Nevada BMS 4.35.1
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Dear friends Ripper, drtbkj and NIL: thanks a lot for your kind help.
About adding Nevada to F4WX, I will ask Ahmed about gladly, hoping to be of some help.
With best regards to all.
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Dear friends Ripper, drtbkj and NIL: thanks a lot for your kind help.
About adding Nevada to F4WX, I will ask Ahmed about gladly, hoping to be of some help.
With best regards to all.
The theater deserves it and I’m sure Ahmed will add it in a future version. Happy to assist in any way I can…
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Dear NIL,
you felt to add yours to all the team’s efforts… and you did it, that’s the difference. Hats off to you!
Just for the records: done. Let’s see what happens now
With best regards.
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Wow this is some great news, just got home and ready to install…. Thanks guys!!!
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Need to figure out coords for WDP and Tacview.
Ripper
If I can help, let me know.
I did some testing of MC and WDP. I did get that “Could not read…ppt.ini” error message but if you click through it ,both work well. In MC I activated 3 squadrons and changed them to Hornet, Rhino, and Panther. Everything worked completely normally . In WDP I found my fragged mission, updated kneeboards (including inserting the PB Checklist pngs) and it too worked perfectly.
So, all in all, Nevada is “talking” quite well to both. Certainly enough for normal play. -
If I can help, let me know.
Good morning. You just did it. Once more again. And I’m going to tell you ‘why’.
I did some testing of MC and WDP. I did get that “Could not read…ppt.ini” error message but if you click through it ,both work well.
Nevada comes with a custom ‘ppt.ini’ file. I made it and I’m responsible for. I didn’t test it before submitting to the devs, my fault, but thanks for the hint, I’ll do that in the future.
This premitted as due, in case you don’t have any clue about the reasons of this message (I’m here all ears to learn from you that), I’m just going to ask Falcas.So, all in all, Nevada is “talking” quite well to both. Certainly enough for normal play.
This mine now just because I’m curious by nature: what do you mean for ‘normal’ play, dear mate?
Thanks a lot for all, and stay always safe.
With best regards.
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Dear drtbkj,
your PM inbox seems to be full… would you mind to make kindly some room, please?
With best regards.
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To all the Brothers of the Team: thanks to Falcas’ valuable help, I’m close to solve that ppt.ini strange issue…
please give me a little time to make some test I was suggested to, I will tell more on your PM just after.
Thanks in advance for your patience and attention.
With best regards.
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It is really nice! Thank you!
Have you considered adding a vintage campaign ( no AIM-120, no 5 generación fighters)?
I was hoping that Topgun campaign was that style…
Enviado desde mi T3 Pro mediante Tapatalk
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Dear drtbkj,
your PM inbox seems to be full… would you mind to make kindly some room, please?
With best regards.
Hi, Jackal, it’s cleaned out now
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It is really nice! Thank you!
Have you considered adding a vintage campaign ( no AIM-120, no 5 generación fighters)?
I was hoping that Topgun campaign was that style…
Enviado desde mi T3 Pro mediante Tapatalk
Hi, Daison,
It’s funny you mention that , as I was thinking the same thing(not that I don’t like the modern stuff, too). It would be fairly easy to do here in Nevada, since F-14’s,A-6’s and earlier USAF (gasp ) jets are already modeled. With Mission Commander, simply go in and inactivate the 5th Gen, etc. Also, Sparrows and such are already in the Editor, simply load what you want. Lorik, for example, does lot of that kind of stuff.
Beyond that, the Mafia does have a project to bring “non Stock” jets into the theater(s). More on that later. -
Good morning. You just did it. Once more again. And I’m going to tell you ‘why’.
Nevada comes with a custom ‘ppt.ini’ file. I made it and I’m responsible for. I didn’t test it before submitting to the devs, my fault, but thanks for the hint, I’ll do that in the future.
This premitted as due, in case you don’t have any clue about the reasons of this message (I’m here all ears to learn from you that), I’m just going to ask Falcas.This mine now just because I’m curious by nature: what do you mean for ‘normal’ play, dear mate?
Thanks a lot for all, and stay always safe.
With best regards.
