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    johku

    @johku

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    Best posts made by johku

    • BMS 4.35 Theater List

      This list gathers the available public add-on theaters for BMS 4.35. The list is updated for each new theater publication. Installation instructions are not provided here.

      Notes:

      • The default theater of BMS 4.35 is Korea (KTO). Typically, other versions of KTO have been modified from the default theater.
      • The list contains the current versions of the theaters starting from the base installation of BMS 4.35 without the incremental updates. As the current theater versions of this list cannot be warranted to work with the current BMS version, please try to check the theater compatibility with the current BMS version from the corresponding forum topic.

      BFB = Battle for Balkans
      BFL = Battle for Lapland
      BFS = Battle for Sinai
      BTO = Balkans Theater of Operations
      EMF = East Mediterranean Front
      ITO = Israel Theater of Operations
      KTO = Korea Theater of Operations
      NTO = Nordic Theater of Operations
      ODS = Operation Desert Storm

      • Aegean Theater
        https://forum.falcon-bms.com/topic/21257/aegean-theater-v3-x-bms-4-35
      • Balkans
        https://forum.falcon-bms.com/topic/19405/balkans-theater-for-falcon-bms-4-35
      • Baltic
        https://forum.falcon-bms.com/topic/20782/download-baltic-for-bms-4-35-u3
      • Battle for Kuwait, Falcon Online (separate login required to download)
        https://www.falcon-online.org/forum/index.php?action=downloads;cat=28
      • Battle for Lapland, Falcon Online (separate login required to download)
        https://www.falcon-online.org/forum/index.php?action=downloads;cat=27
      • EMF
        https://forum.falcon-bms.com/topic/20861/released-emf-v1-0-7-bms-4-35-u2
      • EMF 1980s - Gyrfalcon VFW edition, original EMF theater required
        https://forum.falcon-bms.com/topic/20444/emf-1980s-for-bms-4-35u2-gyrfalcon-vfw-edition
      • EMFL - Lorik’s EMF campaigns, original EMF theater required
        https://forum.falcon-bms.com/topic/19846/emfl-campaigns-for-emf
      • Georgia
        https://forum.falcon-bms.com/topic/20499/georgia-download-links-compatible-bms-4-35-u2
      • Helipack (a modification of the defaut KTO to enable flyable helicopters)
        https://forum.falcon-bms.com/topic/21700/helipack-theater
      • Israel
        https://forum.falcon-bms.com/topic/19428/israel-theater-of-operations-for-bms-4-35
      • Israel 1980s, UOAF edition - original Israel theater required:
        https://forum.falcon-bms.com/topic/20151/israel-1980s-for-bms-4-35-uoaf-edition
      • Korea 2012 Megapack
        https://forum.falcon-bms.com/topic/19857/korea-2012-megapack-3-5-1-for-bms-4-35-update1
      • Korea Training Theater
        https://forum.falcon-bms.com/topic/19061/korea-training-theater-including-catms-that-can-simulate-missile-fire
      • KTO Joseon
        https://forum.falcon-bms.com/topic/12542/kto-joseon-add-on
      • Kurile
        https://forum.falcon-bms.com/topic/19845/kurile-conflict-theatre-3-35-1-for-bms-4-35
      • Kuwait 64 seg
        https://forum.falcon-bms.com/topic/20423/kuwait-64-4-35-1
      • Libya 128
        https://forum.falcon-bms.com/topic/20755/libya-128-for-bms-4-35-download
      • LoriKTO - KTO modification
        https://forum.falcon-bms.com/topic/19558/lorikto-35-new-korean-campaigns-for-4-35
      • Lorik’s Balkans - original Balkans theater required
        https://forum.falcon-bms.com/topic/11822/lorik-s-balkans-campaigns-mod
      • MidEast 128 seg
        https://forum.falcon-bms.com/topic/20431/mideast-theater-128-segments-for-4-35-u2
      • Nevada
        https://forum.falcon-bms.com/topic/20390/nevada-bms-4-3-5-1
      • NTO Polar Vortex
        https://forum.falcon-bms.com/topic/15773/add-on-nto-polar-vortex-for-4-35
      • Panama
        https://forum.falcon-bms.com/topic/19982/panama-3-5-3-for-bms-4-35
      • Peru
        https://forum.falcon-bms.com/topic/19972/peru-4-35-1
      • Pillars of Hercules
        https://forum.falcon-bms.com/topic/20750/pillars-of-hercules-theater-beta-0-8-4-for-bms4-35u1-released
      • Somalia
        https://forum.falcon-bms.com/topic/19969/somalia-for-bms-4-35-u1
      • Taiwan
        https://forum.falcon-bms.com/topic/20447/taiwan-4-35-3-compatible-with-bms-4-35u1
      • Vietnam
        https://forum.falcon-bms.com/topic/20433/bms-vietnam-4-35-1-2

