BMS (4.33&4.34) F-16 skin New PSD templates
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well for me it’s new.
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Would anyone have the .PSD blank for the F-16I 52+ CFT?
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define Blank?
F-16I exists only in israeli wraparound, is that what you want? Or you want a grey one (my definition of blank, it a non camouflaged one)
If so the RSAF birds are the same -
define em branco?
F-16I existe apenas em envolvente israelense, é isso que você quer? Ou você quer um cinza (minha definição de branco, não camuflado)
Se sim, os pássaros da RSAF são os mesmos [/ QUOTE]I would like only the features of the fuselage to be able to create another skin with the features of the correct fuselage.
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Do 4.33 skins work in 4.34? Im guessing not??
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The templates from this topic are the same in 4.33 and 4.34, except for the addition of the pitot which was porked in 4.33 and has been fixed in 4.34 (the first post have the correct 4.34 PSD templates - including the pitot)
DDS numbering may have changed in some cases, but the skins are still the same - provided you use stock 4.34 models of course
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@Red:
The templates from this topic are the same in 4.33 and 4.34
DDS numbering may hav echanged in some cases, but the skins are still the same - provided you use stock 4.34 models of course
None of my old skins work in 4.34 and LODEditor throws HDR error on opening. Clean 4.34 install.
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Check the DDS number with Mission commander
Make a TE with the aircrfat you want to Apply skin to
Open MC, load the mission, go squadron tab and click the view skin buttonThen note the DDS number, these might be different than in 4.33
renumber them and place them in the Koreaobj folder (backup originals)If that’s not your problem, then you need to tell us what is the symptom of your skin not working?
What aircrfat, what symptoms … -
Sorry for saying it does not work. LOL It does not show up. I will check dds numbers.
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Thanks Red Dog! Yes the dds numbers have changed.
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And thanks a lot for all from a noob like I am from me too, Red Dog.
Most useful instructions, and well detailed too.With best regards.
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can someone make empty dds files? i don’t have photoshop so i use gimp to edit dds files
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Thank you Red Dog for this wonderful file ! I have modified a skin and saved the dds file. It is working in game, but I’m not certain I am saving it correctly.
The original DDS is 1.4mb. The one I am saving is 1.0mb.
I am editing the files on a mac, since I do not have Photoshop on Windows, so I have added a plugin in order to be able to open this file type.
The file is 1024 x 1024px, 72dpi in both cases (original and modifed)When I save it is asking me the following details :
Can somebody point me to the correct settings ?
Thank you very very much !
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All the DDS can be saved DTX1 except the tail and both top wings
Top wings, save DTX3
For the tail:
If you have no transparency in the alpha channel (badges on the intake, serial just behind the nose, or eagle behind the canopy) save DTX1 as well
If you do have any transparency in the alpha channel, then Save DTX3If you don’t know what an alpha channel transparency is, you probably didn’t make one and therefore, save DTX1
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The original DDS is 1.4mb. The one I am saving is 1.0mb.
Additionally to what Red Dog said, you want to save all your .dds including “Mipmaps”,
so I would enable that, … not sure about your “filter” though.
Cheers, :yo:
LS -
Thank you both for your answers !
@Red:
All the DDS can be saved DTX1 except the tail
For the tail:
If you have no transparency in the alpha channel (badges on the intake, serial just behind the nose, or eagle behind the canopy) save DTX1 as well
If you do have any transparency in the alpha channel, then Save DTX3If you don’t know what an alpha channel transparency is, you probably didn’t make one and therefore, save DTX1
No, I don’t know what a transparency in the alpha channel is.
I have a layer that has transparency, but not sure it’s the same ?Additionally to what Red Dog said, you want to save all your .dds including “Mipmaps”,
so I would enable that, … not sure about your “filter” though.
Cheers, :yo:
LSPerfect, will try and report back Thank you !
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@Red:
All the DDS can be saved DTX1 except the tail
For the tail:
If you have no transparency in the alpha channel (badges on the intake, serial just behind the nose, or eagle behind the canopy) save DTX1 as well
If you do have any transparency in the alpha channel, then Save DTX3If you don’t know what an alpha channel transparency is, you probably didn’t make one and therefore, save DTX1
Additionally to what Red Dog said, you want to save all your .dds including “Mipmaps”,
so I would enable that, … not sure about your “filter” though.
Cheers, :yo:
LSOK, DTX3 compression and mipmap makes a file of 1.4mb, the same as the original, so I guess that is the correct setting
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No, I don’t know what a transparency in the alpha channel is.
Look at the tail DDS2903 for instance.
Top left you see 2 light grey an area that have no apparent connection with the tail, it’s actually a side of the intake. There is one badge there: that badge appears on one side of the air intake and for it to appear you must make a hole (transparecy) in the alpha layer
if no hole are created, then the alpha will remain opaque and the badge will not showSame for the two light grey area in the right of the DDS for the two eagles (that should appear behind the cockpit)
Andsame for the two smaller light grey area Bottom left of the dds for the two serial repeat on the side of the nose
These are rendered only if the alpha channel is holed (made transparent)
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@Red:
All the DDS can be saved DTX1 except the tail and both top wings
Top wings, save DTX3
For the tail:
If you have no transparency in the alpha channel (badges on the intake, serial just behind the nose, or eagle behind the canopy) save DTX1 as well
If you do have any transparency in the alpha channel, then Save DTX3If you don’t know what an alpha channel transparency is, you probably didn’t make one and therefore, save DTX1
Additionally to what Red Dog said, you want to save all your .dds including “Mipmaps”,
so I would enable that, … not sure about your “filter” though.
Cheers, :yo:
LSThank you for pointing that out.
When I open 2903 in my photoshop (on a mac with a DDS plugin that is not necessarily the official one), I don’t see those areas :
Edit : Actually I see them. 2903 does not seem to contain that thoughThe skin I made seems to work, I’ll try in 3D tonight, but that seems good enough for me And since I don’t have photoshop on Windows, that will have to do