M109A2
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Sh*t, I wish I was… : P Skiing, I hope.
Not so much snow ! I saw some yesterday but I’m thinking to go skiing at Zermatt this week !
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Hi people,
back from my holidays in Switzerland, I am very happy to present you the final model of my batch1 : South Korea Army K-55A1.
Model itself is high detailed, it was really long to complete, and I worked my all yesterday and this morning on the texture file to get something really realistic.
I will soon prepare LODs, correct minor bugs, and publish here on the public forum my V1.0.
After it, I will not do batch 2 and 3 right away, as I want to keep variety of models in my workflow. Gwanggaeto destroyer will get started soon !
Here is K-55A1 :
If you are interested, please find the full sized texture file here (click on it to enlarge) :
I already added the destroyed version texture, as you can see.
Stay tuned !
Radium
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Hi people,
back from my holidays in Switzerland, I am very happy to present you the final model of my batch1 : South Korea Army K-55A1.
Model itself is high detailed, it was really long to complete, and I worked my all yesterday and this morning on the texture file to get something really realistic.
I will soon prepare LODs, correct minor bugs, and publish here on the public forum my V1.0.
After it, I will not do batch 2 and 3 right away, as I want to keep variety of models in my workflow. Incheon class frigate will get started soon !
Here is K-55A1 :
https://i.imgur.com/YfYaUOX.jpg
https://i.imgur.com/SNQiIOF.jpg
https://i.imgur.com/7t90jAu.jpg
https://i.imgur.com/aTewlfv.jpg
If you are interested, please find the full sized texture file here (click on it to enlarge) :
https://i.imgur.com/jXkkUW5.jpg
I already added the destroyed version texture, as you can see.
Stay tuned !
Radium
Man this is truly awesome !! Amazing !!
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Hi,
M109 batch 1 was just released !
https://www.benchmarksims.org/forum/showthread.php?42559-M109&p=579073&viewfull=1#post579073
Hope you will enjoy !
You can use for all your theaters, do not forget to credit my work !
Radium
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Awesome :headb:
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Wow, nice! So detailed, in fact, that it crashes oglod if converted to .dxm… : P
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Awesome, thanks m8!
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Hi,
M109 batch 1 was just released !
https://www.benchmarksims.org/forum/showthread.php?42559-M109&p=579073&viewfull=1#post579073
Hope you will enjoy !
You can use for all your theaters, do not forget to credit my work !
Radium
Oh boy…!!! Can u get back on the team please??? I can’t fill your shoes as much as i would want to! even though if i tackled Cockpit building…
Nice work my friend -
Hello !
Awesome :headb:
Thank you so much for your kind word !
Wow, nice! So detailed, in fact, that it crashes oglod if converted to .dxm… : P
There is a known bug that I can’t solve now : export goes well, it works nicely ingame, but because texture file uses an alpha channel, it looks like OGLLOD doesn’t like 4096² alpha channels.
I also found a minor bug that I will solve today, I will then commit a v1.1 this evening probably.
Awesome, thanks m8!
Thank you Raptor !
Oh boy…!!! Can u get back on the team please??? I can’t fill your shoes as much as i would want to! even though if i tackled Cockpit building…
Nice work my friendHello Manos !
Well, I like to have my freedom again… You can’t imagine how nice I feel right now : I can do what I want, how I want too, and I can share it as I want to, and I am my sole manager !
So, I far prefer being a public forum 3D modeler here to tell you the truth !
Radium
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Hello,
https://www.benchmarksims.org/forum/showthread.php?42559-M109&p=579073&viewfull=1#post579073
Update is here !
Radium
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One of best works I have seen since I fly with falcon.
Congratulations Radium
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Hi Radium. Thanks for your great models.
Question about texture numbers.
It seems that texture 215 is occupied by some object (probably storage tanks), according to the result of the database test, this texture is not free.Unfortunately, the LOD editor hangs when I try to check the ownership of a given texture.
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Hi Radium. Thanks for your great models.
Question about texture numbers.
It seems that texture 215 is occupied by some object (probably storage tanks), according to the result of the database test, this texture is not free.Unfortunately, the LOD editor hangs when I try to check the ownership of a given texture.
Hello,
It will be free soon !
I try to match BMS current library.
Radium
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Understood, thanks.
Another question, which of the available “***.veh” files is suitable for this model to work?
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Understood, thanks.
Another question, which of the available “***.veh” files is suitable for this model to work?
Hello,
I think you could use this (just for your testing, nothing final) :
# Title: M109 # Author: BMS # Revision: 12/08/2021 #----------------------------------------------------- # Comments #----------------------------------------------------- #----------------------------------------------------- # Sensor Definition # # Number of Sensors 1 # SensorType, Sensor Idx # enum SensorType {IRST, Radar, RWR, Visual, NumSensorTypes}; 3 0 # # #----------------------------------------------------- # ADDITIONAL DATA #----------------------------------------------------- # TurretAzimuthOffset 0.00 #----------------------------------------------------- # Drivetrain Data #----------------------------------------------------- DrivetrainDataDofIdx 10 DrivetrainDataDofFactor 2.30 DrivetrainDataSwitchIdx 11 DrivetrainDataSwitchFactor 10.00 DrivetrainDataSwitchNumStates 4 #----------------------------------------------------- # Trailer Data #----------------------------------------------------- TrailerDataTractorCt -1 TrailerDataTrailerHitchPos -20.00 TrailerDataTractorHitchPos 0.00 #----------------------------------------------------- # Foot Squad Data #----------------------------------------------------- FootSquadDataNumModes -1 FootSquadDataModeSwitchIdx -1 FootSquadDataAnimationSwitchIdx -1 FootSquadDataNumSwitchStatesAiming -1 FootSquadDataNumSwitchStatesWalking -1 FootSquadDataNumSwitchStatesRunning -1 FootSquadDataNumSwitchStatesStanding -1 FootSquadDataCycleTimeWalking 100 FootSquadDataCycleTimeRunning 100 #----------------------------------------------------- # Additionals which are not included in VDM. #----------------------------------------------------- # # # End of Additional #
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Thanks a lot Radium;)
Another interesting point.
Default: PARENT.DAT
Dofs = 11
Switch = 12The model has no tracks.
But if change
Switches = 12
Dofs = 11Then the tracks are displayed normally.
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Thanks a lot Radium;)
Another interesting point.
Default: PARENT.DAT
Dofs = 11
Switch = 12The model has no tracks.
https://i.imgur.com/AWDfh4U.jpgBut if change
Switches = 12
Dofs = 11Then the tracks are displayed normally.
Nice finding !
that’s really weird !
That being said, ingame, it works well with the first method.
I just updated the package with your finding here : v1.1.1 !
Thank you !
Radium
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Ohh, I didn’t saw your ingame picture !!!
Thank you so much, I love it !
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Parent.dat still reads ‘switch’ here? Seems not updated still in latest version.
Cheers Obi1