Korea 2012 Megapack 3.5.1 for BMS 4.35 Update1
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I don’t know of any A330 MRTT Tanker model available for integration in BMS. If you can send me a link for such model, it could be integrated in a future update.
I work on those, see my signature pic;)
John.
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Couldn’t agree more on all above - should I even copy and overwrite all the text above in that file, perhaps? I didn’t get what should I do properly, I’m afraid.
And I too just can’t await to use it.
Thanks in advance for your attention, drtbkj, with best regards.
Hi, Guys,
Sorry , just noticed these posts. Chuckles, and anyone else, I’d be happy to email the finished 1799 to anyone who wants it. Just pm me an email address.
Jackal, I found it a lot easier to simply replace all the 3dbutton data . Plus, last night I got around to setting up Balkans, plus I had previously done the following with Korea 2012,so it has been tested… I moved the entire 4.35…ckptart>1799 folder to my Desktop for safe keeping and then copy/pasted my “Mod 2” 1799 from Korea. It works fine. So, once you get one upgraded 1799, it’s easy to move from theater to theater. -
Aahhh… now I got it, drtbkj.
And the installation procedure went out easy because your clear instructions.
Thanks a lot!
With best regards.
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Update, Korea 2012 updated for BMS 4.35U1. Drtkbj Hornet Pit fixes added. Uninstall all of your original Korea 2012 files and download new installer. New cam files are not compatible with original campaigns.
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Couldn’t agree more on all above - should I even copy and overwrite all the text above in that file, perhaps? I didn’t get what should I do properly, I’m afraid.
And I too just can’t await to use it.
Thanks in advance for your attention, drtbkj, with best regards.
Hi, Guys,
Here’s a bit of an upgrade: I discussed U1 and the Project Bug Mods over in the PB thread today. Basically, if you look at the Mediafile in my signature all the stuff is in there to plug and play, and the manual has been updated with instructions for the Bug,Rhino,and the other Hornet variants. . I just got done with the K’2012 setup and everything works -
Thanks a lot for sharing your useful stuff, drtbkj.
Be sure that I will do good use of them.
With best regards.
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Good Day, All,
Brother Chuckles asked if I would take a look at the F-14 cockpit. You’re invited to check out Post#189 in the Project Bug thread… -
Good Day, All,
Brother Chuckles asked if I would take a look at the F-14 cockpit. You’re invited to check out Post#189 in the Project Bug thread…Great news this… Brother drtbkj.
With best compliments and regards.
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The 3D view doesn’t work ;( but awesome work
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just wondering, can the F-22 carry AIM-9X? (it should be able to?)
I only ever can load AMRAAM.
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“She” (? hope I’m correct here) should, loaded in her internal bay I guess.
With best regards.
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just wondering, can the F-22 carry AIM-9X? (it should be able to?)
I only ever can load AMRAAM.
The stock BMS F-22 can’t. The F-22X in Smartaxe’s DB can. Once I get ahead of my other theatre work, I will revisit Korea 2012 and change the F-22 squadrons to F-22X so that they are equipped.
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Is the functioning 14 pit in the 2012 camp?
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Is the functioning 14 pit in the 2012 camp?
The theatre uses the partially constructed F-14D Pit from my MyKinge.
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The theatre uses the partially constructed F-14D Pit from my MyKinge.
Awesome. I tinkered with it a little bit today. Are pdfs highlighting what is what in the pits? I couldnt see radios or anything with the 14.
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Awesome. I tinkered with it a little bit today. Are pdfs highlighting what is what in the pits? I couldnt see radios or anything with the 14.
Unfortunately no, there isn’t any documentation for the pit. Since it is quite unfinished, you will need to use some key commands for communication and rampstart.
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Unfortunately no, there isn’t any documentation for the pit. Since it is quite unfinished, you will need to use some key commands for communication and rampstart.
Ok the big thing for me was not seeing any type of radio and knowing what channel I was on.
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Who needs a radio Use the force!!!