      PS. I posted this here as my original blog post was removed along with the becoming forum maintenance.
      PPS. All links updated to the current forum database.

      posted in Theater Discussion
      johku
      johku
    • BMS 4.36 Theater List

      This list gathers the available public add-on theaters for BMS 4.36. The list is updated for each new theater publication. Installation instructions are not provided here.

      Notes:

      • The default theater of BMS 4.36 is Korea (KTO). Typically, other versions of KTO have been modified from the default theater.
      • The list contains the current versions of the theaters starting from the base installation of BMS 4.36 without the incremental updates. As the current theater versions of this list cannot be warranted to work with the current BMS version, please try to check the theater compatibility with the current BMS version from the corresponding forum topic.

      BFB = Battle for Balkans
      BFL = Battle for Lapland
      BFS = Battle for Sinai/Suez
      BTO = Balkans Theater of Operations
      EMF = East Mediterranean Front
      ITO = Israel Theater of Operations
      KTO = Korea Theater of Operations
      NTO = Nordic Theater of Operations
      ODS = Operation Desert Storm
      OFMKTO = Other Fighters Mafia KTO

      • Balkans
        https://forum.falcon-bms.com/topic/22241/balkans-theater-for-falcon-bms-4-36/
      • Baltic
        https://forum.falcon-bms.com/topic/22263/download-baltic-for-bms-4-36/
      • Battle for Suez - team vs. team (TvT) multiplayer theater only
        https://falcon-online.net/download/
      • EMF
        https://forum.falcon-bms.com/topic/22278/released-emf-v1-1-7-bms-4-36/
      • EMFL - LorikEolmin’s campaigns for the EMF theater
        https://forum.falcon-bms.com/topic/22426/emfl-4-36-0-campaigns-for-emf/
      • Georgia
        https://forum.falcon-bms.com/topic/22264/download-georgia-for-bms-4-36/
      • Israel
        https://forum.falcon-bms.com/topic/22493/israel-theater-of-operations-for-bms-4-36/
      • ITO80 - Israel 1980s theater, part of the Israel Theater as of BMS 4.36
        https://forum.falcon-bms.com/topic/22493/israel-theater-of-operations-for-bms-4-36/
      • Korea 2012 MegaPack
        https://forum.falcon-bms.com/topic/22930/korea-2012-megapack-for-bms-4-36/
      • Kurile
        https://forum.falcon-bms.com/topic/22817/kurile-conflict-theatre-for-bms-4-36/
      • Kuwait 64
        https://forum.falcon-bms.com/topic/22616/4-36-kuwait-64/
      • LBalk - LorikEolmin’s campaigns for the Balkans theater
        https://forum.falcon-bms.com/topic/22503/lbalk-12-campaigns-for-balkans/
      • LKTO - KTO modification by LorikEolmin
        https://forum.falcon-bms.com/topic/22374/lkto-4-36-12-campaigns-for-4-36/
      • MidEast 128
        https://forum.falcon-bms.com/topic/22620/mideast-theater-128-segments-for-4-36/
      • Nevada
        https://forum.falcon-bms.com/topic/22861/nevada-theatre-for-4-36/
      • Nordic
        https://forum.falcon-bms.com/topic/22773/nordic-theater-4-36/
      • OFMKTO
        https://forum.falcon-bms.com/topic/22814/ofmkto/
      • Panama
        https://forum.falcon-bms.com/topic/22854/panama-theatre-for-4-36/
      • Somalia
        https://forum.falcon-bms.com/topic/22858/somalia-theatre-for-bms-4-36/
      • Taiwan
        https://forum.falcon-bms.com/topic/23183/taiwan-theater-4-36-1/
      • Vietnam
        https://forum.falcon-bms.com/topic/22921/vietnam-for-bms-4-36/
      posted in Theater Discussion
      johku
      johku
    • RE: 1 project 3D for a beginner by Repman

