[Released] EMF v1.0.4 (BMS 4.34 U2)
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Hi !
My ALR -93 RWR was spiked by a symbol " V". Is this sky guard??
But according to Teasquare’ threat manual, sky guard is the symbol “43”.
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Yes. Skyguard. Teasquare’s manual is based on KTO.
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Hi
i found HAF’ s F-16 blk50 such as 347th SQ is not the true “Peace Xenia II” cockpit as it is in the Ikaros theater.It’s still the KTO style. Will it be fixed in the next update?
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And why the exhaust angle appears?
Only noticed this with the F-16C 393 sq without CFT’s, so far not seen with other models.
Noted two other things:- In the F-16C 393 sq with CFT’s the backlighted needle of the roll trim does not move, only the unlit one, see image. Didn’t check with other models.
- A user-controlled battalion enroute to Benghazi suddenly appears in the middle of the sea southwest of Benghazi during the Desert Rat campaign, see other image.
Would be nice if the training weapons and ALW from Ikaros can be included in the next release.
Anyway, keep up the good work, love this theater! -
Souda airbase (LGSA) seems to be displaced to the west w/r to the satellite tile (taken using the recon view, but it also appears this way in 3d).
all the best,
Uwe
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Souda LGSA is perfectly fine. Probably, you moved the airbase accidentally.
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Only noticed this with the F-16C 393 sq without CFT’s, so far not seen with other models.
Noted two other things:- In the F-16C 393 sq with CFT’s the backlighted needle of the roll trim does not move, only the unlit one, see image. Didn’t check with other models.
- A user-controlled battalion enroute to Benghazi suddenly appears in the middle of the sea southwest of Benghazi during the Desert Rat campaign, see other image.
Would be nice if the training weapons and ALW from Ikaros can be included in the next release.
Anyway, keep up the good work, love this theater!The exhaust angle label is a nuance and has to do with the way Janhas model was created regarding the NVGs.
If you don’t want to appear (I forgot to remove it), go to Add-on emf/sim/acdata and find the entry f16bl52+.dat
Open with notepad and find the entry:NVGs - use VTOL commands
#–---------------------------------------------------
IsVtol 1Change 1 to 0, that is IsVtol 0, save and fixed.
As for the campaign, I’ve noticed that you use the Perseus Dawn’s campaign map for the Desert Rat campaign. That’s wrong. Anyway…
As for the battalion, I need more info. Probably this has to do with the 2D map. So, don’t bother. -
The exhaust angle label is a nuance and has to do with the way Janhas model was created regarding the NVGs.
If you don’t want to appear (I forgot to remove it), go to Add-on emf/sim/acdata and find the entry f16bl52+.dat
Open with notepad and find the entry:NVGs - use VTOL commands
#–---------------------------------------------------
IsVtol 1Change 1 to 0, that is IsVtol 0, save and fixed.
I did it with notepad. It was catastrophic! in 3d one gear was missing and always CTD. I had to replace the modified dat file with the original one from Jan Has.
I dont know if it was me or just the notepad…;) -
Standard notepad should be (and probably is :)) outlawed by the Geneva convention.
Use a proper editor like emacs or notepad++ (both are freely available), and you’ll enjoy a much happier editing experience.
All the best, Uwe
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1. Coordinates are too far away from being realistic. (Longitude)
2. Is it possible to add a PXIV sqn in the Perseus Dawn campaign via MC without causing havoc?
Thanks for the amazing work!
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What do u mean about coordinates? Real life?
2. Yes u can
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Hi
what is F-16C “pegasus”?
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v.squad.
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I guss so. i select “pegasus” units to my campaign.
But “pegasus” is still unable to carry some weapons such as AGM88 and AGM-154. It’s inconveniet for us(virtual squadron) to make some imaginable mission.
Hope weapons such as AGM-154 and AGM88 could be added on it.
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What do u mean about coordinates? Real life?
For example: Cape Araxos real coords are: N 38° 13.088’ / E 21° 22.609 . EMF Coords are: N 38° 13.248’ / E 22° 34.678’ which in RL refer to a point 56NM east!
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The way Falcon works on the background, we can never have real coords on all the theater. Even if somehow a certain point could be same as real, as you move away from it coords will again defer from real. It is not a matter of any theater, just Falcon. Try to compare the map with a real map, side by side, and you will see the way Falcon coordinates make the map to be something like stretched…
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Any plan to add TURAF side to campaign? And add block 50 and 40 Janhas models to TURAF side’s too?
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Turkish fleet LV4-standard models creation will start shortly.
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Turkish fleet LV4-standard models creation will start shortly.
Thanks For fast answer Raptor…Any need help for texture I can send some pictures for Aircrafts… thanks.
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Any plan to add TURAF side to campaign? And add block 50 and 40 Janhas models to TURAF side’s too?
Hi
i have made a campaign for the conflict between TURAF and HAF.
“SLEDGEHAMMER” It’s for PVP event.