AI wingmen don't do their assigned tasks..
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Maybe in a future update it will be possible to implement a system similar to F4 Allied Force, a Target Menu, or even in mission planning, like F22 TAW, were you can assign a specific target for every aircraft in the flight. It would be nice to steal AF code and rip it!!! I liked that sim so much, it maked me do the jump from semi-arcade to serious flyght simulation, but the graphic, the sound and the physics and the avionic inaccuracy make it simply too poor compared to BMS.
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Maybe in a future update it will be possible to implement a system similar to F4 Allied Force, a Target Menu, or even in mission planning
Yep … that was a good feature (practical) !
(But the problem here is not to assign target… It is that AI do not attack tgt properly. )
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Yep of course … like striking the runway one the runway axis … not realistic but use to be efficient … and like loading 12*Mk82 for one single mission and striking 12 different targets … But personally, making points is not really what I’m looking for
It was’nt for making points, it was to stop the reds bombing (most of) my airbases.
Usally I’m not a “bomb all red bases guy”, because I like to see some red AC in the air.
Cheers,
LS -
Well i can tell you that in OF AI nearly never bombed target …. different experiences i guess!
Imho you completely exagerate the problem as confirmed by other ppl reporting AI bombing fine.
Anyway there are still problems i don’t deny it
Hmm Mav, I think the different experiences are a matter of:
- AI bomb on steerpoint (5) target(s)
- AI bomb on via radar assigned target(s)
- AI bomb on via padlock assigned target(s)
- number of bombs on AI AC
- type of bombs on AI AC
- number of bombing AI wingmen (1-3)
- etc., etc.
IMHO the problem(s) could’nt be exaggerated enough for a single player like me.
Cheers,
LS -
Hi TKorho
Yes I called done refueling and my wingman moved in to refuel. It’s after he was topped off and ready to go that the problems started. When asked to join formation he formed on the wrong wing, the tankers wing not mine.
Do you have to press y-3 again after the whole flight has refueled? Never done that before.
No, you do not need to do Y-3 except once, after your own turn. In fact you should NOT do it second time, in certain situation it can cause trouble. But this is not the kind of trouble.
Did you originally have more planes in the flight except your (1?) wingman? It sounds like the wingman was waiting for the other planes to refuel before the whole flight extends from the tanker.
I haven’t tested the border case where you continue refuelling after the allocated time. Interesting idea.
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F4AF target menu: and not to forget the perfectly manually movable ground units.
Let’s not say that dropping bombs for AI is broken, but the probability of a release is lowered remarkably in BMS. Some thoughts: Everytime my wingman does not drop, he sticks to my wings like glue no matter which commands I have given. Because my ingress is not very often a clean and straight one (evading threats), he may not get a good solution. This shows especially in runway strikes, where I approach very low and fast to a point beside the base, then do a hard turn lining up with the runway and release manually single bombs on the several runway segments (better efficiency), nose in the dust, full afterburning. After this I go a 20 degrees angle to the runways, swing around and get the second runway (I know, multiple passes are not good). With this, I never get my wingie to drop.
In other “Falcons” wingmen divided short before the attack from formation. In BMS, they do it “sometimes”. Could it have to do with the altered “Re-engagement”-Code? I really have the feeling (yes, just a feeling), that AI does not very often go its own way like lets say in AF or FF. That would mean if you drop from higher altitudes using LGBs, you should have a higher success rate (because your mates in formation will meet the parameters up there to release).
Another thought: Is AI still using the Player’s setup for weapons? Maybe some configurations work better than other for AI…
But as said before: That’s absolutely no show stopper.
@lazystone: with 12 107s you could destroy 12 runways
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No, you do not need to do Y-3 except once, after your own turn. In fact you should NOT do it second time, in certain situation it can cause trouble. But this is not the kind of trouble.
Did you originally have more planes in the flight except your (1?) wingman? It sounds like the wingman was waiting for the other planes to refuel before the whole flight extends from the tanker.
I haven’t tested the border case where you continue refuelling after the allocated time. Interesting idea.
No it was a two ship flight.
