BMS 4.35 new features
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Will a key file from 4.34 still work in 4.35 or is it necessary to remap?
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Most of it will work, but remember to add the keystroke for the visor or your missions will be pretty… dark…
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all of those issues will be fixed in 3 to 4 weeks when the AI will return from their AG training sessions
But the SA-10 itself is very intelligent.
Form two different directions arrived two flights. One was mine, one was another 4 ship which was fully AI controlled. The SA-10 started to engage the 4 ship when I launched HARM. When the HARMs get close the SA-10 dropped the original targets and switched its engagement direction (launch arc) to mine and wingman HARMs. The 4 ship survived that first volley while the SA-10 downed my HARMs. -
Has anyone had troubles cycling the kneeboards with key commands? In the Hornet we don’t have the hotspots for them. So, I’ve set up the left/right, inc./dec. to my keyboard(using AL) but they won’t cycle. In fact, no matter what I try I only get the Korea airport list on the left, and the map on the right
I tried that too. It only works for F-16.
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But the SA-10 itself is very intelligent.
Form two different directions arrived two flights. One was mine, one was another 4 ship which was fully AI controlled. The SA-10 started to engage the 4 ship when I launched HARM. When the HARMs get close the SA-10 dropped the original targets and switched its engagement direction (launch arc) to mine and wingman HARMs. The 4 ship survived that first volley while the SA-10 downed my HARMs.Well it had a good teacher
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Still no joy with SEAD…
2x F-16 Blk. 30 SEAD
2x F-16 Blk. 30 air interdictionI flew every time as 2nd plane in AI flight to see what AI does.
Every time the AGM-88 goes into the space.
https://www.mediafire.com/file/o902pcykbn5suu5/SA-6-AGM-88-space.vhs/fileSadly I have only one VHS because crashed the BMS4 following the exit.
In one case the AI in air interdiction flight attacked sooner the SA-6 then the SEAD flight.
Even in the 3rd attempt the AGM-88 went into the space one SEAD plane was downed and me and the int. F-16 bombed with CBU the SA-6 site. -
That’s strange. I had a test now with 2x2 DEAD flights (F16C Blk 52, each equipped with one HARM, 2 GBU-12B, Sniper pod + HTS) and the AI used their AGM-88 to knock out the track and search radar and bombed them with the Paveways in the aftermath. AI was set to ace, SA-6 didn’t fire a single missile.
I flew in the second flight, dropped my GBU’s but neither me nor my wingman had anything left for our HARM’s. He didn’t use his bombs tho.
I did have a waypoint on top of the SAM site, I don’t know if that makes a difference.Do you have the HTS pod attached? And is the range between the DEAD flight and the SAM sufficient when you join the flight?
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That’s strange. I had a test now with 2x2 DEAD flights (F16C Blk 52, each equipped with one HARM, 2 GBU-12B, Sniper pod + HTS) and the AI used their AGM-88 to knock out the track and search radar and bombed them with the Paveways in the aftermath. AI was set to ace, SA-6 didn’t fire a single missile.
I flew in the second flight, dropped my GBU’s but neither me nor my wingman had anything left for our HARM’s. He didn’t use his bombs tho.
I did have a waypoint on top of the SAM site, I don’t know if that makes a difference.Do you have the HTS pod attached? And is the range between the DEAD flight and the SAM sufficient when you join the flight?
Block 30 does not have HTS.
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Block 30 does not have HTS.
That might explain the bad Pk. I’m not sure if they do hit without the HTS attached… Although HAS with an unknown position or POS with a preplanned thread steerpoint work really well.
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That might explain the bad Pk. I’m not sure if they do hit without the HTS attached… Although HAS with an unknown position or POS with a preplanned thread steerpoint work really well.
Not bad Pk. AGM-88 simply goes every time into up the space.
I tried against SA-4. Result was the same even I changed the steerpoint, alt and distance.Also somehow every F-16C has the same 60 chaff and 30 flares but the Block 30 has 180 chaff and 60 flares.
I guess this is not intended and we can call it Bug/error.(I test some stuff for possible Korea '80s this is why I found these. Likely most of players never fly anything below Block 40/42 and never fly campaigns with F-4G or older planes.)
