LODEditor Replacement
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you can already do that with the existing tools…
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how?
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I just want to understand what that LOD file format is a little better. Was Falcon based on some commercial engines like Unreal which came out in 1998 for example? Or was the LOD file format created as a proprietary F4 format which has its own engine?
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At that time 1998 such engines didn’t exist. The development of such terrain manipulation and 3d objects manipulation was on their birth.
I believe the core engine was specific and build by falcon team for falcon team.
If they stayed longer in the market they could expand the team, set and create something like unreal and unity engines and use it and sell it to others.LOD level of detail is a file that has all the properties and the mesh for the 3d object. The code knows how to read and according to it’s properties to display it correctly in the falcon 3d engine.
It must have been a theoretical approach which falcon team made it practical in large scale and customize it. I believe many used similar approaches, all in their own specific needs and wants given with what dx6-7 capabilities was providing at the time.
So lod1 full detail for close up view lod 2 less detailed thus less polygons-triangles for the gfx engine and less memory - CPU usage. Lod 5-6 would end up to a very far viewable object like a box or triangle or just a square flat surface.
So depending how far u r from the 3d object it loads the and displays the declared lod of the 3d object.
Those distance settings per lod are declared manually in the 3d database.It would also help if those could be set automatically like with a rule:
If object is x size then distance for
Lod1:a
Lod2:b
Lod3:c
Lod4:d
Lod5:e
Lod6:f
All abcdef dependant on the x size of the object. U can’t see a ball 5 miles away with the naked eye for example, but you can see a house in lod 3 let’s assume.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Yes I don’t think this was anything proprietary or a new concept at the time and it has been used by others……I know Strike Fighters used LOD files and the same concept for its entire history.
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Okay, thanks. I am asking because I found out that Unreal engine also came out in 1998. So I was thinking about if the LOD file might be accessible through it. Which unfortunately is not. As you can download Unreal Engine for free. Another question is what is the DXM file format then? I dont find any 3d package which is able to open it.
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That was last year.
So a friendly :bump2: here, … or is the project dead?
Cheers, :yo:
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I BELIEVE…
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Have you checked the very first post?
Right back to slagging off the A-10
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This is the last time I will discuss it as it was one more disappointment from ppl with a lot of idea but with nothing going to an end …
I BELIEVE…
You believe and i pray….:P
Moresil, (while quite often easy on scratchy criticisms against BMS team work plan) seems to have abandoned his project … probably because some criticisms he received from one of our Dev on another subject. (I let you imagine if we had the same reaction and did the same anytime somebody came here to slap us! :roll:).
What annoys me “the most” is that he received some helps from some BMS coders which was (eventually … it seems) a loss of time and efforts. I think that results will be nothing, zero, nada, void. One more unsuccessful attempt to lead something to its end.
Well … it is his decision not to share it (finish it?) and has suppressed some of his pasts messages. No idea if he will release it to some other 3rd party Devs (FO?) internally. (?)
Nothing more we can do about it. Maybe you can contact him in his PM box (if he has not closed it to public?).
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anytime somebody came here to slap us!
Hmmm, sounds kinky Dee-Jay the DJ!!! :blowpar::blowpar::nosep::munch:
C9
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I believe he left after getting banned. Not the first person in this thread to have taken a leave of absence under those circumstances, nor the second.
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@Cloud:
Hmmm, sounds kinky Dee-Jay the DJ!!! :blowpar::blowpar::nosep::munch:
C9
I am confused. (Language issue?) … Do you have a specific sexual activity in mind?
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I believe he left after getting banned. Not the first person in this thread to have taken a leave of absence under those circumstances, nor the second.
… nor the third. I am also close to the edge of the cliff. Maybe few more “points of life” but no real exceptions. And if it happens (first of all, I will certainly have deserved it), it doesn’t mean that I will leave the community and suppress all what I’ve done on about BMS.
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Moresil, (while quite often easy on scratchy criticisms against BMS team work plan) seems to have abandoned his project … probably because some criticisms he received from one of our Dev on another subject. (I let you imagine if we had the same reaction and did the same anytime somebody came here to slap us! ).
