Korea Training Theater (including CATMs that can simulate missile fire)
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Hi
Do you have some issue?
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Hi
Do you have some issue?
We had a similar problem when we restart the “room” (not server) often before starting the 3D world.
We start flying without setting up the “room” more than 3rd time and start everyone flying at the same time.
We have no problems these days. -
although I suspect this results in more realistic missile flight characteristics, can you have this option disabled by default?
A possible issue I see with this being enabled by default (as it is now) is people missing it altogether, training extensively in your theatre, only to then discover that the tactics that work in your training theatre do not transfer properly to a live theatre, because of said changed FMsfrom FL Discord
Just replaced stock setting to default missile. Check settings if you downloaded the theater before this post.
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Been using this for training for a few weeks now. I love it. Have not been able to play in multiplayer yet but I am sure it will be great for training purposes. Thanks for your hard work, have not been able to notice the difference with the AMRAAM characteristics
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Been using this for training for a few weeks now. I love it. Have not been able to play in multiplayer yet but I am sure it will be great for training purposes. Thanks for your hard work, have not been able to notice the difference with the AMRAAM characteristics
Hi, Look for “Data\Add-on Korea Training” folder and open Korean Training Theater Settings.exe and enable New Missile Flight Model option.
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Going to be using this Theater for training one thing I noticed when it comes to the number of missiles the Redfor can have vs the bluefor. For the redfor they are able to put the missiles on “rack” to simulate having more than one SIM missile. I noticed that on the bluefor team that is not an option. I maybe missions something but it would be great to have the option to both sides.
Thanks so much for your hard work!!
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Excellent!!
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Going to be using this Theater for training one thing I noticed when it comes to the number of missiles the Redfor can have vs the bluefor. For the redfor they are able to put the missiles on “rack” to simulate having more than one SIM missile. I noticed that on the bluefor team that is not an option. I maybe missions something but it would be great to have the option to both sides.
Well, but on my own I’m more skeptical at this… isn’t this way more challenging for the blues?
So I’m more on the choice made for an explicit purpose, you know, and I second it.With best regards.
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Well, but on my own I’m more skeptical at this… isn’t this way more challenging for the blues?
So I’m more on the choice made for an explicit purpose, you know, and I second it.With best regards.
…that’s why it’s called “training”! The harder you fight in peace, the more effective you will be in war.
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Well, Blue usually doesn’t regenerate but only red does.
Blue has to overcome red by numbers for ex: 4 blue OCA vs 2 red DCA (+ regenerate).The host can increase CATM missiles numbers up to 8 to each pylon with Editor.
Edited TEs work for clients without editing missile numbers. -
Hello,
I really like the idea of a training theater.
Is the theater compatible with WDP?
Greetz Tweety -
Hello,
I really like the idea of a training theater.
Is the theater compatible with WDP?
Greetz TweetyYes it is.
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Well, but on my own I’m more skeptical at this… isn’t this way more challenging for the blues?
So I’m more on the choice made for an explicit purpose, you know, and I second it.With best regards.
It does make it more challenging for the blues but one can always switch between the two to get practice on both sides. On the other hand, having the ability to “overlap” missiles on both sides could even the playing field and mitigate having to restart the session.
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That mine above was intended to be only my own POV, and not to criticize (or be against, worse) anyone’s thoughts, experience or their bare likings.
Please let me be adamant on this.
With best regards to all.
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I have had a few flights using this theater and we love it. There is a huge difference between the launching parameters between the PL12 and 120C-7. We were at 25k and bluefor was foxing 30 miles out. Redfor was barely in Roptimal when we saw bluefor cranking. Its crazy but still fun to see the differences. Thank you so much for the theater. Just an obervation.
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Hello, and first of all thank you for your amazing work !
I’ve just finished my first flight in your theater, in a 2v2 scenario. We started with some BVR engagements, then rejoined on the tanker to fill up a bit, and finally regrouped for some BFM training. We honestly all had a blast ! I’m definitely gonna fly with it more often.
In debrief, we had a few observations and things that we’d wish would be done/changed. Here are mine :
- Giving the option to BLUFOR F-16s to have more than one CATM-120 simulated on a rail, just like the aggressors have with the SIM AA-12, PL-12, and CATM-9X. I’ve seen your argument about the fact that BLUEFOR aircraft usually don’t respawn, only REDFOR, and that they have to do with what they have. However, in some situations, that doesn’t necessarily apply, and I wish we had the option to choose whether or not we’d want more missiles to be simulated in the loadout screen. Here are some examples where that would be useful off the top of my head :
- Allow to compensate for a pylon being taken by an ACMI pod
- Allow for more than one simulated Fox-2 to be used by a BLUFOR aircraft (which is especially useful after a fight is finished and we want to do another one !)
- In a more general manner, just allowing BLUFOR to have more than one go at it ! In a scenario where it’s not a full mission package but just some BVR jousting, being physically limited by a virtual missile can be a bummer.
- The cool factor of the 2-0-1 loadout with an ACMI pod
- Giving the player a stronger kill cue. In debrief, we found out that players were killed quite a few times without noticing it. That’s quite understandable when you’re focused in the action. A more noticeable cue would solve that problem. Now, we’ve had a few ideas about it, but I have no idea on how to integrate any of them into BMS spaghetti, so I can only hope this is feasible without sacrificing some sanity :
- A much stronger visual cue, like some text that pops up, or the screen flashing.
- An audio cue, like a big explosion, or just a voice that says “KILL” in your headset. Hard to miss on that one.
- Giving REDFOR F-16s CATM-9Ms in addition to the CATM-9Xs. The difference between a 9M and a 9X is quite enormous, and so are the tactics involved, so I wish we could train with/against 9Ms and not just 9Xs.
That’s all for my feedback. Once again, really had a blast in this flight, and I wish this theater will see more use. I’m definitely making my mates download it, at least ^^
Finally, these are of course only my opinions and wishes about this, nothing more. I’d be happy to hear what everyone thinks about them.
Thanks again and good day !
- Giving the option to BLUFOR F-16s to have more than one CATM-120 simulated on a rail, just like the aggressors have with the SIM AA-12, PL-12, and CATM-9X. I’ve seen your argument about the fact that BLUEFOR aircraft usually don’t respawn, only REDFOR, and that they have to do with what they have. However, in some situations, that doesn’t necessarily apply, and I wish we had the option to choose whether or not we’d want more missiles to be simulated in the loadout screen. Here are some examples where that would be useful off the top of my head :
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As Exo said this was just our observations I will have a video of the engagement this week and will upload it to this thread. All four of us enjoy this theater and looking forward to more missions in it. Thanks for all of your hard work and dedication we are eternally grateful.
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Just updated the theater to v1.1
- Allow F-16 CCIP to carry more than one CATMs per single pylon.
- Allow F-16 AGRS to carry CATM-9M
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This was a few weeks back but we had a blast
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Loving this theater every time we use it. I have a few sugestions.
Giving Redfor more redfor simulated weaponry like with the CATM 120 that acts as a R-77
The request would be to have the same CATM missile that simulates the R-27s ER and ET. If possible have the actual missile on the wing so the pilot can tell what they have by looking out the window.
If possible to simulate an R-33.Time permitting to have the same flexibility on the real redfor aircraft to be able to have multiple missiles on a rack. This would introduce dissimilar combat engagements. There are so many possibilities.
Just throwing ideas out there