VR with BMS and vorpX….
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I have a Rift, Odyssey+, and Reverb Pro. The Rift has the most comfortable and useful pointers of those three. The Windows Mixed Reality hand controllers, while not horrible, are a few notches behind those of the Rift design, which is brilliant. The WMR controllers do not have touch sensors, but rather concave pads that respond to thumb pressure in the desired direction. While not as good as those on the Rift, the WMR controllers do get the job done and after you adjust to using them, don’t think much about it, IMO. Some users prefer the Odyssey’s over the Reverb’s, but I prefer the later. They work pretty much the same way, just slightly different ergonomics.
Used in sims that fully support VR, some pilots prefer using the hand controllers for every function in the cockpit, up to and including flight controls, other than rudder pedals. Others, like me, prefer using hardware controllers or HOTAS for flight, and either don’t use the hand controllers at all, or use them sparingly. like for a cold and dark startup. I do use them in other VR applications and sims, like the excellent Mission ISS, where you need hand controllers to grab and manipulate your environment, including pulling yourself around the inside of the International Space Station while weightless, or Google Earth VR. Here, the WMR hand controllers work fine.
Hope this helps.
Helps a lot! Thanks man! I’m a huge fan of any VR space experience, not sure if there’s an IRL space VR game/sim that I don’t own yet. Go for Launch: Mercury Demo was something I ran nearly weekly until the full version was released, and threw them my money so fast I think I still have marks on the monitor.
CPU/MoBo/RAM upgrade this year – will wait for 2021 before upgrading from the original Rift CV1, but it looks like the Reverb will be the way to go unless something remarkable comes out between now and then. Cheers!
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I repeat myself…is there any tutorial for make vorpx work with bms and oculus rift s?
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I repeat myself…is there any tutorial for make vorpx work with bms and oculus rift s?
ThanksIt would appear not. But if you browse through this thread, you’ll find files for shared vorpx profile for bms - maybe Beach can post up his as well. Check the other BMS VR threads here, too, many of us posted the steps we took with the various methods we tried. While the Rift S is newer, it doesn’t mean the procedures would be vastly different. If no one posts up, you might just try a few things and see if you can get it running based on the info already posted here and elsewhere about BMS DIY VR.
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BeachAV8R has a pretty extensive thread going on over at the MUDSPIKE forum on using vorpX with different sims, and Migbuster (above) has a Rift working with 4.34. As soon as I can get vorpX working with 4.34, I’ll create a tutorial. But the I have a Reverb, and it doesn’t seem to want to work after 4.33U5. So I wait.
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I tried using what beach shared here (disable full screen optimization etc). Vorpx seems to not attach to falconbms.exe
One time i managed to have on the desktop a simil vr view (right eye perspective) but in the headset i continued to have the Oculus menu
maybe i am doing something wrong with the procedures -
I tried using what beach shared here (disable full screen optimization etc). Vorpx seems to not attach to falconbms.exe
One time i managed to have on the desktop a simil vr view (right eye perspective) but in the headset i continued to have the Oculus menu
maybe i am doing something wrong with the proceduresIs vorpx launching with Windows and running as Administrator? AFAIK this is required for it to hook into games. Shot in the dark, wish I could help more…
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In VorpX configuration make sure it is set to run as admin - that is about the only thing I changed.
Make sure you okay any messages in Windows when loading up before putting headset on.
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Can’t read the right MFD 1:32
Yes you can. Again, filming though an iPhone that is held up near the lens of the Reverb. It isn’t in the sweet spot, nor is the lens the same eye distance from the lens. When actually wearing the headset you can read the right MFD just fine.
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I was able to get the VORPX working on 4.34 using the desktop mode and VR view setting . This function allows the image to work like VR. I’m currently using Steam VR with the VORPX to get this working. Also I adjusted the resolution setting by creating a custom resolution of either 2880 x 2160 or 3200 x 2400 . Using these two resolutions allow the HUD and MFD to be readable. Currently the only issue is the jittering on my side. I suspect this is from video card setting or I just don’t have enough power to run the VR this way.
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I was able to get the VORPX working on 4.34 using the desktop mode and VR view setting . This function allows the image to work like VR. I’m currently using Steam VR with the VORPX to get this working. Also I adjusted the resolution setting by creating a custom resolution of either 2880 x 2160 or 3200 x 2400 . Using these two resolutions allow the HUD and MFD to be readable. Currently the only issue is the jittering on my side. I suspect this is from video card setting or I just don’t have enough power to run the VR this way.
Can you do a tutorial please?
I am not able to have bms working with vorpx, all i get is sim sound and a black screen