Hud-projection mod
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Hi,
when you put the HUD on a darker coloured background (deep blue sky or ground) the rose tint looks ‘white-ish’ and washed out.
Have a look at the hud mod released by PL_Harpoon - the tint really seems to act like a tint no matter what is behind it.
Best regards
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thanks for the input. Yes, I know his mod of course. The point here is that the violet-color tint is not a constant throughout all views and should coincide more-or-less with the background. So whitish yes correct. But, when background is darker, also this ‘whitis’h’ should fade. In that area is still work to do though. PL_Harpoon made an constant overlay over the entire hud with a constant transparancy, so the colorrange is a constant too.
Point noted for next release.
Regards,
Fan -
Just for the not constant …
this is the block 52+. All systems off, good sunlight.
And yes it’s me… eat your hearts out… lol
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ARGGHHH!! I wish I’d sat there!! Nice man 8-)
Thanks for the update. Yes, the overlay is on the whole glass (it’s a coating applied to the newer blocks). When I try to model a imho upgraded view for greenish beam spin off on this hudglass, it’s more tricky I found. further more, when you’d move to your left or right, the intensity of this violet/purple coating is more/less intense it seems. I might be wrong though, I never (!!!) sat in a RL viper so who am I… just try to do my thing here and hope people enjoy my work. Perhaps I’m wishing for too much, might be. Well, still in the process of improving … at least I’d like to believe so
By the way, nice way to look at the canopy, I’m doing some work in that area as well (golden overlay, diffuses imprints, shaded for as less colorblending disruptions as possible, remaining the scratches of course etc.)
Regards,
FanOh, I posted a picture of the effect I’d like to build (well, only 1 of these circles that is. I know,it’s not the viper, but still);
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As I see it your mod is perfect. Being a bit darker or lighter doesn’t really matter. We play with the bush and we loose the forest here.
what I wanted to say with the pic is that the violet coating is constant. And it’s logical. For glare and reflection is for sure also I’m sure it makes the projection darker or more vivid (like Sony’s Black trinitron). Or even equalize the colors with the gold coating of the canopy??? eeehhhhhaaaaa am I gone or what??? -
Thanks mate - this one is the best HUD mod so far (in my opinion)
cheers
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As I see it your mod is perfect. Being a bit darker or lighter doesn’t really matter. We play with the bush and we loose the forest here.
what I wanted to say with the pic is that the violet coating is constant. And it’s logical. For glare and reflection is for sure also I’m sure it makes the projection darker or more vivid (like Sony’s Black trinitron). Or even equalize the colors with the gold coating of the canopy??? eeehhhhhaaaaa am I gone or what???don’t worry: the gold coloring is for the canopy only, very light tinting, so if you look outside it’s only some very light shades (gold) lighter. The HUD area is not distorted for the gold-overlay, in fact: I hope to make the symbology brighter/vivid indeed (verrrrrrrrrry complex brainer here, as I’m quite sure the colorrange is hard coded (Static C++ value in caption HUD.cpp reading: “static DWORD HUDcolor[]”, followed by the viable color range) I’m trying to import a different (newer version of) (alpha+color)blending method)
Also, the reflections are designed around the canopybubble shape itself the the reflected views one sees: from convex to concave to convex again, with a quite wide range in the above sector (pilot-head area)
Further, some details on the scratches / various lighting conditions outside.
(After this is done, I’ll modify further details (changed color DED to a brighter color: from light greenish toward yellow/orange, but not too bright; RWR back display, backlights of the panels: not only green but (in fact: shaded) mix of green for some gauges and white for others, etc.)
… I know: perhaps too much in the bush but, then again, I hope you’ll fancy the results.
Regards,
Fan -
just a little X-mas gift…
I’ll uploaded the latest developments of my HUD-projection mod. A lot is altered, mainly to improve overall visibility of the HUD symbology incl HMCS.
Still a beta, but some annoying thingy’s improved, well for now: just see for yourselves and choose if you’ll give it a go or wait until next year, when I’ll be finishing it eventuallysome pics first, then the download link, just the 8005.dds file this time, as nothing has changed to the 3993.dds file (it will, but haven’t had the time).
