JanHas Models & Skin Thread -Compatible with 4.36
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Looks like z-buffer sorting issues.
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Looks like z-buffer sorting issues.
Yeah but thats everybody wants to know. Why happening only in “new” models and when the weather is really bad? Tried with stock F-16 no issues… With The model i tried on the images i posted the same whatever the setting i change (graphics related)… Ill keep trying to see if i can find something… maybe something with the cloud texture or modelling? cause it reaaly goes bad when actually the clouds are behind the plane… like they cover and make transparent the fuselage…
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To me it looks more like inverted normals on the model, with backface culling enabled in the renderer, mixed with some sort of transparancy sorting issue
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To me it looks more like inverted normals on the model, with backface culling enabled in the renderer, mixed with some sort of transparancy sorting issue
Nop. Not related to normals or the model.
And only in inclement weather.
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I don’t have any issues right now in inclement weather. I disabled the rain drop effect, maybe that’s why. I you can make some of you LV4 updated model I could do some further testing.
Disco
I did rebuild LOD4 in LE and gave it the same type of structure like the BMS F-16 model (via chPtr). No effect… the other poly types still cause problems. I did also change the poly type 7/9 to 11/13. That makes the model fully visible in inclement weather but the pylons and weapons still disappear.
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I did rebuild LOD4 in LE and gave it the same type of structure like the BMS F-16 model (via chPtr). No effect… the other poly types still cause problems. I did also change the poly type 7/9 to 11/13. That makes the model fully visible in inclement weather but the pylons and weapons still disappear.
Is there a chance for a conflict with the textures? I dont know what to say im just trying to figure out my self….
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I don’t have any issues right now in inclement weather. I disabled the rain drop effect, maybe that’s why. I you can make some of you LV4 updated model I could do some further testing.
Disco
Tested… not working on my end…
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Is there a chance for a conflict with the textures? I dont know what to say im just trying to figure out my self….
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You mean .dds DXT3 textures?
Don´t think so.
My guess ( long shoot) is the new cloud rotation method somehow porks the transparencies in inclement weather.
I just dont make any sense to myself right now :dhorse:You, Jan and me are struggling with the same issue because we are developing new AC as we speak. Even 3D Devs missed it.
One thigh is for sure, not related to the textures or the models or the Ptypes. Something has changed in the BMS core to create this effect.
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You mean .dds DXT3 textures?
Don´t think so.
My guess ( long shoot) is the new cloud rotation method somehow porks the transparencies in inclement weather.
I just dont make any sense to myself right now :dhorse:You, Jan and me are struggling with the same issue because we are developing new AC as we speak. Even 3D Devs missed it. [emoji14]
One thigh is for sure, not related to the textures or the models or the Ptypes. Something has changed in the BMS core to create this effect.
Well i use dxt1 textures for the fuselage and non transparent stuff so maybe thats the issue? Ill make tomorrow a test with one of my models to check. [emoji41]
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Well i use dxt1 textures for the fuselage and non transparent stuff so maybe thats the issue? Ill make tomorrow a test with one of my models to check. [emoji41]
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I use DXT3 for all textures!!!
heheheheh
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Nose wheel does not fully extend.
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Nose wheel does not fully extend.
You need to use the proper FM/AFM files coming with Jan’s bird package.
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You need to use the proper FM/AFM files coming with Jan’s bird package.
Thanks. I though I copied those files but I guess not. All good now. Do Janhas weapons are still good to go ?
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My guess ( long shoot) is the new cloud rotation method somehow porks the transparencies in inclement weather.
.TOTALLY unrelated !
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Do Janhas weapons are still good to go ?
Yes, there is a pack already up (another with more goodies in 2-3 -falcon- weeks).
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…but the pylons and weapons still disappear.
I don’t know if this is your issue, but the HitRadius of the model as well as that of the pylons need to be large enough to include whatever munitions are placed on them.
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I don’t know if this is your issue, but the HitRadius of the model as well as that of the pylons need to be large enough to include whatever munitions are placed on them.
Hi pumpy
How is this related to the weather issue.
Hit boxes don’t make things disappear.
Also the issue is reproduced with stock weapons -
How is this related to the weather issue.
The pylon/weapons disappearance may not be related to the weather issue.
Hit boxes don’t make things disappear.
Not Hit Boxes, but rather the Radius value can make pylons/weapons not be rendered.
Also the issue is reproduced with stock weapons
It is possible that BMS missed something.
To be clear, I am not saying that the Radius value is the culprit, but rather that it is something to be considered.
Cheers.