Kuwait Theater tester version 2 (434U1)
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Thanks, I will check this later.
PS
The problem is identified and resolved.
I will post the updated theater next week.https://i.imgur.com/eJlNz3g.jpg
In test - take off from the 16R without any problems now.
Thank you very much for the prompt reply, I really enjoy this theatre, as I am sure many others do too!
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Amazing work guys!!
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. just wow…
Great work SpbGoro
Are the SCUD’s working OK ? … there were reports that they crash the game when launched … in the past Falcons
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You don’t have to “destroy” (delete) bridges from the theater just because they “halt the game”…
There is sophisticated way to do it., so you can leave bridges where they are , do not delete them.
In “/Campaign” dir !(in YOUR theater, not main/Korea dir)! there are 5 “*.pri” files -> attrit.pri ; cas.pri ; defense.pri ; intdict.pri And offense.pri
In there look for this line:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Objective type priorities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 40 ; TYPE_AIRBASE 2 10 ; TYPE_AIRSTRIP 3 100 ; TYPE_ARMYBASE 4 0 ; TYPE_BEACH 5 0 ; TYPE_BORDER [color] 6 1 ; TYPE_BRIDGE[/color] 7 20 ; TYPE_CHEMICAL 8 0 ; TYPE_CITY 9 40 ; TYPE_COM_CONTROL 10 40 ; TYPE_DEPOT 11 20 ; TYPE_FACTORY 12 0 ; TYPE_FORD 13 20 ; TYPE_FORTIFICATION 14 0 ; TYPE_HILL_TOP 15 0 ; TYPE_INTERSECT 16 0 ; TYPE_NAV_BEACON 17 20 ; TYPE_NUCLEAR 18 0 ; TYPE_PASS 19 20 ; TYPE_PORT 20 20 ; TYPE_POWERPLANT 21 20 ; TYPE_RADAR 22 0 ; TYPE_RADIO_TOWER 23 20 ; TYPE_RAIL_TERMINAL 24 0 ; TYPE_RAILROAD 25 20 ; TYPE_REFINERY 26 0 ; TYPE_ROAD 27 0 ; TYPE_SEA 28 0 ; TYPE_TOWN 29 0 ; TYPE_VILLAGE 30 60 ; TYPE_HARTS 31 40 ; TYPE_SAM_SITE -1
-so the 1st number column is just count , but the 2nd number is actually “the UI scale value in percentage, number” - in this case is “1%” as I modified it already .
Now, you just have to edit that line in all those 5 files and that’s it , Bridges will be attacked in only 1% case… You can however put 0 in there
-so this means, that in any case of “AI Brain” ., as how it behaves in offensive/cas/defensive missions - the bridges will be attacked by said percentage., even if it is 0 - in that case they won’t be attacked
So, DON’t delete the bridges … Sisyphus work - as they sometimes add that some nice effect in the overall immersion, for bridges lover , I mean
(and of course , a STRATEGIC/(Tactical?) juicy target - you can always create a manual package/mission if there is really need to destroy one for some reason)Cheers
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Are the SCUD’s working OK ? … there were reports that they crash the game when launched … in the past Falcons
Never heard of a similar problem. In the Campaign, the AI manages the SCUD battalions, there seems to be no problem with this.
You don’t have to “destroy” (delete) bridges from the theater just because they “halt the game”…
There is sophisticated way to do it., so you can leave bridges where they are , do not delete them.
