PinkyandBrains Beginners guide
-
Script? Parent data?
Edit:
Oh u mean radius and hitbox data.Yeah it’s a bitch. Something with shift enter and have all lines selected, I recall faintly… It always takes me some Google searches to find out how it works.
Someone must create a video or update the post with detailed instructions.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
Is the 1st script un the 3ds Exporter post by WaveyDave. The one where you create a box and an sphere to get the hitbox dimensions and hitbox radius.
I am looking into It to use the 3d database builder instead of lod editor to append new parent records.
I am having lately trouble with an objective that shows only LOD 2 instead of Lod1 …. Even though I am setting lod distance 10000 once and 60000 the second, third… and the many times I have tried… So I am fed up with It and willing to try 3ddb builder
cellphone
-
I am still interested in making a few vídeos about airbase creation. Some detailed but also one that covers the full creation and implementation… But is like a 4 hour video and I am struggling at the end because if this. I plan on splitting in two halves and maybe speed It Up.
The full process wont be commented. I already done one on capturing the images commented… And hopefully i can also make all the steps commented… But the uncomented one could also be of some good help, specially to have a full picture.
cellphone
EDIT: This is where I have placed the videos I have been making.: https://www.benchmarksims.org/forum/showthread.php?33986-Airports-Airbase-construction-videos
-
hmmm dedicated to Lazystone… :lol:
RizomUV…
https://www.rizom-lab.com/products/rizomuv-vs/segmenting, flattening and packing UVs without any manual intervention
And C++ library… (Mortesil…r u here m8?)
https://www.rizom-lab.com/products/rizomuv-library/Tell us what would you want to do with our toolset, and let discuss how we could work together to answer your UV mapping needs. Our licensing system is very modern and allows almost all possible licensing models.
I know it’s not free but if it fits and cause BMS is free maybe they could do us a favor like teamspeak. and could be added like a powered by RizomUV somewhere…
Just saying… -
-
Flatening and compacting can also be made using the, already built in 3ds, “baking to texture” function, with little intervention.
cellphone
-
And another FREE tool.
2 good things
1. straight the edges (retopology)
2. create low poly with just a slider.Site: http://igl.ethz.ch/projects/instant-meshes/
Download: https://github.com/wjakob/instant-meshesInside the site they have many good things…
Like:libigl - A C++ Geometry Processing Library
A simple C++ geometry processing library with wide functionality, including construction of sparse discrete differential geometry operators and finite-elements matrices such as the contangent Laplacian and diagonalized mass matrix, simple facet and edge-based topology data structures, mesh-viewing utilities for OpenGL and GLSL, and many core functions for matrix manipulation which make Eigen feel a lot more like MATLAB.libigl is the winner of the Software Award at the Eurographics Symposium on Geometry Processing 2015!
Volumetric Modeling with Diffusion Surfaces
Implementation of our SIGGRAPH ASIA 2010 paper on sketch-based modeling of objects with intricate volumetric appearance.SOUNDS LIKE CLOUDS HERE!!!
Sketch based retopology
Source code for Sketch based retopology.Most are on SIGGRAPH which if u don’t know are inovation and things when they are born and later on we see them in our computers as apps or games or new cg technics and architecture.
-
Who will be brave enough to record and share the whole process from scratch how we have to make every steps to implement a new aircraft to BMS?
Like this:
https://www.youtube.com/user/Japo32/videos -
Lol. Those are like more than 200+ hours of video there m8.
I tried to watch one but looking an unedited 5h texturing video for a wheel well it’s an Overkill. And it has another 5h vid for the wheels, also texturing.
What the general idea of yours proposes is a heaven for all.
Knowing the tips and tricks and having a falcon 3d making manual unleashed would be an oh boy let’s have fun factor.
Some of those are here in this thread and in exporter thread, some lost or found or bookmarked by individuals in this forum in general here and there.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
I don’t expect from somebody to do this.
Maybe They just collect together the information to see what order have to do for a good 3d model replacement/implement.
What is the mandatory value to set up the materials, DOF’s or any others.
It can help that what they should do to not invented the wheel again for everybody -
I don’t expect from somebody to do this.
Maybe They just collect together the information to see what order have to do for a good 3d model replacement/implement.
What is the mandatory value to set up the materials, DOF’s or any others.
It can help that what they should do to not invented the wheel again for everybodyI’m working on some small 3ds to BMS tutorials regarding this. Please be patient and in the next week or so i will start publishing some tutorials.
Bare in mind that i’m in itself a very noob 3ds max user with limited experience so don’t expect big in depth tutorial regarding 3ds per se, but only the basics for BMS implementation.
-
-
images speak for them self
https://i.postimg.cc/RZBzzrPV/all-in-30-minutes.png
https://i.postimg.cc/L4cczKFB/le30min.png
Any requests for materials? do you have photo or photos of the material u want in 3dsmax?
Definately gonna test that
-
-
-
just a vid example.
The outcome not the one I wanted but just to showcase the thing
-
Oh on the hold short markings the asphalt can be gone making just the markings. U can later on on painter do the tire marks…
Or put the asphalt to it as I did if u use the same material, it could be the previous one the square cement.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
Is it possible to add “taildragger” within 3ds max and how? Im asking cause adding it with lod editor for some freaking reason it messes the models normals
-
Is it possible to add “taildragger” within 3ds max and how? Im asking cause adding it with lod editor for some freaking reason it messes the models normals
taildragger???
-
taildragger???
Through LE u double click root of a model and you can add it it adds actually an X-dof for nose gear on the whole model when the gear i down to get the nose slightly up (A-7 for example or my EF2000) but ok i found a way to do it without messing my normals. But it would be good if there is a way to insert it in 3ds max i tried with normal dof doesnt work