Vietnam Theater
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I would greatly appreciate a port over to 4.34, IFF etc would be handy, as would just having newer more updated models (especially 3D troops!)
did they had iff in nam???
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did they had iff in nam???
IFF, in one form or another, has been around since the 40’s so yea . . .
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True but must not have been considered very reliable or widely used considering the ROE required visual id of aircraft to avoid a blue-on-blue…
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True but must not have been considered very reliable or widely used considering the ROE required visual id of aircraft to avoid a blue-on-blue…
IFF would still have needed Visual ID were it used.
in 1972 they did get something better called Combat Tree……a bit like IFF but it directly interrogated the MiGs SRO transponder instead. So a response from this was almost a guarantee of a MiG and they did get some BVR kills. But even here they still had to ensure there were no friendlies in a certain distance of the target.
Even so despite the accurate reply most CombatTree use still needed Visual ID from what I have seen. -
Well, Gentlemen… we have just got the ‘light’ version of it, as seems.
Now, it’s time perhaps to have it refined and some work for campaign creators, I guess…
With best regards.
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So… Is it possible to add the objects from the 4.33 Version? Now i mean with the rest of the job done at least…
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Ill post here as well maybe some of the gurus of the theater will help. Im trying to make a “modern era” campaign u know with all the “now” goodies, F-16s F-22 Su33 etc. I might be at my 20th attempt and the units going back issue emerges. I fixed a lot of paths (for now covered about 60%) of the North-South Vietnam area. put on some links more etc then recalculate costs bla bla bla… Usual things. I made a tri file based on NTO PV (thanks Kaos) with of course some cities that we have to capture and keep till to win the campaign. Therfore as (ccc told me he mention it before) Ground units seems to disagree to fight or go conquer a city and turn back. They do start to get the asigned city and after few minutes they turn back and go into the middle of SVA territory.
I tried everything as said i fixed likns, i did re-tile whole areas cause some paths where broken (alot better movement by the way now on the ground) but still Units wont go. I added some intersections to help minimize a bit the distances still no go. The only way for theese units to move is either “push” them by making them Human controlled (as in the original save0) or have them brainles meaning no “parent” or division or brigade to control them.number 1 is ok for someone that wants to have some fiddling in 2d campaign “design” no2 you basically loose your units cuse after they capture the city theystuck and you have to move them your self… Anyway i would like some help or some advise how to fix this. I really like the theater alot and already put some hours trying fixing it and why not if everything goes well share something far better with the community. But im stuck in a stalemate with the G.U’s.
Lorik aalso opened a vhannel i discorg for me (thanks a lot) for Vietnam.
Thanks in advance for any help i might get in time through here or Discorg!Cheers!
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Hi Manos,
Did you (re)create parents also in MC? And does your .tri files have working goals set for your Campaign?
Have the resupply and refuel values been set ?
Things that come to my mind. It would be cool to have an actual checklist of all criteria to be met for campaigns to work.Cheers Obi1
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Hi Manos,
Did you (re)create parents also in MC? And does your .tri files have working goals set for your Campaign?
Have the resupply and refuel values been set ?
Things that come to my mind. It would be cool to have an actual checklist of all criteria to be met for campaigns to work.Cheers Obi1
All theese done! AFAIK is a link/objective and path issue. Nothing to do with only those. Also noticed that a lot of secondary or not “wanted” objectives have very high priority. Witch drives the units to go there. I equalled most of the priorities to similar level and kept the Cities i want for the campaign to work and it seems that the units now move towards their goal. Still have to fix the link/path issue and probably in depth of time will “clean” objectives. They are too many objectives in this theater many of those not needed. It has too much detail in villages and bridges that i dont think they have a true reason to be there other than “break” the distance through major objectives. Always my opinion of course! But i have a good example to justify what i say. Take a look at EMF How many objectives had been used in 4.32 version and how many ar used now. Its down to half or more than half and the unit movement is fluid! I know it will take a lot of time to do it but its a chance to learn something new and also keep my self occupied while being unemployed and for the best reason of them all i wann a fly a full working Campaign without any human intervention in G. units on the SAM valley.
CheersPS: Also there are a lot of villages almost at the same tile with a bridge and that (again IMHO) confuses the GU movement.
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Dear bro,
sorry, deeply sorry for your personal news (it’s a nowadays shame, TBH), glad to hear this at the same time.
Need to get some testing help, maybe? I’m here.
Keep on saving your @§§ safe in this while. It’s well the worth, believe me on that.