      @parislord said in 1 project 3D for a beginner by Repman:

      All links in post invalid.

      @trueno said in 1 project 3D for a beginner by Repman:

      sorry, i can´t see the pics. - - -

      The correct link format to an external image is ![some text to your liking](https://www.pixenli.com/image/DAU7XbVW). The pics are actually there still but the links are not in correct format after transferring to the new forum. I just reformatted the links here for everyone, all credits to @repman.

      @repman said in 1 project 3D for a beginner by Repman:

      Hi friends,

      PLEASE NOTE: I use Google translate because I don’t speak English.

      I need a helping hand to continue

      Here is where I am.

      • I finished modeling the building for Lod0 and Lod1 with Blender.
        I think it is not necessary to make another Lod, because the model has very few faces.
      • I finished the texturing in Subtsance painter and I can export it.

      I put you some screenshots to give you an idea.

      Situation view in Substance Painter
      be careful, the texture in Falcon will make it worse, because Falcon does not use all the effects, but I prefer to create a complete texture which can be, in the future, be exploited by Falcon and not all redo with each advance of Falcon.

      Another one without the HDRI background

      The texture
      It takes only 1/4 of the space to use the same UV with for several models.

      In Blender
      The Lod0

      The Lod1

      Ok, now I appeal to the pros 😉
      What is the next step?
      I can provide all the files if needed.

      Thanks in advance
      Repman)

      posted in 3D Models
      johku
      johku
    • RE: Feature Suggestion: Rampstsart times adjustable

      @korbi said in Feature Suggestion: Rampstsart times adjustable:

      @frederf Can you tell me where?
      Not in the falcon bms.cfg

      Try

      set g_nRampMinutes n

      where n is the amount of minutes for the ramp start.

      Source: Docs/BMS-Technical-Manual.pdf pp. 163.

      AFAIK the server setting overrides clients’ settings.

      posted in Falcon BMS Support
      johku
      johku
    • RE: F4Wx – Real Weather Converter

      @fiffinolmo Most importantly, we are talking only in UTC times (ZULU or simply “Z” time in the military) with BMS 4.35 and F4WX. The following procedure should work in F4WX:

      1. Download the weather for the desired theater.
      2. Select “Save Sequence”.
      3. Set the “Initial Time” to the desired time (for example right after the campaign starting time such as Day 1, 0501Z). Note that you may change the “Day” number to make new weather maps for your ongoing campaign.
      4. Disable the “Sync With Real Timezone” setting.
      5. Enable the “Start From Current Position” setting.
      6. Slide the large weather map slider to match the “Current Time” with the “Initial Time” as closely as possible. For example, if your campaign starts on Day 1 at 0500Z in BMS, adjust the slider to the first available 0500Z (= “Current Time”) time. You must look at the “Current Time” under the large weather map to match the time in BMS (= “BMS Time” under the map, which comes from the “Initial Time” on step 3).
      7. Save the weather maps. I’d recommend enabling the “Save Preview Images” setting too; mark all settings under the large map (Clouds, Temperature, Pressure, Wind).

