Test low-poly toys in BMS4..
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Ummm… Firebar or Brewer?
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Brewer E
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few 4.34 test shots for fun…
sure this is not a low-poly test, it’s a cockpitwing lod directly based on Hayab’s high-poly su24. the internal pit is a f16a.pic shows…
1. canopy frames and co-pilot should be parts of main cockpit model or some parts will be cut as they are too close to pilot’s eye.
2. sweet visible spoiler - only visible on Left wing.
3. AAR probe extended. the immersion is good, for a rough test.pit without f16ckpit
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… just seems promising good.
With best regards.
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Another test sample tweaked from 4.34 AH-64 model…
first ignore the canopy rim from AV8, i got a pretty good pit view inside Apache, look up, rotor blades turning, look down, two-MFD panel looks sharp.
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Flying the AH64 with the AV-8B FM? Cool
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yeah thanks for the comments and vids.
just want to refresh memories back in microprose longbow 1/2/2000, LHX, AvH, and CvH days.TBH, to have chopper fun in falcon world, you need 100% air dominance…or you’ll soon be shot down on the way to targets…i’ve done the test in modded campaigns.
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A cockpit right now, pleaseee…!!!
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A cockpit right now, pleaseee…!!!
With the terrain and object detail of BMS a human driven helo is pointless. You do not have any cover by terrain and objects. Even trees are transparent for AI eyeball as well as for any weapons…
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bummer
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the pit is just a test for fun.
if you guys scroll back several pages, you’ll find i’ve done many chopper-related tests in falcon4 or BMS enviornment… and i think i’ve got what i want - “what fun if a flyable, armed chopper available in falcon war/campaign”.in short, chopper fans should fly serious helo sims!
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the pit is just a test for fun.
if you guys scroll back several pages, you’ll find i’ve done many chopper-related tests in falcon4 or BMS enviornment… and i think i’ve got what i want - “what fun if a flyable, armed chopper available in falcon war/campaign”.in short, chopper fans should fly serious helo sims!
No other SIM has a nice campaign / battlefield like Falcon.
The option to do combined ops with other AC is amazing in FalconGr Falcas
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Indeed… people offer themselves to fly slow movers, (and if available, I´m sure they will fly Helos), IOT let the rest of their vSQN to build a complex mission around them…
Having Helos will be fun for those situations…
Keep it up!
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Thanks Falcas for the tip, now i understand how to add a new GUN POD in 4.34 DB.
A gun pod weapon needs…(in falcon editor)
1. in weapon section -
-one [gun pod] CT entry for fire rate, kill power. ammo quantity.
-one CT entry for linking it to a parent#/3d model. R = whole pod as a Rack.
2. in SimWeaponData secton -
-one gun pod entry for showing weapon name in MFD and set gun muzzle/tracer location(X.Y.Z value on pod model).so, total TWO CT entries and one SWD entry for a gun pod weapon to work!
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it’s a pleasure to learn the magic in 4.34 DB…the code opens a lot of possibilities - and i’ve some low-poly gunpods at hand! -
I wonder if that procedure could provide resolution to the rocket pod bug?
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I wonder if that procedure could provide resolution to the rocket pod bug?
huh? rocket pods have no bug, they have their own rocket section in falcon editor.
gun pod has its own new code. -
There (used to be, at least) a bug where rockets didn’t cause any damage recorded by the game: you’d destroy something but you wouldn’t get credit for it in debrief. I wondered if it might be because they weren’t properly setup in the db (though I suspect it’s a source-code issue)…