FPS testing on BMS
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FPS in 4.34 “SEEMS” to be reporting low.
BUT……I have noticed that although it is reporting half of what I got in 4.33, there is no “micro stuttering” and the Sim fly’s smoothly on my POS Wal-Mart rig.
Have not had it under 25 FPS even in the Benchmark TE. Remember your “Human Eye” only starts to notice anomaly at <24-23 FPS. (24 FPS was the “moving pictures” industry standard when they started ;))
As far as greater than 60 FPS , well that is kinda of a myth we believe in……your eye and brain can detect and perceive up to 1000 FPS but when rationalized in testing, most people reported the FPS at 150….go figure. Finally a quote from someone whom I have forgotten their name…sry:“The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to “see” the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to perceive 1 image within 1/220 of a second, but the ability to interpret higher FPS.”
Our pilots are at the EXTREME edge of visual acuity. They have to be to get where they are.
We, well at least I, do not have 20/20+ vision so I’m happy now with 4.34’s 40-50 FPS when it is very busy in Sim.Have fun,
demer -
Do them all.
The te14 the 000 ramp taxi runway
And simply draw your conclusions.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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What’s the established/recommended method of testing BMS to tweak settings to get good FPS? I remember reading a few posts a while back about loading a mission and sitting on the ramp but I cannot find those posts again.
I’m upgrading to more monitors and would like to run a few controlled tests to see somewhat a before/after for BMS FPS numbers. One of the threads I found is running the Maverick TE 14 with bad weather, is that still a good test scenario in 4.34?
Might have been this one I started. Actualy I have been playing around OCing the GPU the last day or so. https://www.benchmarksims.org/forum/showthread.php?35638-BMS-000-Benchmark-Test-Results&p=494820&viewfull=1#post494820
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Cheers Shadow, that’s the one!
Arty, there is simply no time to do them all. I don’t think you understand how benchmarking works if you think your suggestion is even reasonable, especially when you would have to wait for the AGM to warm up to start getting a picture from it.
I’ve started to adopt a new way of testing where min/max/avg fps aren’t the only one I’m looking at. 1% and 0.1% lows are important, and that’s why you can have 60+fps but have stuttering vs. 30fps that’s buttery smooth. Reading through Shadow’s post, it seems that people either test cold and dark on the ramp or on the runway. On either scenarios, the most people are dealing with are the clouds and rain (ramp) plus the TGP (runway). I’m not sure how taxing the other aircraft can be on the system as compared to having the TGP and Maverick on the MFDs. I’m currently testing with the AGM TE14 but will test with TE000 later too and see if my numbers are any different.
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FPS in 4.34 “SEEMS” to be reporting low.
BUT……I have noticed that although it is reporting half of what I got in 4.33, there is no “micro stuttering” and the Sim fly’s smoothly on my POS Wal-Mart rig.
Have not had it under 25 FPS even in the Benchmark TE. Remember your “Human Eye” only starts to notice anomaly at <24-23 FPS. (24 FPS was the “moving pictures” industry standard when they started ;))
As far as greater than 60 FPS , well that is kinda of a myth we believe in……your eye and brain can detect and perceive up to 1000 FPS but when rationalized in testing, most people reported the FPS at 150….go figure. Finally a quote from someone whom I have forgotten their name…sry:“The USAF, in testing their pilots for visual response time, used a simple test to see if the pilots could distinguish small changes in light. In their experiment a picture of an aircraft was flashed on a screen in a dark room at 1/220th of a second. Pilots were consistently able to “see” the afterimage as well as identify the aircraft. This simple and specific situation not only proves the ability to perceive 1 image within 1/220 of a second, but the ability to interpret higher FPS.”
Our pilots are at the EXTREME edge of visual acuity. They have to be to get where they are.
We, well at least I, do not have 20/20+ vision so I’m happy now with 4.34’s 40-50 FPS when it is very busy in Sim.Have fun,
demerAre you trolling?
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The ultimate fps test is one and only if you want to see what your machine can handle and how well it performs.
Campaign.
1st or second day early.
Heavy weather, all hell brake loose.
Go over the FLOT.
Have TGP and WPN pages on.
Go under the clouds and above the clouds.
Always on the FLOT.Any other bench is just for fun.
So you can have whatever you want.
stuttering observation and finding is not bench.
