F-4 Phantom
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Testing/skinning continues
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Remember, don’t go over 4g. [emoji38]
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Remember, don’t go over 4g. [emoji38]
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lol i think on those 2 photos i was well over 4
Its coming along nicely though and im at 36k with all the lights/slimelights/afterburners wheels etc…
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Too strong alpha I’d say
Also it could be better if the particles altitude above the wing will increase a bit, to deny renders below it (Sorry, code is that smart :p) -
Too strong alpha I’d say
Also it could be better if the particles altitude above the wing will increase a bit, to deny renders below it (Sorry, code is that smart :p)hm and how we do that?
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Serials added
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hm and how we do that?
It’s been years since I wrote that code, but look in AC .dat file for “Vapor data”.
Basically every line defines a “chain”. A chain is eventually like a static trail, i.e a vapor particles “line” that will look stationary in relation to AC body.
Under vapor data you should look for pairs of Ts & As. For example:
t1 & a1 defines that at time point t1 specified (e.g 0 is start of chain, the first particle) will have alpha with value a1
t2 & a2
There are also options for t3 & a3 ad t4 and a4 i cases that you want to make alpha changes to not be just linear.For position, you need to change the position values of the chain. start has x, y, z and end has x, y, z.
Eventually every line in the file is a line of particles with:
start x, y, z
end x, y, z
Init size
Growth rate
Random position (How much the particles will look to be “moving”)
4 pairs of a & t
Level, specifying which vapor/pressure Level this chain should execute for.Cheers!
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Serials added
Nice ones, Manos. And on my own I’m just awaiting to see that low visibility version I’m fond of.
With best compliments and regards.
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Nice ones, Manos. And on my own I’m just awaiting to see that low visibility version I’m fond of.
With best compliments and regards.
Rokaf u mean? Or just USAF hill grey?
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Hhmmm… you’re putting a hard choice to be made, mate…
What about both?
:lol:
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Hhmmm… you’re putting a hard choice to be made, mate…
What about both?
[emoji38]
Will do both then! Wanna finish though some old Nam-era usaf models and then will make Rokaf with ARN and other external antennas as i did with the high poly models and probably an early one as well (old colored roundels non ARN)
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Serials added
https://i.ibb.co/7SdZGJV/2019-05-13-205122.jpgWhooooah! My home town 32nd TFS Wolfhounds! GO HOUNDS!
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BTW, I forgot to say, I saw the Model from close in Dev version, it looks beautiful!
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BTW, I forgot to say, I saw the Model from close in Dev version, it looks beautiful! [emoji144]
Those given to devs in bms are the optimised version of the original made by mr Alberto Sangali for FS9 and given to me full rights to port/edit for bms. Those i show here now are completely new and made by me 100% with completely new uvmapping and skinning. Mainly flat uv maps and better than the ported one. Correcting errors that the ported one has in that area
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Those given to devs in bms are the optimised version of the original made by mr Alberto Sangali for FS9 and given to me full rights to port/edit for bms. Those i show here now are completely new and made by me 100% with completely new uvmapping and skinning. Mainly flat uv maps and better than the ported one. Correcting errors that the ported one has in that area
So, if yours are better, we need an update for BMS, no?
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So, if yours are better, we need an update for BMS, no?
Well if i keep it in 35-36k i guess so! [emoji38]
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By the way… In the Cockpit of BMS for the phantom in the AOA indicator the needle still turns the wrong way…
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Second Nam based skin is ready
If i do the hardwinged version will be couple more nam skins (JV for sure as i wanna make the Betty Loo). Now onwards with the Hill Grey and maybe some Euro-1
@I-Hawk Currently the model stands at 35153 tris (Lod Editor) 34999 tris (3dsmax) therefore i expect +1000 to -1000 to other Variants (ESK has some extra antennas if i want to make the late version) but for now only E/F/ESK/EJ (all E mods) are probably gonna be available soon (as u can see E is already on the tests). Making all other variants DSK/M/G will take some time I dont think too much as i can always use parts from the other model that devs currently have
and optimize them to the new mesh so If devs want an update im willing to give it!
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Looks great! And 35-36K is acceptable for inclusion. I’ll let the guys who can do the integration and will see from there. Thanx!!