In “/Campaign” dir !(in YOUR theater, not main/Korea dir)! there are 5 “*.pri” files -> attrit.pri ; cas.pri ; defense.pri ; intdict.pri And offense.pri
In there look for this line:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Objective type priorities ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 1 40 ; TYPE_AIRBASE 2 10 ; TYPE_AIRSTRIP 3 100 ; TYPE_ARMYBASE 4 0 ; TYPE_BEACH 5 0 ; TYPE_BORDER [color] 6 1 ; TYPE_BRIDGE[/color] 7 20 ; TYPE_CHEMICAL 8 0 ; TYPE_CITY 9 40 ; TYPE_COM_CONTROL 10 40 ; TYPE_DEPOT 11 20 ; TYPE_FACTORY 12 0 ; TYPE_FORD 13 20 ; TYPE_FORTIFICATION 14 0 ; TYPE_HILL_TOP 15 0 ; TYPE_INTERSECT 16 0 ; TYPE_NAV_BEACON 17 20 ; TYPE_NUCLEAR 18 0 ; TYPE_PASS 19 20 ; TYPE_PORT 20 20 ; TYPE_POWERPLANT 21 20 ; TYPE_RADAR 22 0 ; TYPE_RADIO_TOWER 23 20 ; TYPE_RAIL_TERMINAL 24 0 ; TYPE_RAILROAD 25 20 ; TYPE_REFINERY 26 0 ; TYPE_ROAD 27 0 ; TYPE_SEA 28 0 ; TYPE_TOWN 29 0 ; TYPE_VILLAGE 30 60 ; TYPE_HARTS 31 40 ; TYPE_SAM_SITE -1
-so the 1st number column is just count , but the 2nd number is actually “the UI scale value in percentage, number” - in this case is “1%” as I modified it already .
Now, you just have to edit that line in all those 5 files and that’s it , Bridges will be attacked in only 1% case… You can however put 0 in there
-so this means, that in any case of “AI Brain” ., as how it behaves in offensive/cas/defensive missions - the bridges will be attacked by said percentage., even if it is 0 - in that case they won’t be attacked
So, DON’t delete the bridges … Sisyphus work - as they sometimes add that some nice effect in the overall immersion, for bridges lover , I mean
(and of course , a STRATEGIC/(Tactical?) juicy target - you can always create a manual package/mission if there is really need to destroy one for some reason)Cheers
Thanks. Very helpful information.
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please change the name in the map ( persian gulf to arabian gulf ) all around this gulf r arabs … west cast and east cast all are arab
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OR NOT … (who knows, maybe one day IF it becomes official , as for now it is NOT) - from wiki :
Arab states of the Persian Gulf prefer the use of the term “Arabian Gulf”.[33]
Abdel Khaleq al-Janabi, a Saudi Arabian historian, said “It’s this name [Persian Gulf] that has been retained by history books and Arab historians, like Ibn Khaldoun and Ibn al Athir. It’s also in treaties signed between the governors of the gulf and the British who dominated the region from the beginning of the 20th century … From a scientific and historical point of view, it has been called the Persian Gulf since Alexander the Great”. He said that it was “without foundation” to claim the Romans named it “Arabian Gulf”. “Things didn’t change until Nasser came to power and the rise of Arab nationalism. The Arabs then began to use the name ‘Arabian Gulf’”, he added.[34]
In an interview with Al Wasat, Bahraini writer Hussain al-Baharna said one of the reasons for the dispute over naming the “Arabian Gulf as the Persian Gulf” is that the Red Sea was named Arabian Gulf back then, which “prevented the Arabian Gulf from being named as Arabian Gulf, and instead the name Persian Gulf became common”.[35]
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The problem is identified and resolved.
I will post the updated theater next week.https://i.imgur.com/eJlNz3g.jpg
In test - take off from the 16R without any problems now.
Has this fix implemented into download link yet? Thanks in advance!
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Version updated 12-03-2020
http://www.mediafire.com/file/86ht2mkds3q0n7w/Add-On_Kuwait434U2_V5_12-03-2020.zip/file
Updated:
- Hawk-100 (RSAF) model by CCC1Tw.
- 34-16 dual Airbase
- Some Tiles near Kuwait and King Khalid City Airbase
- Decreased value Bridges in *.pri files
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Really well done SpbGoro. This has quickly become my favorite theater. Thank you for your tireless work.
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Version updated 12-03-2020
http://www.mediafire.com/file/86ht2mkds3q0n7w/Add-On_Kuwait434U2_V5_12-03-2020.zip/file
Updated:
- Hawk-100 (RSAF) model by CCC1Tw.
