Korea Training Theater (including CATMs that can simulate missile fire)
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Hi everyone.
I would like to share my squadron’s theater as I thought this might help other VFW’s that also love to “simulate a real world training in a simulator” like we do.
Download Link
Korea Training Theater v1.5 for 4.35
What we needed
- In RL air to air combat training, “shoot down” fighter returns to a certain area of the airfield, “revive” there and back to air combat again.
- We’d like to train in a more realistic manner, revive fighters in a certain area, allow more “missile fire” opportunities than one aircraft can carry as the player has to revive as a new fighter.
This theater features
- CATM-120B/C, CATM-9M/X, CATM-88D and TGM-65G can simulate missile fire.
Which means you can fire invisible missiles but those captive rounds remain on pylon. - Simulated missile hits the target. You can see them in the Tacview.
- Loadout Weight and Drag are calculated as graphic shows.
No weight loss after simulating a missile fire as the real CATM remains on pylons.
Invisible missile has no weight or drag while they are on the pylons, but the flight model takes real missile weight and drag into account after those missiles are fired upon the target. - So basically it calculates weight/drag of real CATM on the pylon. But not for virtual rounds before they are fired.
- AGGRESSOR F-16s can also simulate AA-12 and PL-12 with CATM-120B/C.
- AGGRESSOR can carry more “simulated” missile than the numbers of the pylon allows as they have to revive as a popup group.
Additional Options
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Additionally you can bring Pylons without any missile or bombs attached.
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Several new features can be enabled by “Korean Training Theater Settings.exe”
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We made a new missile flight model. In stock data, missile F-POLE increases less in lower altitude but too much in higher altitude.
Eg: AIM-120 F-pole differs 7nm between 30,000ft and 40,000ft. Our new missile model increases its range 4nm every 10000ft.-
We referred to:
- Eagle Dynamics’s new CFD-Data for AIM-120B/C and PL-12.
- IASTAG’s booster research data for AIM-120B/C.
- DEKA IRONWORKS booster research data for PL-12.
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Our new missile flight model increases its effective range and allows more options for BVR tactics. See “BVR TIMELINE.pdf” included in the theater folder.
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You have to enable the option to use this new missile flight model.
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Stock BMS F-16 cockpit wall seems darker than RL photos. I made a brighter wall color texture.
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The ACES II seat seems black in RL pics so I also edited the seat texture.
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The Brighter Internal Lights option is also there but according to Dee-Jay RL lights are dim. I believe him but I just leave these textures as an option.
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How could I do this?
- I added Janhas CATM models and applied them to Falcon DB by Editor
- I Edited bmsrack.dat and added those CATM models not as a missile but as a “rack”.
- I then added new weapons id for those missiles and applied blank LODs. This will be a simulated invisible missile fired upon target.
- I set those invisible missile weights/drag to 0 but kept “rack”s weight/drag the same to original weapons. Fortunately BMS calculates weight/drag of loadouts and those of the flight models separately.
- BMS could not add a rack to another rack, which means I can’t just do the same things to CATM-88D and TGM-65G. So I asked Janhas to make F-16 Pylons+LAU-117/118 in the same LODs. He quickly answered my request. I really appreciate your help Jan!
Things I want to improve more
- I would like to remove exhaust fire and contrail of simulated missiles. But not sure how and where in particlesys.ini I should edit.
- If possible I would like to allow real missiles to show exhaust fire and contrails but not for simulated missiles.
How you can train your VFW mates in this theater
- I recommend enabling the Invulnerable option in PvP.
- Set Blue UHF 6, Red VHF 14, and Human C2 UHF 6 VHF 14.
- Report “Kill Received” when you were hit by a missile. You can notice the missile hit by your airframe shaking.
- Blue uses UHF and RED uses VHF for “Kill Received” calls. Human C2 confirms you were “vanished” and tells the other side fighters.
- After you confirm you were killed go below deck altitude (we set hard deck to 5,000ft) and back to “regenerate” point.
