MidEast theater 128 segments (for 4.35 U3)
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sorry but I am a bit lost here, are we having two versions of Kuwait theater? what is the difference between " MidEast theater 128 segments. v.4-35.1" and the click installer
" Kuwait 64 4.35.1" ? I also noticed that if I delete the 128 the 64 will experience CTD! -
sorry but I am a bit lost here, are we having two versions of Kuwait theater? what is the difference between " MidEast theater 128 segments. v.4-35.1" and the click installer
" Kuwait 64 4.35.1" ? I also noticed that if I delete the 128 the 64 will experience CTD!The new Kuwait 64 4.35.1 is independent directory with all lines and folders looking for text “Kuwait 64”.
Maybe the old might have conflicts idk. But the installer and uninstaller made for Kuwait 64 4.35.1, have no effect on 128 or vice versa. We knew there would be two versions, so this was addressed.Will double check to make sure since you mentioned… but this isn’t supposed to have any conflicts.
SpGoro dropped development of 64 seg to move his impressive efforts to a 128 seg. We just keep the 64 alive since it’s already so nice.
Added units are many from ccc . And there are three working campaigns from Chuckles in new 64.
Maybe soon share some SpGoro bases and objectives. But atm kto airbases only. -
Great project, well done, dear Goro!
May it be possible having an alternative download link, please? Google just seems too busy to allow it.
Thanks a lot in advance, with best regards.
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The new Kuwait 64 4.35.1 is independent directory with all lines and folders looking for text “Kuwait 64”.
Maybe the old might have conflicts idk. But the installer and uninstaller made for Kuwait 64 4.35.1, have no effect on 128 or vice versa. We knew there would be two versions, so this was addressed.Will double check to make sure since you mentioned… but this isn’t supposed to have any conflicts.
SpGoro dropped development of 64 seg to move his impressive efforts to a 128 seg. We just keep the 64 alive since it’s already so nice.
Added units are many from ccc . And there are three working campaigns from Chuckles in new 64.
Maybe soon share some SpGoro bases and objectives. But atm kto airbases only.so now SpGoro is still working on the 128? I noticed the map is bigger but not filled in the expanded regions
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so now SpGoro is still working on the 128? I noticed the map is bigger but not filled in the expanded regions
Yes that’s right. All this time I have been migrating the database from version 4-35-1 to 128 seg. In addition, now there is no convenient tool with which you can add objects. I’m waiting for the terrain editor update.
May it be possible having an alternative download link, please? Google just seems too busy to allow it.
Sorry, but there is no other link, I was hoping google drive is the fastest tool.
P.S.
I didn’t know that the google drive was overloaded.Okay, let’s do it, in the coming days I will finish with the updated dual highway tiles. And I’ll post an already updated version on the Yandex disk service.
Where the sequence of hanging weapons on pylons “bru-42-left-generic” will also be fixed. As well as a number of other changes. -
Thanks, Goro.
Yes, I can confirm that your theater is a success, because it has been download from a huge lot of people in the first 24hour of time after its release - that was the reason Google explained with the suspension.
Breaking news: suspension… suspended :D, I was able to download it.
Installing. At last!With best regards.
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Ah, dear Goro:
Средние десантные корабли проектов , huh?
You know well what I mean…
With best laughing regards.
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Ah really ??? Is it possible to move battalions via sea now, by ship, even scripted ? … that was an idea from beginning of Falcon4 , but never implemented by code (exe) …
and lots of teams tried to hack this but never succeeded … Now I am curious… Downloading :))
I know how to move battalions by air with transport plane/helicopter … sometimes it doesn’t work right and battalion gets stuck… eg “Patriot” battalion , move from Italy to Croatia , in Balkans.
Now, I could change a theater for a bit… Balkans can wait.
Is it multiplayer possible ? (there were some problems with 128 theaters)
Cheers
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All matters to be verified in our TEs, as just seems, dear white_fang…
With best regards.
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Sorry if I missed it, but are there campaigns in this theater? I noticed that Kuwait 64 has three.
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Update for the Theater. Link in the first post.
- Updated all dual highway tiles.
- The “max range” range has been increased for some squadrons and units. For example B-52G, it was 680, now it is 1200. This makes these units not sit at the base, but start work.
- Pylon “bru-42-left-generic” - fixed.
- The territory of Iran in the area of the Ilam airport has been slightly improved. I noticed that sometimes planes make an emergency landing there.
Dual highway, example:
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Sorry if I missed it, but are there campaigns in this theater?
Yes, the “classic” Desert Storm.
Ah, dear Goro:
Средние десантные корабли проектов , huh?
You know well what I mean…
With best laughing regards.
In the Iraqi Navy, there were several Polnochny LSD.
In the campaign, they sail near Failaka Island, perform a maneuver near the city of Khafji, and then try to hide in the harbors of Iran. -
Yes, the “classic” Desert Storm.
In the Iraqi Navy, there were several Polnochny LSD.
In the campaign, they sail near Failaka Island, perform a maneuver near the city of Khafji, and then try to hide in the harbors of Iran.Thanks for your instructions, dear Goro, will accomplish and I’ll let you know.
Ah, and that was a joke of mine for you.
With best regards.
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Great work, speechless. Any thoughts about Op Telit some Tornados did in 2003…
Best Regards
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Sure I can figure some soon, dearest Franco.
Thanks for the hint.
With best regards.
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nice work very nice screenshots! the fluidity of the tiles is outstanding in your first post
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Parent object № 0174. The “power plant” model in database 4-35 does not emit smoke from smokestack.
If we add lines for slots to PARENT.DAT:
Dimensions = 500.000000 -110.000000 110.000000 -234.000000 234.000000 -200.000000 0.000000
TextureSets = 1
Switches = 0
Dofs = 0
AddSlot = 190.282104 135.390427 -330.384338
AddSlot = 190.282104 -135.390427 -330.384338
AddLOD = Model_0.LOD 6000.000000
AddLOD = Model_1.LOD 25000.000000
AddLOD = Model_2.LOD 1000000.000000The result is more fun:
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This post is deleted! -
Cannot wait to fly with the 58th TFS Gorillas the F-15C Squadron in which Cesar Antonio “Rico” Rodriguez Flew and got 2 MiG Kills!
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Dear Goro, Gentlemen all,
Good morning.
I’m glad to announce here that, almost together with the Taiwan “Domino” custom mission next to be released, I started creating another one a few days ago.
I called it “Operation Telic, 2003”, and I wish to thank publically our good friend dema for having made me wondering about…
But I wouldn’t tell you too much. Until the job isn’t finished and ready to be flown, at least.Well, if anyone may be interested (I hope so) “Stay tuned!”, as they say.
With best regards to all.