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In All my years Overclocking, starting with AMDs K5/K6+ ect, the final stability test was always a longish Falcon mission around the FLOT.
If Falcon dosn’t crash then were good to go.
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Are you trolling?
Why would you accuse him of trolling…?
The post provides information concerning FPS; the known redundancy of higher levels of FPS; a little history; and - just to make it more relevant to a military flight simulation forum - FPS-related anecdotal info. referencing military pilots.Er…? Did I miss something…? There’s a goat on a bridge somewhere…?
Or… are YOU trolling…?
Or - indeed - am I trolling…?! Or - is it some Trumpian Trolling conspiracy in a world gone mad…?!
Ara’
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Why would you accuse him of trolling…?
The post provides information concerning FPS; the known redundancy of higher levels of FPS; a little history; and - just to make it more relevant to a military flight simulation forum - FPS-related anecdotal info. referencing military pilots.Er…? Did I miss something…? There’s a goat on a bridge somewhere…?
Or… are YOU trolling…?
Or - indeed - am I trolling…?! Or - is it some Trumpian Trolling conspiracy in a world gone mad…?!
Ara’
Surely nobody still believes the human eye 24fps myth anymore yet it’s still being spread. If you switch to 60fps video from 24fps blu ray or whatever then the difference is staggeringly unnatural at first yet eventually makes 24fps seem unnatural.
30fps console games are unplayable to me and the joy of Prepare3d meaning I don’t have to put up with 25fps is wonderful.
Fair enough some individuals might not be sensitive to low fps but this is just mis-information in my opinion.
I’m also not sure that visual acuity has anything to do with FPS sensitivity but maybe I’m wrong.
Perhaps I was wrong to accuse of trolling but to try to bust a non-myth with a well known myth annoyed me and I was very surprised to get to my reply without anybody on here saying anything.
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Have not had it under 25 FPS even in the Benchmark TE. Remember your “Human Eye” only starts to notice anomaly at <24-23 FPS.
This is flatly untrue.
https://knowyourmeme.com/memes/human-eye-can-only-see-at-60-fps
https://www.pcgamer.com/how-many-frames-per-second-can-the-human-eye-really-see/
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Isn’t the verdict still out re: fps and human eye, etc.? Didn’t Linus show that in double-blind testing, some people can tell, some people can’t? Therefore, this is very much subjective or based on individuals, ie some people have more sensitive noses than others.
As for testing over FLOT, the issue there is repeatability. If you cannot duplicate your methodology, then what’s the point of benchmarking? One test may give higher/normal/low fps, but with no consistency in your “benchmarking flights” your testing is invalid. It’s like comparing PC 1 performance with PC 2 performance and declaring PC 1 the winner, but do not mention PC 2 ran a tougher benchmark test therefore lower numbers. Then there is the issue of comparing your benchmark results vs. another forum member, how can you do that if your campaign and assets over FLOT are different from each other? As I said, I don’t think you understand how benchmarking works.
The better your PC performs on a benchmark, the better your chances are of being OK over FLOT.
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…this is just mis-information in my opinion…
try to bust a non-myth with a well known myth…This is cool. Good information.
(What Demer was doing. From a contrary viewpoint.)
Obviously, I don’t see you as trolling; simply myth-busting.
Demer has been around (and dev’ing and dabbling) for long enough to be afforded the benefit of the doubt…
As for your previous post, I like the info. Cheers.
The Gorn
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Surely nobody still believes the human eye 24fps myth anymore yet it’s still being spread. If you switch to 60fps video from 24fps blu ray or whatever then the difference is staggeringly unnatural at first yet eventually makes 24fps seem unnatural.
30fps console games are unplayable to me and the joy of Prepare3d meaning I don’t have to put up with 25fps is wonderful.
Fair enough some individuals might not be sensitive to low fps but this is just mis-information in my opinion.
I’m also not sure that visual acuity has anything to do with FPS sensitivity but maybe I’m wrong.
Perhaps I was wrong to accuse of trolling but to try to bust a non-myth with a well known myth annoyed me and I was very surprised to get to my reply without anybody on here saying anything.
Very true, you can tell when things are around the 30 easily, over 60 isnt a myth but almost a requirement in a lot of games these days, the difference can be very noticeable between 25-30 & over 60.
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Isn’t the verdict still out re: fps and human eye, etc.? Didn’t Linus show that in double-blind testing, some people can tell, some people can’t? Therefore, this is very much subjective or based on individuals, ie some people have more sensitive noses than others.
