Korea '80s Theater
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Quick test, only the campaign files are separated. I replaced for test an F-5E sq. with F-111F.
It works.Replacing sq. are childplay as I see as well as changing they type of ground units. For test a very “crude” campaign can be released. The Rolling Fire has carrier therefore even work on carrier likely does not work. Only sq. types have to be changed.
As long as I do not change sq. and HPs no files from \Objects are required.My skills are eroded…
What do I have to make in case I change only values are database? HPs, weapons, roles cores, etc? If I wish to use F-15C instead F-15A I have to disable the AIM-120 on the F-15C which needs DB change. But the \Objects dir. is HUGE now…
I do not wish to upload GBs for data for some value changes. How can be done via tdf? -
In my MOD for 4.32 is the F-14 pit from mykinge. Is it possible to somehow put into this MOD? In this case I guess I had to use the whole LOD file just because a single pit. I barely remember the export/import with LE. Only problem LE somehow does not work with 4.34 to me…
Is there any volunteer to try this? I guess many ppl. would love to fly with F-14 in '80s environment with functional CVs.
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One more time … rather than having to mess or deal with mods en Lod Editor …
This could maybe (?) be added in stock install if Mykinge offer his stuff. But … of course, it has to be his own creation of have the go from other contributors.
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One more time … rather than having to mess or deal with mods en Lod Editor …
This could maybe (?) be added in stock install if Mykinge offer his stuff. But … of course, it has to be his own creation of have the go from other contributors.
Years ago he offered to anyone and he sent files even for BMS Team.
https://www.benchmarksims.org/forum/showthread.php?10331-F-14D-Cockpit&p=451024&viewfull=1#post451024I’m shocked that the pit still has not found its way into the core DB even it is WIP. Because it is usable (?) as long as you do not want to make ramp start.
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MyKinge (Pepe) has submitted his raw pit files to BMS staff so as soon as a viable 3Dmodel is available (which I happen to be working on) I’ll do anything and everything I can to have MyKinge’s efforts to be finalized and implemented in conjunction with the new external model…
…No idea to whom he submitted the files. (?)
I’ve never seen them on our WIP SVN.
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No idea to whom he submitted the files. (?)
I’ve never seen them on our WIP SVN.
I could find the 3d model and files in my MOD. If it helps…
He gave me the pit for the old MOD I guess I still can use it. Just because the BMS4 was upgraded to 4.34 from 4.32 the “idea” of the MOD is the same. -
I could find the 3d model and files in my MOD. If it helps…
He gave me the pit for the old MOD I guess I still can use it. Just because the BMS4 was upgraded to 4.34 from 4.32 the “idea” of the MOD is the same.here the answer
https://www.benchmarksims.org/forum/showthread.php?25067-WIP-F-14-B-D&p=526267#post526267
cheers
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If we consider F-14 pit also are some models which are worth to use from the MOD. The A-6E and EA-6 with their skins. Only problem I lost the skills to integrate them because of LE issues.
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what’s happened with LE, it works fine here,
lod is more than 2gb? -
what’s happened with LE, it works fine here,
lod is more than 2gb?I did not touch anything. I can open my MOD with LE but I got the error above with 4.34.
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Is you DB in “legacy” mode (FalconBMS.cfg) … ?
EDIT: I don’t know why LE? … If it is to retrieve the Parent, just Extract your 3DDB and grab the proper Parent folders. LE is not needed for integrating or retrieving something.
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Is you DB in “legacy” mode (FalconBMS.cfg) … ?
EDIT: I don’t know why LE? … If it is to retrieve the Parent, just Extract your 3DDB and grab the proper Parent folders. LE is not needed for integrating or retrieving something.
I do not know what even means “legacy” mode. I simply opened my old Korea '80s DB with LE6.23. as I did lots of times during the creation. It works.
If I try the same with 4.34 DB I got the msg. posted above.I do not know how works 3DDB. I just barely could use the LE for the stuff what I needed. Replacing LODs and assign texture numbers and sets. I had to reinvent again myself to find the LOD of the F-14 pit in DB. I simply forgot how it was done.
My skills are totally eroded.
This is why I’m happy with 4.34. The only task is campaign creation with Mission Editor and if I wish different role scores setting them. The F-14 pit and other 3D models (A-6E, EA-6B and some others) are just bonus. -
3DDB Builder (to extract/import 3D models) is not difficult to use … MUCH less than LodEdior :
https://www.benchmarksims.org/forum/showthread.php?32203-BMS-Tool-F4-3D-Database-Builder -
3DDB Builder (to extract/import 3D models) is not difficult to use … MUCH less than LodEdior :
https://www.benchmarksims.org/forum/showthread.php?32203-BMS-Tool-F4-3D-Database-BuilderBut if I cannot check what are in the DB and how it looks I have no idea what I export or import. I do it blindly. I tried to find years ago the function of this tool but I had no idea about it. For ex. if I wish to replace the A-6E LOD with mine and textures what should I do? Because I was not able to figure out this.
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In BMS Editor look for the A6 CT … Note the “Normal” Parent number (labeled GFX) … Extract your 3DDB using 3ddbBuild , once done look for the Parent folder of the A6 , all lods are inside this parent folder.
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In BMS Editor look for the A6 CT … Note the “Normal” Parent number (labeled GFX) … Extract your 3DDB using 3ddbBuild , once done look for the Parent folder of the A6 , all lods are inside this parent folder.
Rgr. I will try with A-6 and F-14 pit.
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I said “A-6” , it was just an example …
And I speak about model “airframe” here.
Parent ID for 3D cockpits are in 3dckpit.dat (…:\Falcon BMS 4.34\Data\Art\CkptArt"cockpit folder")
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follow the pdf, molni. It’s very easy.
1.extract command
2.insert the texture 256x256 in texture folder, once the extract it’s complete.
3.build command.le works.
cheers
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I said “A-6” , it was just an example …
And I speak about model “airframe” here.
Parent ID for 3D cockpits are in 3dckpit.dat (…:\Falcon BMS 4.34\Data\Art\CkptArt"cockpit folder")
I know I found that in my MOD.
follow the pdf, molni. It’s very easy.
1.extract command
2.insert the texture 256x256 in texture folder, once the extract it’s complete.
3.build command.le works.
cheers
Which pdf?
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