Bombing fail - but why?
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I used to be good at bombing runways, but now I’ve failed several missions in a row and I don’t quite know why. Using CCRP the bombs will not release even if the angle seems to be good. With CCIP the bombs miss, tough I think they should not. In the previous mission my wing-man got some hits, but the runway was only damaged.
I was using BLU-107B:s for runway bombing.
I record my missions, so perhaps this video of the failed mission helps:
- Failed CCRP run at 14:41
- CCIP attack (bombs missed) at 18:00
- Debrief at 34:00
(I got on court martial for downing an F16 after I landed, I believe this was because my wing-man rear-ended me on the runway. I didn’t realize this on video. However the failed bombing is the thing I’m confused about.)
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I think you are way to high for BLU-107B. I drop them most of the time at < 1000 feet and 500 knots or more. If you want to stay high, use penetrator LGB’s I think the GBU-24/B’s .
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You are in selective jettison mode… You have the JETT label n the lower left corner under the ARM label in your HUD. And you could notice when you didn’t understand why the SMS page didn’t look right.
EIT: looking at your SMS page, you have an arming delay of 6 sec. I think that’s too high, in that dive and that altitude it could be the bombs reach the ground before they are armed.
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I think you are way to high for BLU-107B. I drop them most of the time at < 1000 feet and 500 knots or more. If you want to stay high, use penetrator LGB’s I think the GBU-24/B’s .
+1.
The high drag means they will not be accurate at all dropped in altitude. BLU-107 is meant for a high speed attach at low level.
2 way of proceeding :
- drop in single along the runway -> dangerous ; not so much in F4, but IRL, definitely.
- drop 6 in 3 pairs spaced something like 100 ft apart, from a different axis. Not all your bombs will hit the runway specifically, but you will definitely deal a great deal of damage.
If there is no high altitude SAMs and you have air superiority, use GBU-24/B (penetrators - they have the most cylindrical forms). This way you are out of SHORAD’s range.
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I think you are way to high for BLU-107B. I drop them most of the time at < 1000 feet and 500 knots or more. If you want to stay high, use penetrator LGB’s I think the GBU-24/B’s .
GBU-31(V)3/B
Even better Precision tgt steerpoint, pickle, done.
Edit: Or try to TOSS that GBU…:D
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GBU-31(V)3/B
Even better Precision tgt steerpoint, pickle, done.
Edit: Or try to TOSS that GBU…:D
JDAM in 4.32 are baaaaaaaaddddd !!! :mrgreen:
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runway busting = 107’s at 500ft and 500knots
What could possibly go wrong
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Thanks for your advises everyone :bowd: I’m getting wiser every day!
I used to use GBU-24/B’s for runway bombing a I did rather well with those. I stopped using them because I had couple of missions where they didn’t do enough damage, but I’ll probably start using them again.
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All,
Are there actually underground runways?
Vags
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Thanks for your advises everyone :bowd: I’m getting wiser every day!
I used to use GBU-24/B’s for runway bombing a I did rather well with those. I stopped using them because I had couple of missions where they didn’t do enough damage, but I’ll probably start using them again.
GBU24 is laser guided. You need to make absolutely sure you stabilize and guide the 24 in the centre of the runway, otherwise you ‘may’ not do enough damage.
GBU31 3/B is GPS guided. With a precision target steerpoint, the 31 will hit the centre of the runway more easily, i.e. launch and forget sort of speak.
But the latter makes OCA action not fun. Rather run with BLU-107 Durandals low, fast and prepare its Arming Delay at 1.5 sec and preferred pairing/spacing. Even more fun with wingies popup from multiple directions.
Cheers
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All,
Are there actually underground runways?
Vags
Not in BMS.
There are underground bunkers though. Use precision penetrator munitions for those too, but not durandals obviously.
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Vags,
The penetration bombs work rather like 107’s, I wont go into the differences unless you want me to, but they penetrate through and explode under the concrete runway and force it to buckle up wards making the run way much more difficult to repair rather than just surface explosion that leaves just a crater to fill in.
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JDAM in 4.32 are baaaaaaaaddddd !!! :mrgreen:
JDAM are bad anyways… dumb bombing for ever
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Am I really the only one not having problems with JDAMS and really enjoy using them? JDAM’s are good ^^ Well, not as good as in reality but you can use them. If I strike a building I normaly use 4x GBU-32. Of course you can use the 31’s but I sometimes have problems with them. I use the 32’s in Pairs. I’ve not seen a building withstanding 2 32’s. The thing with a pair is that you can keep your plane flying straight and not having to trim and correct for the whole time. But this only works with the Block52.
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Not in BMS.
There are underground bunkers though. Use precision penetrator munitions for those too, but not durandals obviously.
I do believe he is joking. I think he is referencing to “why use a penetrater bomb” for a runway.
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Sorry,
I was curious why the AB runway didn’t show in the recon screen. I thought possibly there was a mod gone wrong and the runway elevations were way off.
Vags
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Sorry,
I was curious why the AB runway didn’t show in the recon screen. I thought possibly there was a mod gone wrong and the runway elevations were way off.
Vags
Happens sometimes in recon. In 3D should be good.
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the airfield not showing is a bug. Whenever that happens just exit the game and re-enter, then you will see the runway.
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Durandals (BLU-107) are made for a low-level bombing. Be careful with that arming delay though.
On high altitude CCRP releases, you should press the trigger only on the second release cue (a few seconds before the actual release, not when the circle flashes the first time) or the bombs won’t leave the rail sometimes.Edit: Just noticed you had the “low” cue when releasing in CCIP. Your arming delay was set too low so they didn’t explode.
Note that little “low” next to the flight path marker (fpm).I recorded a video some time ago for someone else, but you might find it useful as well:
See 5:20 for the arming delay.I focused a little too much on recording than on flying on that one, but that doesn’t hurt.
You should also get your wings level for any CCIP delivery or the bombs will most probably miss.
Getting a few miles out on very low level before popping up the get out of MANPADS range is not the worst idea either. Pulling up directly puts you in the heart of the envelope of MANPADS and the AAA. You are as slow as 300kts, providing a good target. The AAA goes up to angels 35-45 with those large caliber flak guns. I would stay as low as 300ft, accelerate to 550 kts and get two or three miles out, heading for the open field or any other green vector. Then I turn into my rtb direction, pop up with full AB and get above angels 15 asap. You’ll be out of their AAA then.
Avoid cities or any other important buildings on your low level ingress. They have a lot of AAA there.