- 34-16 dual Airbase
- Some Tiles near Kuwait and King Khalid City Airbase
- Decreased value Bridges in *.pri files
Hi SpbGoro,
Firstly, as I haven’t said this yet, I am really enjoying this theatre!
Unfortunately, my VFS last night tried flying the V5_12_03 release and had a few CTDs very early on in the flight. Even when one of us flew offline, the flight lasted longer but still ended in a CTD.
1: 1st attempt: 3 pilots were already airborne and a 4th (late to the party) tries to join. Host CTDs when the 4th player is still loading into 3D.
2: 2nd attempt: All 4 join properly. One of the clients has a CTD shortly after takeoff (not obvious link to any event as far as we can tell). This client rejoins BMS lobby and host has a CTD.
3: 3rd attempt: All 4 join properly. Airborne, and enroute to STP2 the host has a CTD - no obvious link to any event.
4: 4th attempt: Offline. Longer time in 3D but CTD again - no obvious link to any event.Another more minor thing. Each time we joined 3D, we were placed onto the grass (not far from the taxiway), with our aircraft very close to each other. I’ll edit this post to let you know the airbase we were at later today.
Edit: Ras Safaniya Airbase. I just loaded it up offline myself and flew (purely autopilot) and it seemed OK. I made it through maybe 30 minutes, most of it at x4 speed, before I was shot down.
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please change the name in the map ( persian gulf to arabian gulf ) all around this gulf r arabs … west cast and east cast all are arab
The Iranians would be really p****d off to hear you calling them arabs. Besides Persian Gulf is the official international name, although the Saudis refer to it as the Arabian Gulf.
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Hi SpbGoro,
Firstly, as I haven’t said this yet, I am really enjoying this theatre!
Unfortunately, my VFS last night tried flying the V5_12_03 release and had a few CTDs very early on in the flight. Even when one of us flew offline, the flight lasted longer but still ended in a CTD.
1: 1st attempt: 3 pilots were already airborne and a 4th (late to the party) tries to join. Host CTDs when the 4th player is still loading into 3D.
2: 2nd attempt: All 4 join properly. One of the clients has a CTD shortly after takeoff (not obvious link to any event as far as we can tell). This client rejoins BMS lobby and host has a CTD.
3: 3rd attempt: All 4 join properly. Airborne, and enroute to STP2 the host has a CTD - no obvious link to any event.
4: 4th attempt: Offline. Longer time in 3D but CTD again - no obvious link to any event.Another more minor thing. Each time we joined 3D, we were placed onto the grass (not far from the taxiway), with our aircraft very close to each other. I’ll edit this post to let you know the airbase we were at later today.
Edit: Ras Safaniya Airbase. I just loaded it up offline myself and flew (purely autopilot) and it seemed OK. I made it through maybe 30 minutes, most of it at x4 speed, before I was shot down.
You can put files here - with crash log:
X:\Falcon BMS 4.34\User\Logs\ xxxcrash.txt
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Hi all , Kuwait was update to version U3?
Thanks and congrats for this theater….
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Works fine here in U3.
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Hi all , Kuwait was update to version U3?
Yes.
Add-On KuwaitU3 by 27-03-2020
http://www.mediafire.com/file/l14viii0l68ttuh/Add-On_Kuwait434U3_V6_27-03-2020.zip/file -
Thanks a lot for this too, dear friend Goro!
You did well. So, also this much appreciated theater is up to date.
With best regards.
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Gave it a go with U3, let me build a TE hit commit then mission not showing only planning (no flight plan on map)
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Hello, dear mate.
For my curiosity only (but everyone here already knows that I’m curious by nature).
What do you mean for that and do you have in mind to do then?
Might it be something like assembling a brand new ‘te_new.tac’, perhaps? I can’t get it, sorry.With best regards.
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Hello
Thanks for the reply, yes I assembled a brand new te, I have uninstalled and will reinstall, and see how it goes as it looks good the Kuwait theatre.
David