MotionCap
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Hi all,
Yesterday I have found interesting headtracking tool called MotionCap on SimMarket. There’s a video on Youtube showing how it works with Falcon BMS 4.35.1.
Did anybody even try that?
It seems by all it gives good and stable 360 degrees of view with affordable angles… and it looks very still when working on consoles. According to developer’s description it works with regular webcams.
Rated as 5-star product… Does anybody have it? Will it work with notebook’s camera? Any feedbacks? -
Solution, interesting !!!
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Basically just an Aruco marker which is long time used as an passive input for opentrack
Gesendet von meinem SM-G930F mit Tapatalk
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I’ve tried Aruco and it definitely differs from what I have seen in that demo in terms of tracking quality.
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Single Aruco marker or a cap styled with at least 3 markers?
In the end the performance of any passive trackhat highly depends on the resulotion and FPS of the used cameraGesendet von meinem SM-G930F mit Tapatalk
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The same is for active trackhat. FPS and resolution of the used camera matters for any tracker, no matter is it passive or active.
I think PS3Eye will be definitely better than simple notebook’s cam whether you go with LEDs or passive trackhat. -
It’s more relevant for passive tracker than for active.
I have build quite a lot of head trackers with various different inputs and cameras.
Example on a basic laptop webcam even rated for 30 FPS you won’t even in best lightning conditions get more than 18 FPS with a passive tracker. With an active one with removed IR filter as you convert basically to a monochrome black/white image you might get constant 25-30 FPS even on a cheap webcamGesendet von meinem SM-G930F mit Tapatalk
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Finally I bought it!
It works great with my laptop’s webcam and shows 29fps even in a darkened room! What’s more, it allows the vJoy sliders to be controlled simultaneously with the TrackIR, defining any segment of any of the 6 tracking axes as an “overlay” for the vJoy, which is very interesting as it gives me the ability to dynamically change the FOV when I reach the maximum allowed travel distance along Z . I can still move my head forward / backward inside the cockpit, and when I get to “full stop”, it starts to zoom in! A very cool feature when working with an MFD and when landing!