BMS: graphic improvements are possible?
-
My 2 cents:
I have 2 sons that own VR rigs. Sentry has a Vive its might be 12months or so old and the other, MattiChan has Sentrys older Oculus.
They do car racing online and Sentry also uses his for FPS and DCS I believe.
But what I have gleaned from their experience is that its great for racing and FPS situations but for Siming, while the SA is great, there are some issues still.
SO I let others spend money on that stuff while I look for a Monitor upgrade, something with Free-Sync, 32" again or BIGGER, 75Hz or faster, IPS Panel again AND a VESA mount (the hard bit to find).
I so miss having a third screen for manuals, docs and other stuff.What I look for in improving VR’s current standards is a VR headset that is curved so as to cover your field of vision better. Also being able to switch to see your keyboard and HOTAS. There is NO WAY you can program every BMS function into any HOTAS. There is just too many pit and in game functions. Also the VR system has to be able to interpret GFX information and scale properly. Those 2 factors is big ones with the sim world IMO. So the tech has a long way to go IMO. Also, the 4k and 8k VR systems are in the thousands of $$$ ($8,000+). Not in many simmers price range (certainly not in mine). But as with OLED and QLED tech coming down a lot in price, so will the VR systems eventually.
-
Well it’s like fist releases of Microsoft products… those that know wait until they are stable and do the work as they should.
So let’s wait and let others take the pain and loose money. thank you for doing so and contributing to vr evolution. When it will mature it will drop from the tree.Sent from my SAMSUNG-SM-T818A using Tapatalk
-
Physic cockpits and VR are two very different things, amazing both on their own. I am lucky enough that I can enjoy them both, and I do at very different levels.
I got into VR about one and a half years ago. I was so curious about it that I could not resist to buy an Oculus Rift set and plugged it into an MSI laptop well below the minimum requested just for testing. I was sold on the spot. Quickly I invested in a new rig with a 1080ti and ordered a custom-made stand for a long central-stick HOTAS setup. I use this setup exclusively for VR. The sensorial immersion is amazing, I use it mostly for DCS with the AV8B and Tomcat and some acrobatic training in Xplane. VTOL operations never get old with VR, specially around the boat. Low level pop-up attacks are mind blowing. I never got sick with VR and I know sick, I have trained aerobatics IRL and sometimes I wished the damned plane to crash to put me out of my misery. I mean I am not one of those lucky ones with bullet proof stomachs but still I never got sick with VR.
I have been a F16 pit builder since 2008. I have a full cockpit not finished but near to. I can fly without touching the keyboard and turning off the 3D cockpit in the simulator. I use it with TrackIR and a 47" TV. I use it exclusively for BMS. I fly campaign with around 15 squadron mates or TLP international missions with up to 25-30 pilots. The mental immersion of being in a combat mission is brutal. From the preparation of the physical kneeboards full of checklists, data cards, comm cards, 9-liners, procedures, navegations charts… to the hopping into your cockpit, doing the ramp start and flying a 2-2,5 hour mission without a second of free time is amazing. Last adition was Voiceattack which wisely used together with the new 4.34 ATC/AWACS makes you forget on ocasions you are talking to an AI.
I love them both, but as I said, in two very different ways. I cannot fly with VR the type of missions that I fly on my pit with BMS. I know there are many who said they don’t have problems to fly “serious” missions in VR, they lift the googles or peek out to read documents, write or use the keyboard which, for me, destroys the whole point of the VR. Others use the virtual kneeboard which superimposes a window with documents on top of your view, it does not work for me either in terms of immersion. On the other hand I will never get in my cockpit the flying sensation that I get from the VR. A dogfight or a bombing run will never feel the same again just with trackIR.
If one has to choose? Depends the kind of simmer you are. For me VR is more casual and cockpit+TrackIR more “pro” combat simulation.
So, regarding BMS, I will not use VR even if it is implemented. Therefore I prefer if they use their time to develope on going deeper and deeper into the simulation, systems, weather, comm… as they have done brillantly so far.