But yeah it seemed like he was waiting for others to refuel.I think the patrol time for refueling operations is only to add more time till the next steerpoint.
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@lazystone: with 12 107s you could destroy 12 runways
I’ve not tried in that in BMS.
… in BMS 1.x, BMS 2.0/ SPx, or OF 4.x I need to hit a RW segment with 2 BLU 107 to destroy it.Cheers,
LS -
… in BMS 1.x, BMS 2.0/ SPx, or OF 4.x I need to hit a RW segment with 2 BLU 107 to destroy it.
I was used to the AF / FF procedure and it’s functional in BMS 4: 1 Durandal per segment.
Cheers :drink:
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Has anyone seen any of their AI wingmen use Durandal’s with success?
Each time I try an attack they fail to drop the ordnance. Even with them line astern as I go in! I tend to give them a pair of JDAMs and send them in first, from medium altitude……Most unrealistic, they should all be wasted by airbase SAMs!
I must say the AF “menu” was a good feature for wingman attacks on runways. But then again, the runways were always properly defended in AF. I recall the words in Gladiator when Maximus says, “On my command unleash hell”! Some airbase attacks in AF, especially Serbia, were exactly that! When (if) you survived and played back the tapes the amount of AAA and SAMs heading your way was eyewatering…:lol: The airbases in BMS are very subdued by comparison.
It surely can’t be correct to take out a runway with one or two Durandal’s? Those guys in their little red overalls would have the craters filled in before you could say ICBM;)
Just my two penneth.
Cheers.
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Has anyone seen any of their AI wingmen use Durandal’s with success?
Yes, just tried once, …see post #60
Cheers,
LS -
It surely can’t be correct to take out a runway with one or two Durandal’s? Those guys in their little red overalls would have the craters filled in before you could say ICBM;)
If you just take out one segment of a runway, it will be back in action in a very short time. So it is important to take out all 3 main segments on single runway bases or all 5 (main) on dual airfields. And do not forget buildings according to priority in status list, destroying all of them will allow the base only a minor operability even if runways are intact. So I think this gives a good balance to the campaigns between realism and strategical “playability”. If you order follow-on strikes, take JSOWs besides the Durandals with you. You just need 5 BLU-107 for 2 runways, the JSOWs will finish the engineer battallions repairing the runways, delaying further repairs. This works excellent.
Another strategy for AI: Give them heavy penetrator bombs like GBU-24A/B. They will drop all at once anyways (no chance they will lay a bomb chain along the runway) and they are even good for let’s say the ammo dump.
Going to test different strategies soon…
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My AI wingmans rejoining problem after AAR solved. I tried a couple of times without issuing the rejoin command and my wingie returned to my wing by himself.
So don’t call rejoin after AAR
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Unfortunately, that will be the case as long as Falcon4 exist.
I don’t necessarily agree. I believe not only “IF” the BMS team continues on its path and “OTHER” developers on the outside continue on their paths that sometime in the future, Falcon as we know it with it’s critical issues in each release, will eventually be brought down to minor, insignificant issues.
OR maybe I “Dreamt” that.:lol:
RAM22
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@RAM22:
I don’t necessarily agree. I believe not only “IF” the BMS team continues on its path and “OTHER” developers on the outside continue on their paths that sometime in the future, Falcon as we know it with it’s critical issues in each release, will eventually be brought down to minor, insignificant issues.
OR maybe I “Dreamt” that.:lol:
RAM22
Yes … I think you are dreaming a little … on BMS BTest teams side, a rule of thumb is:
When two bugs are fixed, one new bug is introduced … etc …
zero bug is impossible
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zero bug is impossible
Yes, I’m totally aware of the "FIX A FEW THINGS, SOMETHING in the process gets broke.
Read my post again mate. I said I believe there WILL eventually be a version that has NO major issues, only minor ones. I truly believe that will come to fruition.
AND no, I did not take a nap today.:p
RAM22
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I have had the same problems with wingpersons at times. I think the problem may be that the wingmen (wingwomen, wingtrans) are busy texting with their bfs, gfs, or its instead of paying attention to business.