loal capability. The target has to be locked before the launch. Therefore the size and kinematics of the R-27T/ET provides much better range against escaping targets but its eng. range in a head aspect situation is just as small as any other IR AAM in the era because not the missile kinematics but the target aspect and range is the limiting factor.
Should not be the lock range the MICA IR 35-40nm in head aspect because the game uses modifier for aspect and RPM either. (According to RP5 manual.) If you have such large lock range I have to say this is pretty “funny”. I mean = holy and unreal missile.
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Should not be the lock range the MICA IR 35-40nm in head aspect because the game uses modifier for aspect and RPM either. (According to RP5 manual.) If you have such large lock range I have to say this is pretty “funny”. I mean = holy and unreal missile.
Not sure what version we were on, so there is a chance it has been updated now, but I still remember quite vividly how we went up against Mirage 2000’s equipped with MICA IR in a PvP event a few years ago. ACMI is lost, though I did find our debriefing in our forum archives.
PvP was set up as 22 attackers vs 6 airborne defenders supported by naval + land-based air defence units, incl. SA-10. I was on the attacking side in a 4SHIP Sweep role. Moving towards the FLOT, we picked up 4 fast-moving contacts at FL400, high aspect (ACMI would show they were flying Mach 1.2), who turned cold at 34NM (ACMI). Nobody had had an RWR spike, our contacts were turning cold and because we didn’t yet know the MICA’s had such extreme ranges (MAR was set at 16 :roll: ), we continued pressing. Few moments later, we were all dangling from our parachutes, and the situation had changed to 17 vs 6.
ACMI review showed our opponents had each fired 2 MICA IR between 35 - 38NM, without RADAR lock or follow-up guidance, and all missiles hit a target (some got hit twice).
The disbelief we had was what made us do the IR tests in the first place, and those confirmed that we could IR lock up to ±40NM. The main problem we found to get a tone at such ranges was to get the IR sensor looking at the right place, so we did use RADAR SLAVE initially, but later LOAL tests (Maddog-like firing against non-manoeuvring targets) also showed the unrealistic effectiveness of the IR sensors.
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I think that LR IR missiles use shooting plane’s IRST for guidance first not radar if shooter want to be “silent”
M79
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Thank you all for this amazing feedback!