-
Currently BMS does not have native VR support. This thread is about if it’s even worth it to spend effort on making VR support instead of other improvements, like additional features.
Many thanks! But is possible to play BMS in VR even no native VR support? If yes, how?
-
Many thanks! But is possible to play BMS in VR even no native VR support? If yes, how?
A popular method is to use virtual desktop and open track. However because falcon BMS refresh rate is locked at 60 Hz when you move your head the movement will appear to lag. You will also not have 3D depth perception as Falcon does not have a Z-buffer for depth map for reshade to use. But you can get 1-1 head tracking. You can find more details of this method on other threads.
-
Doctor Who: The Edge of Time. This is what were talking about…Flying the Tardis…:eyebrows:
-
Physic cockpits and VR are two very different things, amazing both on their own. I am lucky enough that I can enjoy them both, and I do at very different levels.
I got into VR about one and a half years ago. I was so curious about it that I could not resist to buy an Oculus Rift set and plugged it into an MSI laptop well below the minimum requested just for testing. I was sold on the spot. Quickly I invested in a new rig with a 1080ti and ordered a custom-made stand for a long central-stick HOTAS setup. I use this setup exclusively for VR. The sensorial immersion is amazing, I use it mostly for DCS with the AV8B and Tomcat and some acrobatic training in Xplane. VTOL operations never get old with VR, specially around the boat. Low level pop-up attacks are mind blowing. I never got sick with VR and I know sick, I have trained aerobatics IRL and sometimes I wished the damned plane to crash to put me out of my misery. I mean I am not one of those lucky ones with bullet proof stomachs but still I never got sick with VR.
I have been a F16 pit builder since 2008. I have a full cockpit not finished but near to. I can fly without touching the keyboard and turning off the 3D cockpit in the simulator. I use it with TrackIR and a 47" TV. I use it exclusively for BMS. I fly campaign with around 15 squadron mates or TLP international missions with up to 25-30 pilots. The mental immersion of being in a combat mission is brutal. From the preparation of the physical kneeboards full of checklists, data cards, comm cards, 9-liners, procedures, navegations charts… to the hopping into your cockpit, doing the ramp start and flying a 2-2,5 hour mission without a second of free time is amazing. Last adition was Voiceattack which wisely used together with the new 4.34 ATC/AWACS makes you forget on ocasions you are talking to an AI.
I love them both, but as I said, in two very different ways. I cannot fly with VR the type of missions that I fly on my pit with BMS. I know there are many who said they don’t have problems to fly “serious” missions in VR, they lift the googles or peek out to read documents, write or use the keyboard which, for me, destroys the whole point of the VR. Others use the virtual kneeboard which superimposes a window with documents on top of your view, it does not work for me either in terms of immersion. On the other hand I will never get in my cockpit the flying sensation that I get from the VR. A dogfight or a bombing run will never feel the same again just with trackIR.
If one has to choose? Depends the kind of simmer you are. For me VR is more casual and cockpit+TrackIR more “pro” combat simulation.
So, regarding BMS, I will not use VR even if it is implemented. Therefore I prefer if they use their time to develope on going deeper and deeper into the simulation, systems, weather, comm… as they have done brillantly so far.
Your approach on this subject is very objective, you put the good and the bad.
I agree with you fully, there are other things to develop, in BMS!
Take Care !! -
Doctor Who: The Edge of Time. This is what were talking about…Flying the Tardis…:eyebrows:
Weeping angles in VR! No thanks. I’m sure I would literally soil my pants.
Sent from my SM-G930F using Tapatalk
-
@BenDean87:
Calm down, your bias is showing
I am an IRL pilot, and yes of course VR lacks clarity in regards to real life. But so does a screen. Whats your point? That’s why these sims have functions like zoom.
I don’t believe putting my face near a 10W OLED screen for a few hours a week is any more life threatening than lots of other hobbies that people engage in. OLEDs produce very low EM radiation and not a lot of heat either so I’m not exactly sure what you’re so worried about. Its not like i’m strapping an CRT to my face.As you see above in the DCS strawpoll out of aprox 1300 people, 28% fly using VR. This is a decent chunk of the playerbase now, and this number is only going to grow as VR tech gets better and the sims get more optimised to use it.
