BMS 4.34 - Multiplayer Setup
-
Might want to mention one of the most important things?
Maximize server FPS: it is inextricably tied to tickrate; FPS is the game clock
The devs say they run their MP tests on a server that gets 120 FPS. What does yours get? What is the minimum?
They also say a player-server hosting a campaign is not reasonable - because what happens when you fly by the FLOT in bad weather?
When FPS is low, MP code speed is reduced/packets wait in que.So besides placing the server at an airbase as far away from the FLOT/action as possible,
- minimize the graphical load: disable all shaders in configuration
- select lowest UI graphics settings except Object Detail & Object Density sliders (keep them at max!)
- I’ve been told lowering grass slider could cause AI taxi issues so I leave that default. Is this true?
- it should be committed to Ramp - (no avionics/not in ATC system)
- once loaded in 3d it should be set to the view to give best FPS. Satellite View (~) seems to be best, should prevent any clouds from being rendered.
Also, what about ddl’s that prevent draw calls? Using a server without a dedicated GPU?
https://www.benchmarksims.org/forum/showthread.php?24564-REL-dedicated-server-for-Windows-with-no-GPU&highlight=server+dll -
U can empty all dds files also. even terrain.
-
Awesome post. Thank you.
I’m having a problem with leaving the server in 3D. If I run the server with no clients, the server player will stay in 3D, however if I run with a few players connected, it drops back to 2D after some time has passed.
I usually find this out as AWACS stops responding for some reason.Any ideas? Is the server mission timing out?
-
It shouldn’t. What is the server aircraft doing?
-
Just sitting on the ramp for a training flight. Unfortunately, I never see it exit back to 2D as I’m flying. I presume it just ends and returns to 2D.
Do I need to set a long end time in the flight plan or something?
Sent from my SM-G965F using Tapatalk
-
Awesome post. Thank you.
I’m having a problem with leaving the server in 3D. If I run the server with no clients, the server player will stay in 3D, however if I run with a few players connected, it drops back to 2D after some time has passed.
I usually find this out as AWACS stops responding for some reason.Any ideas? Is the server mission timing out?
Open atc.ini (if Korea KTO: Data\Campaign) and edit PlayerBumpTime from 50 to 999999
-
Which shouldn’t be necessary for 4.34. I didn’t edit it, I stay on cold on ramp for hours.
There must be something happening on server’s home plate. Can’t tell you, probably in-game event.
-
This is why I always have the server eject, and @ the the “end/exit window” select “continue”.
-
This is why I always have the server eject, and @ the the “end/exit window” select “continue”.
Very bad idea, a lot of code sections are not run anymore when in “Ejected” state
-
@Bad:
Very bad idea, a lot of code sections are not run anymore when in “Ejected” state
So I have recently heard but no one will say what parts of the code are not running.
Or what might be the observable effects.
Since the release of 4.34 cold ramp seems OK but in previous versions jumping into 2d was very common and tedious.
A real pain to be halve way into a flight and seeing Mig-21 driving along the ground at 340kns. Then leaving the flight to log on and put it back in 3d.
Ejecting the server was the only reliable method I found to keep it 3d.
-
Thanks for the discussion. I’ll try a different homeplate for the server. We’re currently flying the Balkans and the server was based at Sigonella with the 5th U2 Squadron.
I’ll try a base further west and let you know how I get on.
Thanks
-
SITREP - we have moved the server to rampstart on the very western side of the map in the Balkans. Seems to be behaving itself. It’s only dropped back to 2D once.
-
If you modify ATC.INI file to delay the bump to 2d can solve the issue, sorry if this is not the topic, but I did a fast read and it seems this topic for me.
Regards.
-
If you modify ATC.INI file to delay the bump to 2d can solve the issue, sorry if this is not the topic, but I did a fast read and it seems this topic for me.
Regards.
-
@Nick:
There is no possibility on the server side to check whether the installation of a client complies 100% with the recommendations. Here you just have to trust the people you want to fly with.
This is telling…
-
this is my very first attempt to try multiplayer so any help is appreciated. Is it enough to just have a router or do I need a server machine? what exactly does IVC stand for? I set up the UDP per BMS document to the numbers suggested and did that through firewall? is that the correct way, I wonder. What about the post by one of the Belgian fellows a while ago, I could join that server very easily just by typing the IP he announced in the comm tab in BMS. Lots of questions…
-
In a 2 player P2p setup, are both players equivalent and does everyone have the entire game state?
If one player quits after being shot down or ejecting for example, can the other player continue and still end the mission?
Or does it depend on the player that hosts or first enters 3D? -
I don’t see how a 2player-Setup is different from “regular hosting”… whoever connects to 0.0.0.0 is the host, the guy who enters the public IP is the client (probably even in a LAN-type environment).
0.0.0.0 will be able to continue the mission if the client disconnects, with the AI taking over the client’s jet (don’t know about a dogfight game though).
All the best,
Uwe
-
<p>@Logic I really am not even starting the multiplayer. I have two good pc’s and a 5g router would that be enough for two to do multiplayer? </p>
-
<blockquote>@Logic I really am not even starting the multiplayer. I have two good pc’s and a 5g router would that be enough for two to do multiplayer? </blockquote><p><br />Yes, host on one machine and join with the other… no Server necessary. If you want to use IVC host it on the Client machine, or just have both connect to an open TS3 server on a private channel.<br /></p>