What annoys me “the most” is that he received some helps from some BMS coders which was (eventually … it seems) a loss of time and efforts. I think that results will be nothing, zero, nada, void. One more unsuccessful attempt to lead something to its end.
Well … it is his decision not to share it (finish it?) and has suppressed some of his pasts messages. No idea if he will release it to some other 3rd party Devs (FO?) internally. (?)
Nothing more we can do about it. Maybe you can contact him in his PM box (if he has not closed it to public?).
Just remember there are always two side of a story
It’s important the community knows about these 2 sidesHe was pissed sure enough, but someone pissed him
If that was avoided the project may have been concludedresponsibilities are quite shared on this one Dj …
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Well the i believe was like. Please don’t have all this effort go in vain to mortesil, and not criticising the ban initiative or the action taken.
Mortesil even erased his git hub commits.
I was looking for some reference if i could find some valuable info but…As said the hard and manly thing to do is continue and prove your intentions and devotion regardless of personal thoughts and likes.
Did anyone by any chance downloaded the stuff from his repo?
Sent from my SAMSUNG-SM-T818A using Tapatalk
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@Red:
Just remember there are always two side of a story
It’s important the community knows about these 2 sidesHe was pissed sure enough, but someone pissed him
If that was avoided the project may have been concludedresponsibilities are quite shared on this one Dj …
Hum … If it was because of me (maybe it was after all, I would have no problem to assume it.
You know colleague, in my humble opinion, one can’t be “scratchy” (to be polite) or giving his “honest” point of view about BMS team, and expect caresses afterward from the other side or expect from others not to be also “honest” about other subjects.
I’ve felt offended, but much less for myself than for my other team mates. Has he ever posted “excuses” … I do not think so.Either one have the shoulders to “open it loud” and be prepared for a hit back … or not.
From my POV, there are no “responsibilities” here. Otherwise “you” (and I) would be several ppl here to be also responsible of other dismiss (or depart) of some other valuable guys. It is only a matter of personal choices and assuming his words.
I have nothing against Mortesil but against his attitude toward us (we are not his bitches). I would have hardly imagined him in the team after reading his post on FO about our incompetence on 4.33 development. This is was of course why we (at least Jp an I) have voted “no” for getting him in the team.I won’t personally drop my pants because he was about to deliver an alternative to Lod Editor. As far I as know, he didn’t made it for me, nor for Jp, nor for BMS team, but (I thought) for him and the community. Like we do on BMS team side.
Please forgive me, but throwing in the bin what he has done, like this, was (to me) puerile. It is a shame. But life goes one.
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Dj no need to go to details. Nor no-one asks to forgive mortesil and ask him to come back etc.
We r grown ups and we take responsibility of our saying and actions.
I was banned from ehaf and from bms in my immature ignorance years. That didn’t mean i should give up and call it quits.
I came back and tried my best providing back.
Some will think yea typical Arty and his ego showing off. Think whatever you want.
The dept is that we enjoy what bms and community provides and is our duty as individuals and members of this community to give back once we have the means and time to do so.
What we say and what we do is just few guys , a small fraction of the team - community, the bigger cause is an institution above the few, and regardless the bitter and ego and opinion we must put those aside and keep walking for the community. After all BMS team emerged and formed from the community.
The no vote… i dont think mortesils aim was to get in to the team.
He saw the need, understood the importance and took the initiative to fulfill a task - project judging by his expertise that he can cope with it.I believe thinking of it with cold blood and clear mind will put water on both sides wine or at least one side that took the initiative voluntarily and fulfil the promise assuming that real life conditions permit.
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The no vote… i dont think mortesils aim was to get in to the team.
I don’t think either. But some of us discussed about “should we” invite him. It could have been a good idea (?) … maybe he is a very nice guy (talented he seemed to be). Maybe he would have been another “character” (with a strong personality which doesn’t necessarily mean a big ego) like the one already present in the team … But hard to welcome someone after reading what he wrote. He just confirmed that in would have been a bad idea to do so. When someone form the team leave the party (whatever the reason), he does not sabotage what he did. Case closed.
Again… Live goes on.