Happy X-mas!
ok, here’s the link…
http://www.mediafire.com/download.php?3io7sw36j9z08kx
enjoy!
Fan -
Looks much better but still missing glass edge.
Here’s where to find it on texture; strangely it’s not on wireframe in LE.
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really nice!
I’m using this one as my default.
Look forward to seeing future evolutions of this mod.
Many thanks!!!
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Looks much better but still missing glass edge.
Here’s where to find it on texture; strangely it’s not on wireframe in LE.
Yes, thanks. I’ve been trying some setups. However, non are yet satisfactory, so I decided to post the version with a somewhat decent area.
See my WIP file below, which is the same as the file in the download link. Today I’m going on a holiday for a week, so next year progress continuesRegards,
Fan -
If you put some updates (the 8005’s download link in the post#14 … please, update also post#1 !
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If you put some updates (the 8005’s download link in the post#14 … please, update also post#1 !
D-J,
Just to be clear on this: if I’d post new updates, you want me to give those links in the first post in this thread? Overwriting the first versions?
I’d be ok with that of course, I was thinking that the latest posts should contain the latest info, otherwise people can’t find the appropriate files.
How would the combine the last post with edits in the first?
Please your advise as a moderator…
Regards,
Fan -
D-J,
Just to be clear on this: if I’d post new updates, you want me to give those links in the first post in this thread? Overwriting the first versions?
I’d be ok with that of course, I was thinking that the latest posts should contain the latest info, otherwise people can’t find the appropriate files.
How would the combine the last post with edits in the first?
Please your advise as a moderator…
Regards,
Fansimply sayin in the last post:
-new version released, first post updated -
simply sayin in the last post:
-new version released, first post updatedOk, I mixed this idea with the following, aimed at people who like the previous versions more.
When I would just update the links themselves for each release, only the latest would be available for download. Until I’m finished, I’d like to let people choose which versions they like more.
So, I edited the first post, informing thread readers of the updates, where to look for the latest versions, and date + time of release.
I hope this will do.Regards,
Fan -
D-J,
Just to be clear on this: if I’d post new updates, you want me to give those links in the first post in this thread? Overwriting the first versions?
I’d be ok with that of course, I was thinking that the latest posts should contain the latest info, otherwise people can’t find the appropriate files.
How would the combine the last post with edits in the first?
Please your advise as a moderator…
Regards,
FanA recommendation (this is not an obligation!) … do not post several different versions …
If you post several version, keep in post#1 up to date with the latest one! ONLY ONE! The one you consider as “perfect”.
Post normally the work update, but for files links, only in the 1st post
IMO, it is the best for people who are looking for you work!
As Falcas for WDP: https://www.benchmarksims.org/forum/showthread.php?5293-Weapon-Delivery-Planner
EDIT:simply sayin in the last post:
-new version released, first post updatedExactly!
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When I would just update the links themselves for each release, only the latest would be available for download. Until I’m finished, I’d like to let people choose which versions they like more.
Do not allow people to choose. You may ask for advice, make a poll, but … YOU have to make that final choice as the designer! … It’s not easy, but imagine for BMS if we kept ALL options in the .cfg
Nobody will have a stable version in MP, troubleshoot resolution is much harder, we would have 3 page of option etc …
Kepp as simple as possible …
Make one, post it.
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ok, got it. Thanks for the advise. I’ll change it so people have one version available for download.
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Can I fubar this please? (my best huhh?)
All that fus about realism bla bla except the golden canopy aren’t we all forget something all those years?
The helmets sun glass visor… I hate wearing my sunlasses to simulate this…
Ohhh and please don’t forget the extra scratches they have…What??? This is basic staff…
// Arty runs and hides…
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IMO … This mod is “perfect”!
Result is very good … and conformal to RL thing…
Look at 0:20:
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BIG thanks to Fatcap & FanOfBMS432 for sharing their work!!!