With best regards.
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Dear bro,
sorry, deeply sorry for your personal news (it’s a nowadays shame, TBH), glad to hear this at the same time.
Need to get some testing help, maybe? I’m here.
Keep on saving your @§§ safe in this while. It’s well the worth, believe me on that.
With best regards.
It still not even workable right now Jackal! I wish i could give something in public to have an feedback on it. Good news is im done with deletion of villages and adding new bridges. It seems like someone in the place of bridges had put some villages in the make of the theater. But if befor the village on the path is a river units dont move. Probably i will delete some non essential cities as well. If it doesnt break at least the way the campaign will go on. Like some cities on the north of the theater up on the mountains. that will also bring the objective count a bit down as well and also make the theater cleaner (as much as it can be with 3000+ bridges ). For now im not gonna fiddle with that ill keep on pressing to fix the paths on the terrain and start from there.
Even if all this will be done it will still need some manual edit on links i guess. Unless the objectives will be low enough to let me add mor intersections between them. Time will tell…
Thanks for your wishes Jackal. Everywhere in the world is not a good time to be looking for a job. I hope my last resort of seasonal work wont die as well… they slowly starting to open for the summer season and start to get ready… in this also time will tell! Its difficult times though… -
What im gonna do with theese? Shall i delete the vilages or not? Theater masters your help please!
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Are the paths have to be in L0 or in L2 for the units to use them? Therefor i guess when you hit the “make theater” in terrein editor the changes you had made in L2 translates into L0 also?
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Are the paths have to be in L0 or in L2 for the units to use them? Therefor i guess when you hit the “make theater” in terrein editor the changes you had made in L2 translates into L0 also?
The paths are created AFTER the theater is built. Only L2/02 are used in BMS, so the answer is L2!
IMO, this theater is not fit to be modded and needs to be redone in 2 separate theaters, North/South in 64 segment, it’s a by-product of PMC and right now it’s a total mess, actually it’s always been a mess.
It would be easier to start from the ground up.
Once again, my opinion!
Cheers,
C9
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@Cloud:
The paths are created AFTER the theater is built. Only L2/02 are used in BMS, so the answer is L2!
IMO, this theater is not fit to be modded and needs to be redone in 2 separate theaters, North/South in 64 segment, it’s a by-product of PMC and right now it’s a total mess, actually it’s always been a mess.
It would be easier to start from the ground up.
Once again, my opinion!
Cheers,
C9
I know C9 ithought that my self and also know its a mess still i got it working kind of… If i had the files i need as (probably win10 problem) dem2terrain isn’t working i could do something. Or at least try… Is there any chance dem doesnt open the file cause its too big? but i did before the format made it work some how. Also i remember i loaded russia/china e00 file as well. Anyway bak to what we have now… whenever i try to delete or change something in the hteater it brakes. As soon as i keep the original and just put units in there kinda works but it needs 1st objective already taken.
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OK main problem in the campaign as i see it is Dong Hoi (first NVA city) and Ninh Binh witch is up North. Units dont go there if they not human controlled and ok the first one can be cheated and put two units and paint it south by saying we did an Spec-ops opertion and we go it. If that isnt taken the units wont go except the next one this one is beeing ignored for some reason whatever the trigger file is writing… I dont know if it has anything to do with “nowhere” ? I dont know how things changed but i do remember that this nowhere was problematic. Therefore i did some work in the terrain did a little touch in the mountains it they seem more like mountains and not hills.ill post a photo in the next days… The first city to my opinion can’t be changed… The other i havent try another one to see ho it will act… we will see…
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Here some pics
I dont know if its realistic but i was feeling that in general the theater was too flat This is somwhere between SV and Laos… Heading back to Pleiku…
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yeah Vnam terrain is quite flat - i used to fly in Google Earth to have the picture of “how Vnam terrain look like”.
and yes Dong Hoi is and odd bottleneck, cannot fix it since many years ago.
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yeah Vnam terrain is quite flat - i used to fly in Google Earth to have the picture of “how Vnam terrain look like”.
and yes Dong Hoi is and odd bottleneck, cannot fix it since many years ago.
It seems like Trai Ha Kau and maybe Ninh Binh is as well but there i have alternatives to add to the trigger file. in Dong Hoi only alternative is to do what i said “hack” the game. I dont kjnow if adding only Saigon and Hanoi will work.
I wish i had the source files for the terrain i would try to “remake” from scratch the whole thing… -
New Map for the campaign… Shall i keep it?