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Not bad Pk. AGM-88 simply goes every time into up the space.
I tried against SA-4. Result was the same even I changed the steerpoint, alt and distance.Also somehow every F-16C has the same 60 chaff and 30 flares but the Block 30 has 180 chaff and 60 flares.
I guess this is not intended and we can call it Bug/error.(I test some stuff for possible Korea '80s this is why I found these. Likely most of players never fly anything below Block 40/42 and never fly campaigns with F-4G or older planes.)
i will have a look (even if i know it’s fixed in another branch, i can probably do something simple for a U1 )
can you provide me a TE with a reliable repro case please ? -
i will have a look (even if i know it’s fixed in another branch, i can probably do something simple for a U1 )
can you provide me a TE with a reliable repro case please ?I flew about 6 times the mission and every time flew the AGM-88 up.
This is not Block 40 without HTS. There is not even a single launch while the SA-6 was active for ~ 2 minutes at least.
https://www.mediafire.com/file/rvksc2lkvengryf/SA-6-AGM-88-no-HTS.vhs/fileAs long as SEAD have such I issues in such a basic case as empty TE I simply do not have thrust that in campaign non human controlled SEAD flight would ever provide any anti SAM firepower.
But I can try that too.There are the TEs what I used.
https://www.mediafire.com/folder/gp4dtky93k7vm/BMS4.35_test -
Not bad Pk. AGM-88 simply goes every time into up the space.
I tried against SA-4. Result was the same even I changed the steerpoint, alt and distance.Also somehow every F-16C has the same 60 chaff and 30 flares but the Block 30 has 180 chaff and 60 flares.
I guess this is not intended and we can call it Bug/error.(I test some stuff for possible Korea '80s this is why I found these. Likely most of players never fly anything below Block 40/42 and never fly campaigns with F-4G or older planes.)
Guess I’ll have to try with the block 30 then. But: Back in those days, the F4 was considered to take the wild weasel role if I’m correct. The F-16 has been in this role starting with block 50/52, or am I wrong?
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Guess I’ll have to try with the block 30 then. But: Back in those days, the F4 was considered to take the wild weasel role if I’m correct. The F-16 has been in this role starting with block 50/52, or am I wrong?
To me every SEAD platfrom is important. A-6E, F-4G, older F-16s models without the HTS pod which could carry the AGM-88.
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I flew about 6 times the mission and every time flew the AGM-88 up.
This is not Block 40 without HTS. There is not even a single launch while the SA-6 was active for ~ 2 minutes at least.
https://www.mediafire.com/file/rvksc2lkvengryf/SA-6-AGM-88-no-HTS.vhs/fileAs long as SEAD have such I issues in such a basic case as empty TE I simply do not have thrust that in campaign non human controlled SEAD flight would ever provide any anti SAM firepower.
But I can try that too.There are the TEs what I used.
https://www.mediafire.com/folder/gp4dtky93k7vm/BMS4.35_testsorry , this is not a repro case
could you tell me EXACTLY what i need to do to repro it ?
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sorry , this is not a repro case
could you tell me EXACTLY what i need to do to repro it ?
Just fly in the AI role flight as 2nd plane and let the SAM do its job to launch missiles. If the AI ever launched a SAM it flew as I showed in the TE. But I have only about one record. Should I record more?
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Just fly in the AI role flight as 2nd plane and let the SAM do its job to launch missiles. If the AI ever launched a SAM it flew as I showed in the TE. But I have only about one record. Should I record more?
Ok no need
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I can reproduce it with that TE, even as a lead in the AI flight. The HARM is launched outside the parameters and then loses the radar and goes ballistic.
Bombing a SAM site became more dangerous now. Those MANPADS are nasty…
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Just fly in the AI role flight as 2nd plane and let the SAM do its job to launch missiles. If the AI ever launched a SAM it flew as I showed in the TE. But I have only about one record. Should I record more?
okay the AI refusing to engage or engaging far too late is "fixed " at least improved, since a real fix requires a total rewrite
For the moment, just create DEAD missions instead of SEAD , this should be better
AFAIK campaign ATO generates only DEAD
FOr the HARM going into space sometimes, i’m looking at it now, but i know i fixed it already in a more recent branch so that shouldnt be a problem at all