You can argue how shit VR is all you like, but the fact is that more and more people are using it for sims and the numbers reflect that.
Agree !! I have a rift and have just started using it in DCS……it’s actually pretty good and the new rift s or HP reverb, the clarity is even better. With most stuff on the HOTAS, it’s surprisingly easy to have a mouse next to the joystick to click buttons in VR, same as you would using a screen. Granted, the tech is new and its tricky as mentioned to work to a standard. But it is certainly a growing part of simming and should be tried before its dismissed…
Also think Tulkas hit the nail on the head…
-
Owning the orig. Rift (CV1) biggest culprit in using DCS in VR for me is lack of performance on my PC. Hardware requirements are quite strong. Still fun and its the closest experience short of actually flying in real life that you can possibly create without leaving your home. I’d argue anytime that the sheer experience of flying (and landing) an aircraft in VR beats the flying-experience using flatscreen(s), big screens, projectors (with or without TIR)… any time, hands down.
As for the guys building physical cockpits - now thats another hobby on its own. Not for me anyways. But nobody is going to be forced to give up on that and to use VR instead. Noone is trying to take away a thing from cockpit builders.
Most folks however do not dedicate space, time and money for building physical cockpits. Thats the reason why sims in general come with beautiful detailed built in virtual cockpits. Unfortunatly on a monitor you only can “look at” those. The only currently available way to actually take seat in a virtual cockpit is VR - no question the best way to truly enjoy and admire all the work that has gone into cockpit development!
Prices are dropping. Convenience is getting better. Looking at Rift-S (which is said to be quite better than orig. Rift for DCS), they already use inside-out tracking, so no need for external sensors anymore and the price is already very competitive when compared to other flightsim equipment.
But I agree, current vr tech is not mainstream yet. Maybe also still lacks some quality and resolution… didnt try Index or Rift-S … maybe its just on the edge from stunning site-seeing equipment to becoming fully mission ready.
But looking at the future… I think it’s coming.
It’s coming, guys. -
when you guys wake up from the VR frenzy and get it on topic bump me…
-
when you guys wake up from the VR frenzy and get it on topic bump me…
Actually Arty, the VR discussion is connected to the GFX side of things in BMS. As I stated before, the VR tech has to improve and prices need to come down. But that is all “water under the bridge” as far as being able to use VR until there is a GFX change for BMS. At least porting all of the GFX values so a VR system would interpret those GFX properly. Again, as I have said, both sides would need work in order to achieve the realism of what VR would be all about in BMS. I think that is still a ways off. But if BMS continues to evolve and upgrades the GFX, then at least BMS is well on it’s way to achieving this before the VR tech catches up.
-
As u said “port” for vr not an improvement but a matter of implementation.
The thread is about gfx improvement. So vr is totally off topic in this thread, while we could exchange ideas and procedures and knowledge and resources that once and if vr is implemented can also benefit from them along with flat screens, which actually is vr also with curved lenses on top.Sent from my SAMSUNG-SM-T818A using Tapatalk
-
True also this, dear Arty.
You got the real sense of this topic which I was unable to make clear. Sorry for that.
And BTW, at this point why not also increasing to high resolution the all the screens (main, tactical engagement and so on), the 2D map and the TE builder graphic level?
Once we’re discussing about a better graphics, you know…With best regards.
-
For a strange reason in window mode the main screen ,setup and te builder is in high resolution or same resolution as your windows resolution according to your monitor
i believe this is easy fixable since it’s already in window mode
-
Thanks, vfp.
Well, I was speaking about the full screen mode, to be honest, I think it’s already known as a kind of an issue…
And I am a well known kind of perfectionist, you know.
At the same time, I’m afraid that it wouldn’t come out so easy, as Dee-Jay warned us several times also in this topic.
It’s a matter involving struggling with BMS hard-code (if I got the concept well) and many, many tries.With best regards.