      Basically, the above procedure tries to match all the three times you mentioned.

      Lastly, the “Sync With Real Timezone” setting of F4WX is not needed anymore as the game uses UTC times only.

      posted in Tools & Apps
      johku
      johku
    • RE: BMS-Naval-Ops

      @luvtofish Look in \Docs\04 Other Aircraft directory. 😉

      posted in Documentation
      johku
      johku
    • RE: Aggressor Skin Request

      I’m returning to this as the skin texture patterns are still the same for BMS 4.36.

      It could be seen the block 32 AGRS skin textures follow the patterns of the individual block 52 skin textures except all the AGRS skin textures have been combined to a single texture file. As such, I tried splitting the AGRS skin simply into individual files. I just had to add the transparent areas over the decal areas below and aft of the canopy frame. I haven’t added any plate numbering as this was just a quick experiment. Also, the skin is only of 1024*1024 px resolution in contrast to the standard BMS 4.36 skins which seem to have 2048*2048 px resolution.

      I haven’t asked for permissions to share the skin so if you want it, please send me a private message.

      The screenshots are from 4.35 but the skin works still in BMS 4.36. The depicted model is the F-16-52.

      52_agrs_ak_1.png

      52_agrs_ak_2.png

      posted in General Discussion
      johku
      johku
    • RE: Thanks from a vet Falcon pilot

      First, I’d like to contribute reporting bugs, details and such. How or where I do that?

      On this forum and over at @Blu3wolf’s BMS Bugs website:

      http://bmsbugs.blu3wolf.com/

      Second, where can I read the origins of this fork (4.36)? Since it’s not a new version of 4.35 I guessed (maybe I’m wrong) that it has a different story. And since I bought the first and original Falcon 4.0 –the editor’s edition with the big hardcover manual, which I still have– I’d love to know the origins of this magnificent 4.36 version.

      BMS history may be read from the Falcon Epopee by @Spyhawk on the Falcon 4 History website:

      https://sites.google.com/site/falcon4history/

      The Epopee by @Spyhawk:

      https://drive.google.com/file/d/0B2WKGzHTS65rR1F3RXd3d0MzY3M/view

      posted in General Discussion
      johku
      johku

    Latest posts made by johku

    • RE: Thanks from a vet Falcon pilot

      First, I’d like to contribute reporting bugs, details and such. How or where I do that?

      On this forum and over at @Blu3wolf’s BMS Bugs website:

      http://bmsbugs.blu3wolf.com/

      Second, where can I read the origins of this fork (4.36)? Since it’s not a new version of 4.35 I guessed (maybe I’m wrong) that it has a different story. And since I bought the first and original Falcon 4.0 –the editor’s edition with the big hardcover manual, which I still have– I’d love to know the origins of this magnificent 4.36 version.

      BMS history may be read from the Falcon Epopee by @Spyhawk on the Falcon 4 History website:

      https://sites.google.com/site/falcon4history/

      The Epopee by @Spyhawk:

      https://drive.google.com/file/d/0B2WKGzHTS65rR1F3RXd3d0MzY3M/view

      posted in General Discussion
      johku
      johku
    • RE: Aggressor Skin Request

      I’m returning to this as the skin texture patterns are still the same for BMS 4.36.

      It could be seen the block 32 AGRS skin textures follow the patterns of the individual block 52 skin textures except all the AGRS skin textures have been combined to a single texture file. As such, I tried splitting the AGRS skin simply into individual files. I just had to add the transparent areas over the decal areas below and aft of the canopy frame. I haven’t added any plate numbering as this was just a quick experiment. Also, the skin is only of 1024*1024 px resolution in contrast to the standard BMS 4.36 skins which seem to have 2048*2048 px resolution.

      I haven’t asked for permissions to share the skin so if you want it, please send me a private message.

      The screenshots are from 4.35 but the skin works still in BMS 4.36. The depicted model is the F-16-52.

