Panama 3.5.3 for BMS 4.35
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I think we will do a u1 update for Panama after I check the parking spots on those bases. Will fix that tile.
Have one more day on another project first. -
No biggy on my part,always another airport for at night if need be.
No rush for update at the moment,looks like still crashes with update one.
I havent updated yet and around 10 to 15 flights and no crash. -
Update: Panama has been updated for BMS 4.35U1. Cloud fix, Drtkbj Hornet Pit fixes, pre update 1 added, Ezboards compatibility added, Chame Airbase fix. Please delete any previous version of Panama, download the 3.5.3 version from page 1 and install.
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Good to learn that Panama joined Somalia in the update course
With best compliments and regards.
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updated panama, copied my saves from campaign to new updated panama campaign and all good.
dont know if smartaxe got my messages so thought id post here.
and no ctd.
thanks guys -
well, bad news. ctd today scince update.
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little update.
i have flown about 4 more flights here. now,on day 2, around 02:30
have had no crashes scince that one.
in that mission,it was a sweep mission and i loaded my jet only, with 2 harms.
havent altered loadouts scince and no crash, yet !
dont know,just thought id mention it.
crossing fingers ! -
This might be pertinent. I’ve seen a thread or two mentioning crash with harms in kto.
I don’t remember which thread and didn’t dig into detail, but I think DJ was on it so it’s being looked at by bms guys.
When I get a chance, I will look more into it. -
This yours makes me wonder…
Have you tried perhpaps to go to that specialized site announced by BluWolf and others and see if had that already reported?
Too bad I can’t recall it now, bah.
With best regards.
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slight problem, trying to take the only road to Bisira, my troops cannot advance further then east of Boquete on the road to Bisira. i find the bridges blown out but i cant even send the troops to the bridge.
also no flights now just what package i create. its day 4 around 1300 hours.
so i reckon this is a draw. all that was left is go up the road and takeover the destroyed last objective.
hmm,wonder if i could send an engineer unit and have them repair the bridge, is that possible ?edit, i just want to add i enjoyed it, thankyou
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They should repair, especially if ordered.
Also MC can repair in your saved file.
The lack of flights is a surprise though .
I will pm to grill you for more info. -
Never tried with engineers,hmm
If i reenable set by hq, its all barcaps, their are no enemy aircraft or bases no more but hq keeps jacking the defensive slot in the paks.
Theirs really nothing left to bomb either,couple stray sa 5, i think 2 left.
Anyway i enjoyed it.
Might try with the engineers tomorrow if i get a chance.
Not even sure it is the bridges because im still a bit from it. -
It worked,engineers on the move to repair the bridge.
Did not know that would work,ha, now to wait for them to get there
edit,well they arrived but would not repair bridge.
still, it was a good campaign till this, i enjoyed just that one crash in 4 campaign days.
thumbs up. -
Good morning, Chuckles&The Gang ( )
There’s something new in the air… please check your PM.
With best regards.
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Are campaign saves from 3.5.2 compatible with 3.5.3?
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Are campaign saves from 3.5.2 compatible with 3.5.3?
Nope, you need to finish your last campaign or start a completely new one in 3.5.3.
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Hey , was anything done about that single road with the bridge,that was destroyed and couldnt get engineers to repair ? To take bisira.
Or is was it just me not doing something right. -
Hey , was anything done about that single road with the bridge,that was destroyed and couldnt get engineers to repair ? To take bisira.
Or is was it just me not doing something right.I have been working on the bug for the last few days. I think I have a solution, it seems like the Engineers are too far back from the front. This causes a very long delay since the Engineers travel at the speed of the slowest vehicle in the column (M-113). From my recollection during my past service in the Army when I used to ride in those tin cans, they travel only around 25 MPH/30 KPH. Also, I am adding additional Engineer units to each cam file so that repairs will be done faster with more available manpower. I am guessing some of the Engineer Units are being attritioned during enemy air strikes.
Secondly, I have redone all of the air units in the cam files. I have trimmed some airports and added more units to other airports. The aircraft will now match a specific era as opposed to be being a mishmash spanning multiple timeframes replicated through six cam files. I am going to human fly the campaigns and look for other bugs that may have slipped our eyes. Once all of these bugs are taken care of, we will issue an update. The update will render your previous campaign saves incompatible with this release.
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If i remember right, i had engineers there and owned the bridge but even ordering them to repair it,they wouldnt .
Anyway once that gets fiqured out or another bypass, should be good to go .
No dont know after that point.
Anyway it sounds good and thanks. -
If i remember right, i had engineers there and owned the bridge but even ordering them to repair it,they wouldnt .
Anyway once that gets fiqured out or another bypass, should be good to go .
No dont know after that point.
Anyway it sounds good and thanks.One of the cam files had an Engineer unit with the wrong command, I think it was Repair or something and not Reserve. This leads to the Engineer units not repairing on the fly, instead they want to repair a specific objective outlined on their command and ignore every other broken objective. Anyways, I will hand fly everything and make sure everything works before releasing an update.
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