- After you reach the regenerate point, climb up and back to combat.
- Aggressors bring x2 times numbers of virtual missiles as you may respawn as a new fighter.
But don’t shoot more missiles than F-16 can actually carry until you revive.
Our squadron’s knowledges
- I saved several documents in the theater directory.
You can find “BVR TIMELINE.pdf” and “TACTICAL ENGAGEMENT.pdf” at the “Data\Add-On Korea Training” directory. - “BVR TIMELINE.pdf” describes our general BVR tactics. I referred to public docs and information as possible as I can.
- This theater has several stock TE missions. Which we use for our daily training. These missions descriptions are written in “TACTICAL ENGAGEMENT.pdf”
- I also saved several real world public docs in the “Data\Add-On Korea Training\Docs” folder.
Try to read and learn AFTTP 3-2.8 if you’d like to fly in a realistic manner as possible.
I hope this theater becomes a “hint” to develop other BMS VFW’s own theater.
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Hi
Do you have some issue?
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Hi
Do you have some issue?
We had a similar problem when we restart the “room” (not server) often before starting the 3D world.
We start flying without setting up the “room” more than 3rd time and start everyone flying at the same time.
We have no problems these days. -
although I suspect this results in more realistic missile flight characteristics, can you have this option disabled by default?
A possible issue I see with this being enabled by default (as it is now) is people missing it altogether, training extensively in your theatre, only to then discover that the tactics that work in your training theatre do not transfer properly to a live theatre, because of said changed FMsfrom FL Discord
Just replaced stock setting to default missile. Check settings if you downloaded the theater before this post.
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Been using this for training for a few weeks now. I love it. Have not been able to play in multiplayer yet but I am sure it will be great for training purposes. Thanks for your hard work, have not been able to notice the difference with the AMRAAM characteristics
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Been using this for training for a few weeks now. I love it. Have not been able to play in multiplayer yet but I am sure it will be great for training purposes. Thanks for your hard work, have not been able to notice the difference with the AMRAAM characteristics
Hi, Look for “Data\Add-on Korea Training” folder and open Korean Training Theater Settings.exe and enable New Missile Flight Model option.
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Going to be using this Theater for training one thing I noticed when it comes to the number of missiles the Redfor can have vs the bluefor. For the redfor they are able to put the missiles on “rack” to simulate having more than one SIM missile. I noticed that on the bluefor team that is not an option. I maybe missions something but it would be great to have the option to both sides.
Thanks so much for your hard work!!
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Excellent!!
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Going to be using this Theater for training one thing I noticed when it comes to the number of missiles the Redfor can have vs the bluefor. For the redfor they are able to put the missiles on “rack” to simulate having more than one SIM missile. I noticed that on the bluefor team that is not an option. I maybe missions something but it would be great to have the option to both sides.
Well, but on my own I’m more skeptical at this… isn’t this way more challenging for the blues?
So I’m more on the choice made for an explicit purpose, you know, and I second it.With best regards.
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Well, but on my own I’m more skeptical at this… isn’t this way more challenging for the blues?
So I’m more on the choice made for an explicit purpose, you know, and I second it.With best regards.
…that’s why it’s called “training”! The harder you fight in peace, the more effective you will be in war.
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Well, Blue usually doesn’t regenerate but only red does.
Blue has to overcome red by numbers for ex: 4 blue OCA vs 2 red DCA (+ regenerate).The host can increase CATM missiles numbers up to 8 to each pylon with Editor.
Edited TEs work for clients without editing missile numbers. -
Hello,
I really like the idea of a training theater.
Is the theater compatible with WDP?
Greetz Tweety -
Hello,
I really like the idea of a training theater.
Is the theater compatible with WDP?
Greetz TweetyYes it is.
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Well, but on my own I’m more skeptical at this… isn’t this way more challenging for the blues?
So I’m more on the choice made for an explicit purpose, you know, and I second it.With best regards.
