Korea '80s Theater
-
One more time … rather than having to mess or deal with mods en Lod Editor …
This could maybe (?) be added in stock install if Mykinge offer his stuff. But … of course, it has to be his own creation of have the go from other contributors.
Years ago he offered to anyone and he sent files even for BMS Team.
https://www.benchmarksims.org/forum/showthread.php?10331-F-14D-Cockpit&p=451024&viewfull=1#post451024I’m shocked that the pit still has not found its way into the core DB even it is WIP. Because it is usable (?) as long as you do not want to make ramp start.
-
MyKinge (Pepe) has submitted his raw pit files to BMS staff so as soon as a viable 3Dmodel is available (which I happen to be working on) I’ll do anything and everything I can to have MyKinge’s efforts to be finalized and implemented in conjunction with the new external model…
…No idea to whom he submitted the files. (?)
I’ve never seen them on our WIP SVN.
-
No idea to whom he submitted the files. (?)
I’ve never seen them on our WIP SVN.
I could find the 3d model and files in my MOD. If it helps…
He gave me the pit for the old MOD I guess I still can use it. Just because the BMS4 was upgraded to 4.34 from 4.32 the “idea” of the MOD is the same. -
I could find the 3d model and files in my MOD. If it helps…
He gave me the pit for the old MOD I guess I still can use it. Just because the BMS4 was upgraded to 4.34 from 4.32 the “idea” of the MOD is the same.here the answer
https://www.benchmarksims.org/forum/showthread.php?25067-WIP-F-14-B-D&p=526267#post526267
cheers
-
If we consider F-14 pit also are some models which are worth to use from the MOD. The A-6E and EA-6 with their skins. Only problem I lost the skills to integrate them because of LE issues.
-
what’s happened with LE, it works fine here,
lod is more than 2gb? -
what’s happened with LE, it works fine here,
lod is more than 2gb?I did not touch anything. I can open my MOD with LE but I got the error above with 4.34.
-
Is you DB in “legacy” mode (FalconBMS.cfg) … ?
EDIT: I don’t know why LE? … If it is to retrieve the Parent, just Extract your 3DDB and grab the proper Parent folders. LE is not needed for integrating or retrieving something.
-
Is you DB in “legacy” mode (FalconBMS.cfg) … ?
EDIT: I don’t know why LE? … If it is to retrieve the Parent, just Extract your 3DDB and grab the proper Parent folders. LE is not needed for integrating or retrieving something.
I do not know what even means “legacy” mode. I simply opened my old Korea '80s DB with LE6.23. as I did lots of times during the creation. It works.
If I try the same with 4.34 DB I got the msg. posted above.I do not know how works 3DDB. I just barely could use the LE for the stuff what I needed. Replacing LODs and assign texture numbers and sets. I had to reinvent again myself to find the LOD of the F-14 pit in DB. I simply forgot how it was done.
My skills are totally eroded.
This is why I’m happy with 4.34. The only task is campaign creation with Mission Editor and if I wish different role scores setting them. The F-14 pit and other 3D models (A-6E, EA-6B and some others) are just bonus. -
3DDB Builder (to extract/import 3D models) is not difficult to use … MUCH less than LodEdior :
https://www.benchmarksims.org/forum/showthread.php?32203-BMS-Tool-F4-3D-Database-Builder -
3DDB Builder (to extract/import 3D models) is not difficult to use … MUCH less than LodEdior :
https://www.benchmarksims.org/forum/showthread.php?32203-BMS-Tool-F4-3D-Database-BuilderBut if I cannot check what are in the DB and how it looks I have no idea what I export or import. I do it blindly. I tried to find years ago the function of this tool but I had no idea about it. For ex. if I wish to replace the A-6E LOD with mine and textures what should I do? Because I was not able to figure out this.
-
In BMS Editor look for the A6 CT … Note the “Normal” Parent number (labeled GFX) … Extract your 3DDB using 3ddbBuild , once done look for the Parent folder of the A6 , all lods are inside this parent folder.
-
In BMS Editor look for the A6 CT … Note the “Normal” Parent number (labeled GFX) … Extract your 3DDB using 3ddbBuild , once done look for the Parent folder of the A6 , all lods are inside this parent folder.
Rgr. I will try with A-6 and F-14 pit.
-
I said “A-6” , it was just an example …
And I speak about model “airframe” here.
Parent ID for 3D cockpits are in 3dckpit.dat (…:\Falcon BMS 4.34\Data\Art\CkptArt"cockpit folder")
-
follow the pdf, molni. It’s very easy.
1.extract command
2.insert the texture 256x256 in texture folder, once the extract it’s complete.
3.build command.le works.
cheers
-
I said “A-6” , it was just an example …
And I speak about model “airframe” here.
Parent ID for 3D cockpits are in 3dckpit.dat (…:\Falcon BMS 4.34\Data\Art\CkptArt"cockpit folder")
I know I found that in my MOD.
follow the pdf, molni. It’s very easy.
1.extract command
2.insert the texture 256x256 in texture folder, once the extract it’s complete.
3.build command.le works.
cheers
Which pdf?
-
-
I said “A-6” , it was just an example …
And I speak about model “airframe” here.
Parent ID for 3D cockpits are in 3dckpit.dat (…:\Falcon BMS 4.34\Data\Art\CkptArt"cockpit folder")
The parent of the A-6E is 1502. Only problem after running the 3DDB there is not such lod in the parent. Only the LOD level 3 was exported not all of them. I have no idea why. I just barely understand what should I do for run…
I checked in the parent 3150 is exported a pit and I found the same LOD with LE6.23 in the DB.I have to say everything is way to complicated to me now in DB…
-
I have to say everything is way to complicated to me now in DB…
Just because you are not accustomed to it. It is WAY more handy and easier then working with LOD Editor for massive integrations/exaction and work on parent.dat files.
(It will be even easier in the future. Even 3DDBbuild should becomes obsolete)I have no idea why.
Simply because your 3DDB is corrupted from the beginning.
…
The same way you are running the Extract … make a 3DDB Test … and in the generated Checker files, look if you have some ******* somewhere (those are marking critical errors)
_TEST THE 3DDB
Copy both EXE and DLL from <installdir>\Tools\3DDBBuilder to <installdir>\Data\TerrData\Objects.
Shift+Right click on <installdir>\Data\TerrData\Objects, select open command prompt window here and use the following command:Windows PowerShell command:
.\3ddb_builder.exe /test
CMD command:
3ddb_builder.exe /test
Whether you use a HDD or SSD, this might take a while. The test is output in a file named HeaderChecker.txt.
There are two levels of errors. The ones labelled *** are critical (as in can make the game CTD) and must be fixed. The ones labelled +++ are parent dimension errors.</installdir></installdir></installdir>_ -
Here are the latest news ladies and gentlemen!
I get a huge help from a very, very talented contributor who integrates all the 3D models which are missing from core 4.34 DB. These are the followings:
F-4 Phantom II family (with LODs were made by Manos1981)
A-6E
EA-6B
A-50
F-20 TigersharkThis DB creation process is very quick therefore I can start working VERY soon on campaigns and other necessary DB changes as I can judge.