      52_agrs_ak_1.png

      52_agrs_ak_2.png

      posted in General Discussion
      johku
      johku
    • BMS 4.36 Theater List

      This list gathers the available public add-on theaters for BMS 4.36. The list is updated for each new theater publication. Installation instructions are not provided here.

      Notes:

      • The default theater of BMS 4.36 is Korea (KTO). Typically, other versions of KTO have been modified from the default theater.
      • The list contains the current versions of the theaters starting from the base installation of BMS 4.36 without the incremental updates. As the current theater versions of this list cannot be warranted to work with the current BMS version, please try to check the theater compatibility with the current BMS version from the corresponding forum topic.

      BFB = Battle for Balkans
      BFL = Battle for Lapland
      BFS = Battle for Sinai/Suez
      BTO = Balkans Theater of Operations
      EMF = East Mediterranean Front
      ITO = Israel Theater of Operations
      KTO = Korea Theater of Operations
      NTO = Nordic Theater of Operations
      ODS = Operation Desert Storm
      OFMKTO = Other Fighters Mafia KTO

      • Balkans
        https://forum.falcon-bms.com/topic/22241/balkans-theater-for-falcon-bms-4-36/
      • Baltic
        https://forum.falcon-bms.com/topic/22263/download-baltic-for-bms-4-36/
      • Battle for Suez - team vs. team (TvT) multiplayer theater only
        https://falcon-online.net/download/
      • EMF
        https://forum.falcon-bms.com/topic/22278/released-emf-v1-1-7-bms-4-36/
      • EMFL - LorikEolmin’s campaigns for the EMF theater
        https://forum.falcon-bms.com/topic/22426/emfl-4-36-0-campaigns-for-emf/
      • Georgia
        https://forum.falcon-bms.com/topic/22264/download-georgia-for-bms-4-36/
      • Israel
        https://forum.falcon-bms.com/topic/22493/israel-theater-of-operations-for-bms-4-36/
      • ITO80 - Israel 1980s theater, part of the Israel Theater as of BMS 4.36
        https://forum.falcon-bms.com/topic/22493/israel-theater-of-operations-for-bms-4-36/
      • Korea 2012 MegaPack
        https://forum.falcon-bms.com/topic/22930/korea-2012-megapack-for-bms-4-36/
      • Kurile
        https://forum.falcon-bms.com/topic/22817/kurile-conflict-theatre-for-bms-4-36/
      • Kuwait 64
        https://forum.falcon-bms.com/topic/22616/4-36-kuwait-64/
      • LBalk - LorikEolmin’s campaigns for the Balkans theater
        https://forum.falcon-bms.com/topic/22503/lbalk-12-campaigns-for-balkans/
      • LKTO - KTO modification by LorikEolmin
        https://forum.falcon-bms.com/topic/22374/lkto-4-36-12-campaigns-for-4-36/
      • MidEast 128
        https://forum.falcon-bms.com/topic/22620/mideast-theater-128-segments-for-4-36/
      • Nevada
        https://forum.falcon-bms.com/topic/22861/nevada-theatre-for-4-36/
      • Nordic
        https://forum.falcon-bms.com/topic/22773/nordic-theater-4-36/
      • OFMKTO
        https://forum.falcon-bms.com/topic/22814/ofmkto/
      • Panama
        https://forum.falcon-bms.com/topic/22854/panama-theatre-for-4-36/
      • Somalia
        https://forum.falcon-bms.com/topic/22858/somalia-theatre-for-bms-4-36/
      • Taiwan
        https://forum.falcon-bms.com/topic/23183/taiwan-theater-4-36-1/
      • Vietnam
        https://forum.falcon-bms.com/topic/22921/vietnam-for-bms-4-36/
      posted in Theater Discussion
      johku
      johku
    • RE: Aggressor Skin Request

