FPS impact of 4.35
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Does the new engine support SMT? Is it working correctly on AMD? Not a single core on my CPU is maxed out like it did on 4.34. I’ve done some comparisons amongst friends and Intel seems to have a significant advantage with the new engine.
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Are shadows calculated/rendered for everything in the 3d environment even when they’re not visible?
No…
Of course the engine has frustum culling on EVERYTHING (live render and shadow maps) so objects you don’t see are removed already before submitting for rendering.
Also shadow maps range for objects is pretty low so anything above that range will not be rendered at all.Does the new engine support SMT? Is it working correctly on AMD? Not a single core on my CPU is maxed out like it did on 4.34. I’ve done some comparisons amongst friends and Intel seems to have a significant advantage with the new engine.
Falcon is (ever was) overthreaded. The reason why it’s not as efficient as taking advantage of modern CPUs multi-core design is simply because the code at many points is inefficient.
However, the new engine (Not only it’s DX11 but it’s a new engine built using state of the art methods) is taking more advantage of multi threading because unlike previous versions, the renderer runs (almost) independently from other parts of the code. That’s why you can see the 3rd FPS row at pretty high numbers, because that’s the rendering engine thread speed.Regarding Intel vs AMD, no comment… Maybe Intel’s is better after all, even though all the AMD hype?
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Thanks for the explanations. I bring it up because there was a bug in a recently released title, Cyberpunk 2077, that handicapped AMD processors and not Intel. Wishful thinking that y’all would be like “hmmm, wow, it is a bug”. 15 FPS on the ground in a campaign is just weird now when I was at 50 FPS on the ground and always a solid 60 vsync’d in the air in .34. Turning off shadows helps almost 100% but, man, I love me some eye candy! I managed to snag a 5600x to drop in to replace my 2600 so that should help a bit. Appreciate your work and look forward to the optimizations and improvements of the new engine in the future.
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5600x and 3080 down to 29fps along the FLOT Rolling fire day 1 with shadows on. With shadows off i haven’t seen it below 100 but without cockpit shadows looking very dated.
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what resolution are you guys on?
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4k but resolution doesn’t matter when your GPU is only 15% utilized due to waiting on CPU to send frames I see the same framerate whether I’m running 720p or 4k.
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4k but resolution doesn’t matter when your GPU is only 15% utilized due to waiting on CPU to send frames I see the same framerate whether I’m running 720p or 4k.
What’s your cpu?
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Ryzen 2600 at 3.8ghz
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Well guys 4k is super demanding.
2600 ryzen is almost my cpu 2600k, I’m always above 4ghz and I have way more horizontal res but lower vertical (1200).
And though my vga is pcie 3 my mobo is pcie2.
I’m ok, haven’t tested campaign but with the fps I see I believe I’m ok.
For me 4k needs deep pockets and if not latest gen hw maybe previous gen could be ok.
Consider lowering your resolution in case you r not for a hw upgrade.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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With i7-9700k and rtx2080 super with 2k resolution, at ramp in TE mission (lots going on at airport it seems):
FPS overall 40ish, sim 40ish, render 100ish; monitor FPS counter 40ish too
CPU utilization about 30%, clock speed 4.6 (Intel turbo boost enabled), 1 core
It seems those numbers are low given utilization of the CPU.
It all seems smooth enough and improves drastically once in the air. Using shadows, but without all these double. Really looks better with shadows.
Is this indeed where the FPS should be? Thought it would be higher. Any thoughts? -
With i7-9700k and rtx2080 super with 2k resolution, at ramp in TE mission (lots going on at airport it seems):
FPS overall 40ish, sim 40ish, render 100ish; monitor FPS counter 40ish too
CPU utilization about 30%, clock speed 4.6 (Intel turbo boost enabled), 1 core
It seems those numbers are low given utilization of the CPU.
It all seems smooth enough and improves drastically once in the air. Using shadows, but without all these double. Really looks better with shadows.
Is this indeed where the FPS should be? Thought it would be higher. Any thoughts?With what graphics settings, I.e. AA, multi sampling etc?
Under Linux+Wine, on an i7 laptop with T2000 gpu, multi-sampling@4 (quality seems fixed at 0), no nvidia overrides, at 3440x1440, I get 90+FPS actual on the ground in TE1, between 100-120 in the air. I do have 12 cores… I seem to get roughly the same under Windows on the same device.
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My FPS doubles when I turn off Shadows. It is super noticeable on ramp and taxi. All other graphics options on/off do not make much difference to my fps.
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Arty - I have 3 monitors too. Is it possible you can provide your Graphics settings? I’ve got an Nvidia card, older system and great GPU - graphics are just so-so, but I’m happy to have 3 monitors running at least. Thanks.
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stock stuff m8…
KISS… Keep It Simple Stupid. Stupid simple this means, I don’t call u stupid.Only thing I change on nvidia settings is antialiasing - transparency to whatever cause else heat blur effect doesn’t show. and triplebuffering and vsynch. on in falcon off at nvidia iirc… sorry but lately I don’t even fly so I just want it to just display on screen.
then fire up surround and I’m good to go… -
Unfortunately, Shadow mapping is currently a major fps setback even in high end PC.
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Unfortunately, Shadow mapping is currently a major fps setback even in high end PC.
Is there a problem with the shadow mapping that causes the major FPS drop? I’m not seeing bad FPS with stock but definitly in cockpit on ground with Janhas models.
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Personally, Janhas or not, the fps drop is the same. So, models are irrelevant here.
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It has to be a bug, i have now tested the shadow mapping as well. Outside cockpit with shadows on smoke and mapping enabled FPS fine, Inside cockpit performance hog but as soon as jou takeoff like literally as soon as your wheels are and inch off the runway the FPS stabilizes and jumps by more than 50%. There is for sure an issue with cockpit shadow mapping when the wheels are on the ground, something is very off because it doesn’t make sense that even when you are technically still on the ground aka just taken off the FPS is high again in cockpit view. There is no performance hit with shadow mapping once your wheels are off the ground.