Hi. Compadre,
By “normal play” I mean that someone, especially someone with a “normal”(whatever that is ) level of knowledge of BMS inner technical workings, can set up a campaign with his/her jets, get kneeboards, etc., and fly the missions. That’s what I’ve tested, and as stated it all works.
I remember times in the past where theaters wouldn’t even work with MC/WDP. So, and especially for a theater still being developed, you guys did a great job with it, IMHO. While I’m at it, here’s a shout out to Falcas. MC/WDP have come a long way in terms of integration, which no doubt helps -
Hi, Daison,
It’s funny you mention that , as I was thinking the same thing(not that I don’t like the modern stuff, too). It would be fairly easy to do here in Nevada, since F-14’s,A-6’s and earlier USAF (gasp ) jets are already modeled. With Mission Commander, simply go in and inactivate the 5th Gen, etc. Also, Sparrows and such are already in the Editor, simply load what you want. Lorik, for example, does lot of that kind of stuff.
Beyond that, the Mafia does have a project to bring “non Stock” jets into the theater(s). More on that later.Sure, I will try!
Enviado desde mi T3 Pro mediante Tapatalk
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How far south does this theater run? I’d like to try my hand at setting up a TE in the R-2508 Edwards/Isabella area at some point.
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How far south does this theater run? I’d like to try my hand at setting up a TE in the R-2508 Edwards/Isabella area at some point.
It goes as far south as the US/Mexican border. I can’t remember if Edwards AFB is included, but the map does go east enough to included that area.
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Excellent! This would be the first time I’ve tried to use the TE Editor - I want to do the R-2508 Sidewinder Low MTR as a TE. I live down 395 from Star Wars Canyon and have been itching to sim that MTR for some time (I’ve also flown it in RL Trainers, and for real through the Jedi Transition in the back seat of a RL F/A-18F)…the waypoints are published but I’m sure I’ll probably need to adjust them for BMS.
We’ll see what I may be able to do when I get some time…
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How far south does this theater run? I’d like to try my hand at setting up a TE in the R-2508 Edwards/Isabella area at some point.
Stevie,
The map goes all the way to the Reno/Fallon area , so definately yes for EAFB and Rainbow(Star Wars) Canyon. However, the tile sets for geography are still WIP, so I don’t know if the Canyon is visually there, yet. -
Excellent! This would be the first time I’ve tried to use the TE Editor - I want to do the R-2508 Sidewinder Low MTR as a TE. I live down 395 from Star Wars Canyon and have been itching to sim that MTR for some time (I’ve also flown it in RL Trainers, and for real through the Jedi Transition in the back seat of a RL F/A-18F)…the waypoints are published but I’m sure I’ll probably need to adjust them for BMS.
We’ll see what I may be able to do when I get some time…
Don’t expect much. Tiles are 1km x 1km so the canyon definition is not great.
Urban area to right is Panamint Springs, rocky to left is location of Canyon.
Entering the canyon
Exiting the canyon. It is basicly that little dip in terrain. -
Map goes from Bly, Oregon across to Rock Springs, WY, down to Maverick, AZ and back across to Los Angeles, CA.
This includes Lake Tahoe/Reno/NAS Fallon top left corner, then Hill AFB/Salt Lake City top right corner, Luke AFB bottom right corner, then all the way to El Torro MCAS in bottom left. So all of LA, Edwards AFB, Barstow/Bakersfield up into the central Valley, Sierra Nevadas and Death Valley.
And in investigating this area the entire theater is filled with roads and bridges that are completely out of place and unneeded.
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Great - the map certainly seems to cover my area of interest (NE of EAFB, and points north and east of Lake Isabella), and I can standby for future updates on the terrain. My main project right now will be to get the navigation for the route established. Once that happens I can visually tighten up route waypoints for better match. Looking over the web, it seems at least one other guy has done what I want to do for DCS or MSFS.
I would also suggest retaining/including/updating all of those roads and bridges in the Theater over time - I know that’s a HUGE task, but all of those features are points/sim targets which are used tactically in Range operations and free-play by NSAWC (in fact, we’ve had NSAWC Vipers overhead in the area most of this week) and other visitors. Those of us whom are actually familiar with the op area would greatly miss them!
BTW - driving north up 395 to NAS Fallon is a really cool tour!