      <p>This skin is already available in the stock KTO database in 4.35 for the F-16 Block 32 with in-game type “F-16C Block 32 64th AS (Aggressor)”. The aircraft is available in a TE built from scratch. If you like to enable the texture for another F-16 block, you must experiment by copying and renaming the appropriate skin files [ref: BMS\Docs\05 Other Documentation\Database\F-16s TexSet.xls] in<br /><br />BMS\Data\TerrData\Objects\KoreaObj<br /><br />or<br /><br />BMS\Data\TerrData\Objects\KoreaObj_HiRes<br /><br />directory depending on if you have selected the “High Resolution Textures” patch on the BMS configurator (the setting is under Hardware section). If you do this, make backups first. The Aggressor main skin file is called “2207.dds” which does not read on the referenced Excel sheet for some reason.</p>

      posted in General Discussion
      johku
      johku
    • RE: Feature Suggestion: Rampstsart times adjustable

      @korbi said in Feature Suggestion: Rampstsart times adjustable:

      @frederf Can you tell me where?
      Not in the falcon bms.cfg

      Try

      set g_nRampMinutes n

      where n is the amount of minutes for the ramp start.

      Source: Docs/BMS-Technical-Manual.pdf pp. 163.

      AFAIK the server setting overrides clients’ settings.

      posted in Falcon BMS Support
      johku
      johku
    • RE: Tanker question

      On the way home, did you try the “Back in pre-contact” radio call for the tanker?

      posted in General Discussion
      johku
      johku
    • RE: fmap weather system with auto update is broken?

      @marvel_master I tried your TE. Advancing the time past 0900Z in 2D I did not see the weather map to change at all. Then, I tried going to 3D as the flight lead of the interdiction flight and then accelerating the time past 0900 Z. It seemed the initial weather map stayed on all the time just like you described. After exiting from 3D back to the 2D UI (sim time was past 1000Z), I re-checked the weather setup, which still had the initial weather map loaded. I confirm the auto-update map setting was on.

      posted in General Discussion
      johku
      johku
    • RE: fmap weather system with auto update is broken?

      I have tried it, and it seems the loaded fmap file name does not change on weather setup screen in a campaign even when past the time of the new fmap to become effective. However, when I go to 3D, the correct weather fmap seems to load correctly.

      posted in General Discussion
      johku
      johku
    • RE: F4Wx – Real Weather Converter

      @fiffinolmo Most importantly, we are talking only in UTC times (ZULU or simply “Z” time in the military) with BMS 4.35 and F4WX. The following procedure should work in F4WX:

      1. Download the weather for the desired theater.
      2. Select “Save Sequence”.
      3. Set the “Initial Time” to the desired time (for example right after the campaign starting time such as Day 1, 0501Z). Note that you may change the “Day” number to make new weather maps for your ongoing campaign.
      4. Disable the “Sync With Real Timezone” setting.
      5. Enable the “Start From Current Position” setting.
      6. Slide the large weather map slider to match the “Current Time” with the “Initial Time” as closely as possible. For example, if your campaign starts on Day 1 at 0500Z in BMS, adjust the slider to the first available 0500Z (= “Current Time”) time. You must look at the “Current Time” under the large weather map to match the time in BMS (= “BMS Time” under the map, which comes from the “Initial Time” on step 3).
      7. Save the weather maps. I’d recommend enabling the “Save Preview Images” setting too; mark all settings under the large map (Clouds, Temperature, Pressure, Wind).

      Basically, the above procedure tries to match all the three times you mentioned.

      Lastly, the “Sync With Real Timezone” setting of F4WX is not needed anymore as the game uses UTC times only.

      posted in Tools & Apps
      johku
      johku
    • RE: Battle for Kuwait - Falcon Online Event

      @seifer Here:

      https://drive.google.com/file/d/1lnxClVwoFivCO1iarrtB-vWSnKyTtIKd/view?usp=sharing
      https://drive.google.com/file/d/1YKzDAWtLh_bUz8wUVWARyqd-EwKWKC-C/view?usp=sharing

      posted in Community Events & Missions
      johku
      johku