Human pilot contamination of AI command structure
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Dee-Jay, originally I had a 1 ship BDA added, and I flew it. I couldn’t recall what occured like that so I didn’t mention it and add confusion or errors.
I forgot about it, so It’s good you suggested it. I’ll check it out like that, Much Appreciated. I like the ACMI, would that be good too, in this setting?Almost too much testing for me to comprehend:eek:
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Simply follow the 4 ship flight you want to monitor and stay close enough to them to ensure proper de-aggregation of everything around them.
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Copy Dee-Jay
Did a DCA in the area of the AB strike.
Has anyone ever seen your element ( 3 & 4 ) hit different targets when you gave a command like ‘attack my target’? [not likely I’d say]
Have you ever told them to do it in reverse order? [I’d say almost impossible]In this test 1, 2 (who hit first )and then 4 all hit different sections of the runway. Then 3 hits the ammo dump. I don’t think they do that for me ever. But this code can be amazing so I don’t know.
You know, that don’t even make sense from the perspective of Human ‘Element’ commands. To micro manage the same (or try), you would give element ‘attack my target’ on the runway and after ‘3’ drops
you would do something like ‘element rejoin’ then another ‘attack my target’ on the ammo dump to get 4 some hits.
BUT here in the ACMI they did it in the reverse order. 4 drops on the runway then 3 flys across the airfield to drop on the ammo dump.
No way I could pull that off micro managing them.
These AI are pretty durn good when I ain’t in their flight. What I did to make em mad at me I don’t know. I thought I was their biggest fan.This is getting weirder and weirder. Do I need a fresh install ? I don’t think so, I’m a big fan of the AI, and learning more and more about them.
Mostly that they don’t reciprocate my affections to my satisfaction:(
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I very much appreciate your interest and effort here.
I will need some time to absorb it.
I have flown more and may have relevant results to come.regards, Axe
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hi MorteSil, you certainly put a lot out here and I am grateful. It is more that I should take in all at once, though I did slowly and thoughtfully read it all.
So for my sake, I better just summarize a couple of points I have on my mind, if you don’t mind. It is solely for my personal clarity.
I do accept and thank you for your explanation of how the insertion of a Human pilot in slot 4 complicates the targeting of the remaining members of the AI flight. It does though validate one half of my observations of a Human Pilot ‘contaminating the AI command structure’, (my wording that could have been better stated).
Now to the other half, can you speak to the occurance of why when a Human pilot in Lead position of an AI flight gives attack my target to a runway with 3 sections, the three AI wingmen cannot prioritize or tactically seperate the runway into 3 segments as they do for an AI Lead?
In this case, is not the Human lead also failing to integrate much as he fails as a number 4 pilot to integrate. Here he does seem to have a similar corrupting effect to his wingmen as he did while flying in slot 4.
From what I read in your reply, this is not supposed to occur, barring some other influential rational.
Yet I never see, and have often heard others say that, that with myself (or themselves) as a Human Lead, my AI wingmen refuse to prioritize and attack separate runway segments unless I commit to some huge micro-management overhead.
Here, I would expect the rules that apply to the AI Lead with AI wingmen, to be closely similar to having a Human Lead with AI wingmen. Though I’m going go ahead and say that it does not happen.
Though I would likely be wrong to expect it to always occur, I suggest that it is also wrong for it to never occur. And that is what I have observed.
And this is the other half of ‘Human contaminating the AI command structure’ to which I earlier referred which concerns me.
And in reality, it is the more important half, as I would prefer to fly lead as we ingress the target area in the event enemy air AI arrive.once again, I do appreciate your response, and learned several things. It is the things I still do not understand that I will of course need to solicit your take on.
regards, Axe
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Side question Mortesil, about this target importance you seem to be mentioning in the end (very low to very high, if we speak of the same thing), if you know the answer: would you say it precisely exists to define target priority for AI, or do they play another role, as they could for the campaign engine for instance? The objective they belong to already has a priority value, after all.
NB: rear thought: I already increased some facilities importance for the psychological effect it has for humans when they assess the importance of the mission. Wouldn’t want to mess other stuff while playing on that.
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May I put a parameter here in the equation of the objective runway?
well it actually are features and each feature has a value iirc and each value points represents importance iirc. FED IIRC.
So low points low impactHitpoint = This is how many hitpoints it takes to destroy (just like HP in VCD data )
Hitpoint = how many points to destroy (note this depends on damage type %)
Vulnerability = here you set % of weapons type that can destroy the feature (tied to hitpoint for total hp needed to destroy ) -
There is a bubble that surrounds the player which extends a given distance (In this case 50NM).
Is the bubble radius really a fixed value?
I have in my mind that there were different values used for different types of targets… so that A-A threats maybe deaggregate further out than ground assets… also could different types of SAM units have different bubble values assigned to it, depending on their effective range.
Wow that’s been quite a while, but I seem to remember that this concept carries away from the image of one single bubble around the player with aggregated units intersecting the players bubble (hereby deaggregating) … to an image of the player being in a world of bubbles around all the different units with the player intersecting their bubble, hereby deaggregating them.Greets!
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