About moving a squadron from Carrier in RL
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I need a Growler on a land base because the ones available in my campaign are stationed at the carrier far far far away near Japan. I can do this by MC, of course, but this brought up a question for Real Life:
Is it possible for a carrier air wing to be temporarlly moved from its carrier to another base in land? (assuming the carrier remains fully operational and nearby)
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…for Growlers (and Marines) this is a standard practice.
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VFA-81 (as well as some 94th FW F-22) visiting Lakenheath in 2018. May not be all that common, but does happen.
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Thanks guys. So I am not cheating after all
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Thanks guys. So I am not cheating after all
Not at all, Sasah. For example, when the Roosevelt was at Guam, I was reading how they did Carrier Quals from land base(s).
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Not at all, Sasah. For example, when the Roosevelt was at Guam, I was reading how they did Carrier Quals from land base(s).
Agree. Sure doesn’t make sense to me keep a squadron 300 NM away from FEBA. There is an fuel issue here. Wars drain money (Sun tzu). It’s not bad if you could save some hundred gals of fuel every day.
And…I am not sure, but the squadrons tend to be moved to captured airfields along the war. I know that happened in Iraq because I read The Viper pilot (Dan Hampton - very good) and once they were stationed at Iraq international airport.
So I intende to do the same at some point… -
…don’t mix up Air Force and Navy ops doctrine - Air Force does that because that’s all they CAN do as they don’t/can’t operate from the CV. But you’re onto something when it comes to fuel and logistical considerations - allowable tanker operating tracks may/could force movement from the ship to feet dry operations based on the conditions and size of the operating area - AND you don’t do this in such a manner that the CV and the Group are left undefended; so at no time is the whole Air Wing deployed to shore. As with anything there is strategy involved in the decision making…but it’s certainly not a non-starter to re-base a balanced force forward (as/if required) as far as area operations go.
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…don’t mix up Air Force and Navy ops doctrine - Air Force does that because that’s all they CAN do as they don’t/can’t operate from the CV. But you’re onto something when it comes to fuel and logistical considerations - allowable tanker operating tracks may/could force movement from the ship to feet dry operations based on the conditions and size of the operating area - AND you don’t do this in such a manner that the CV and the Group are left undefended; so at no time is the whole Air Wing deployed to shore. As with anything there is strategy involved in the decision making…but it’s certainly not a non-starter to re-base a balanced force forward (as/if required) as far as area operations go.
Got it. Sure this is major factor to consider regarding Carriers.
But what I meant was to move my f16- squadron to a captured airbase next to FEBA and keep doing this along the war, cause I believe that is what happens in a real war and the campaign engine doesn’t do that for you.
But, of course, I could be wrong. -
I’ve been land based deployed, in RL, with F/A-18s, EA-6s, and F-14s. No out of the realm at any point do position them as needed/feasible.
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Got it. Sure this is major factor to consider regarding Carriers.
But what I meant was to move my f16- squadron to a captured airbase next to FEBA and keep doing this along the war, cause I believe that is what happens in a real war and the campaign engine doesn’t do that for you.
But, of course, I could be wrong.The answer it not always, but that is an extremely scenario-dependent option that has 1000 variables to it. It takes a lot of logistics to relocate a large number of aircraft, maintenance, and all the supporting forces that go with it. Many times what you end up with are forward staging areas, but not permanent staging areas. Small detachments, or just small amount of personnel that can conduct things such as rearm/refuel to keep the aircraft near the fight even though they still return back to a main staging base. All things, a little too complicated for the falcon code to pull off at current.
There are editor options to allow units the option to be relocatable or not, so you can potentially play around with that.
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Got it. Sure this is major factor to consider regarding Carriers.
But what I meant was to move my f16- squadron to a captured airbase next to FEBA and keep doing this along the war, cause I believe that is what happens in a real war and the campaign engine doesn’t do that for you.
But, of course, I could be wrong.This would be cool, actually…but what I don’t know about is how you’d go about modeling the logistics of doing the moves - i.e.; the amount of time and number/availability of resources it will take to get the job done, where they come from, and what the impact of using them will be on the scenario. I agree with you - all that smacks of messing with the Campaign Engine…can we do that? I’m thinking not…but I’ve never done any of this sort of thing so I really don’t know.
…but it sure sounds like a cool thing to be able to do!
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This would be cool, actually…but what I don’t know about is how you’d go about modeling the logistics of doing the moves - i.e.; the amount of time and number/availability of resources it will take to get the job done, where they come from, and what the impact of using them will be on the scenario. I agree with you - all that smacks of messing with the Campaign Engine…can we do that? I’m thinking not…but I’ve never done any of this sort of thing so I really don’t know.
…but it sure sounds like a cool thing to be able to do!
I don’t believe this Will be done by the campaign engine some day. In fact, I don’t even think it’s necessary if you use Mission Command do to it yourself.
Trying to rationalize the procedure in BMS, I guess if you can control an entire squadron within a campaign (no HQ interference), why couldn’t you have the “authority” to move it to another airfield?
That’s what I tell to myself, anyway :mrgreen: -
Hi, Sasah. I think we can all agree that IRL this is probably not something done lightly. In BMS, though, your thread gives me some fun ideas. What if you staged to hot pit refuel during ingress and/or egress at some base you select as a FOB. It’s easy to select an alternate airfield via WDP. Or even more “direct to rl”-add AAR. That is something I’ve been working on, though I admit I don’t have the placement and timing of tankers perfected yet.
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I don’t believe this Will be done by the campaign engine some day. In fact, I don’t even think it’s necessary if you use Mission Command do to it yourself.
Trying to rationalize the procedure in BMS, I guess if you can control an entire squadron within a campaign (no HQ interference), why couldn’t you have the “authority” to move it to another airfield?
That’s what I tell to myself, anyway :mrgreen:I think you’re correct here - you’re essentially acting as the Area Commander, and I can think of no reason why that wouldn’t be acceptable. You just have to make good tactical decisions! The interesting thing will be to see any effect(s) on the Campaign of those decisions…if you are operating in that context, it’s certainly going to at least react to you.
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I think you’re correct here - you’re essentially acting as the Area Commander, and I can think of no reason why that wouldn’t be acceptable. You just have to make good tactical decisions! The interesting thing will be to see any effect(s) on the Campaign of those decisions…if you are operating in that context, it’s certainly going to at least react to you.
This would be interesting to see, although difficult to implement!
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This would be interesting to see, although difficult to implement!
I think the only way to see the differences would be to run two sims - one with your Command decisions, and one without…and then compare the two. Analysts do this, it’s tedious though. What you propose still sounds interesting all by itself, though.