It does make it more challenging for the blues but one can always switch between the two to get practice on both sides. On the other hand, having the ability to “overlap” missiles on both sides could even the playing field and mitigate having to restart the session.
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That mine above was intended to be only my own POV, and not to criticize (or be against, worse) anyone’s thoughts, experience or their bare likings.
Please let me be adamant on this.
With best regards to all.
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I have had a few flights using this theater and we love it. There is a huge difference between the launching parameters between the PL12 and 120C-7. We were at 25k and bluefor was foxing 30 miles out. Redfor was barely in Roptimal when we saw bluefor cranking. Its crazy but still fun to see the differences. Thank you so much for the theater. Just an obervation.
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Hello, and first of all thank you for your amazing work !
I’ve just finished my first flight in your theater, in a 2v2 scenario. We started with some BVR engagements, then rejoined on the tanker to fill up a bit, and finally regrouped for some BFM training. We honestly all had a blast ! I’m definitely gonna fly with it more often.
In debrief, we had a few observations and things that we’d wish would be done/changed. Here are mine :
- Giving the option to BLUFOR F-16s to have more than one CATM-120 simulated on a rail, just like the aggressors have with the SIM AA-12, PL-12, and CATM-9X. I’ve seen your argument about the fact that BLUEFOR aircraft usually don’t respawn, only REDFOR, and that they have to do with what they have. However, in some situations, that doesn’t necessarily apply, and I wish we had the option to choose whether or not we’d want more missiles to be simulated in the loadout screen. Here are some examples where that would be useful off the top of my head :
- Allow to compensate for a pylon being taken by an ACMI pod
- Allow for more than one simulated Fox-2 to be used by a BLUFOR aircraft (which is especially useful after a fight is finished and we want to do another one !)
- In a more general manner, just allowing BLUFOR to have more than one go at it ! In a scenario where it’s not a full mission package but just some BVR jousting, being physically limited by a virtual missile can be a bummer.
- The cool factor of the 2-0-1 loadout with an ACMI pod
- Giving the player a stronger kill cue. In debrief, we found out that players were killed quite a few times without noticing it. That’s quite understandable when you’re focused in the action. A more noticeable cue would solve that problem. Now, we’ve had a few ideas about it, but I have no idea on how to integrate any of them into BMS spaghetti, so I can only hope this is feasible without sacrificing some sanity :
- A much stronger visual cue, like some text that pops up, or the screen flashing.
- An audio cue, like a big explosion, or just a voice that says “KILL” in your headset. Hard to miss on that one.
- Giving REDFOR F-16s CATM-9Ms in addition to the CATM-9Xs. The difference between a 9M and a 9X is quite enormous, and so are the tactics involved, so I wish we could train with/against 9Ms and not just 9Xs.
That’s all for my feedback. Once again, really had a blast in this flight, and I wish this theater will see more use. I’m definitely making my mates download it, at least ^^
Finally, these are of course only my opinions and wishes about this, nothing more. I’d be happy to hear what everyone thinks about them.
Thanks again and good day !
- Giving the option to BLUFOR F-16s to have more than one CATM-120 simulated on a rail, just like the aggressors have with the SIM AA-12, PL-12, and CATM-9X. I’ve seen your argument about the fact that BLUEFOR aircraft usually don’t respawn, only REDFOR, and that they have to do with what they have. However, in some situations, that doesn’t necessarily apply, and I wish we had the option to choose whether or not we’d want more missiles to be simulated in the loadout screen. Here are some examples where that would be useful off the top of my head :
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As Exo said this was just our observations I will have a video of the engagement this week and will upload it to this thread. All four of us enjoy this theater and looking forward to more missions in it. Thanks for all of your hard work and dedication we are eternally grateful.
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Just updated the theater to v1.1
- Allow F-16 CCIP to carry more than one CATMs per single pylon.
- Allow F-16 AGRS to carry CATM-9M
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This was a few weeks back but we had a blast