As for testing over FLOT, the issue there is repeatability. If you cannot duplicate your methodology, then what’s the point of benchmarking? One test may give higher/normal/low fps, but with no consistency in your “benchmarking flights” your testing is invalid. It’s like comparing PC 1 performance with PC 2 performance and declaring PC 1 the winner, but do not mention PC 2 ran a tougher benchmark test therefore lower numbers. Then there is the issue of comparing your benchmark results vs. another forum member, how can you do that if your campaign and assets over FLOT are different from each other? As I said, I don’t think you understand how benchmarking works.
The better your PC performs on a benchmark, the better your chances are of being OK over FLOT.
Doubt you’ll find many people who can’t spot the difference between 24 and 60fps, especially going to the former having spent time at the latter.
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I’m one. I was on 25 top 40-45.
Now above 60.
Fluid and no issue.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I’m one. I was on 25 top 40-45.
Now above 60.
Fluid and no issue.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Go back to your old system after a while…it will be unbearable.
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Man it’s a matter of human perception.
Some can be annoyed by lower than 60 others not.
Some request 90+.
The rule is one, if it’s fluid and your experience is fine then fps doesn’t matter.
I was on the quest for fps for years, financial reasons made me have lower hw than I wanted and it was hard for me to bare 20-25 fps or lower on those rare cases. By time I found that the experience was just fine and I was enjoying all it had to give me and adapt hw to provide better performance than medium usage would.
I learned that having 50 or 100fps doesn’t really make any difference and what makes a difference is raising your lower fps even if max fps ain’t that high.
For years with my lame 580ti and 3 monitors I had better low fps than other guys with expensive super trooper systems.
And finally now with my new purchase of the 980ti I have stutters which I never had with my 580ti, but it must be a cable thing I believe as my cables are from the Stone age.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Man it’s a matter of human perception.
Some can be annoyed by lower than 60 others not.
Some request 90+.
The rule is one, if it’s fluid and your experience is fine then fps doesn’t matter.
I was on the quest for fps for years, financial reasons made me have lower hw than I wanted and it was hard for me to bare 20-25 fps or lower on those rare cases. By time I found that the experience was just fine and I was enjoying all it had to give me and adapt hw to provide better performance than medium usage would.
I learned that having 50 or 100fps doesn’t really make any difference and what makes a difference is raising your lower fps even if max fps ain’t that high.
For years with my lame 580ti and 3 monitors I had better low fps than other guys with expensive super trooper systems.
And finally now with my new purchase of the 980ti I have stutters which I never had with my 580ti, but it must be a cable thing I believe as my cables are from the Stone age.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
Agreed but the 24fps myth is based on a motion picture misunderstanding.
I’m not saying that people can’t find pleasure in less than 60fps, just that people shouldn’t be questioned for trying to achieve it. Think you need 90fps for VR.
I’m happy with 60fps with occasional dips if unavoidable and can’t see what benefit going higher would give, especially for the money. I have read many stories where people have gone to 120hz/FPS and can’t bear 60fps now. We absolutely can notice it.
Anyway, the most important thing is your stutters.
I had this moving from 4.33 to 4.34. The problem lay within nVidia control panel. Would you care to share your settings and I can cross reference with mine for you? I have a 1070 and 4.34 runs beautifully at 1440p.
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Man it’s a matter of human perception.
Some can be annoyed by lower than 60 others not.
Some request 90+.
The rule is one, if it’s fluid and your experience is fine then fps doesn’t matter.
I was on the quest for fps for years, financial reasons made me have lower hw than I wanted and it was hard for me to bare 20-25 fps or lower on those rare cases. By time I found that the experience was just fine and I was enjoying all it had to give me and adapt hw to provide better performance than medium usage would.
I learned that having 50 or 100fps doesn’t really make any difference and what makes a difference is raising your lower fps even if max fps ain’t that high.
For years with my lame 580ti and 3 monitors I had better low fps than other guys with expensive super trooper systems.
And finally now with my new purchase of the 980ti I have stutters which I never had with my 580ti, but it must be a cable thing I believe as my cables are from the Stone age.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
it’s better to use a program that limits your FPS , stutter sometimes come from FPS doing YOYO between 50 and 130 fps
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You can set Vertical Sync on, which limits fps to the refresh freq of your monitor.