M109A2
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Hello !
Awesome :headb:
Thank you so much for your kind word !
Wow, nice! So detailed, in fact, that it crashes oglod if converted to .dxm… : P
There is a known bug that I can’t solve now : export goes well, it works nicely ingame, but because texture file uses an alpha channel, it looks like OGLLOD doesn’t like 4096² alpha channels.
I also found a minor bug that I will solve today, I will then commit a v1.1 this evening probably.
Awesome, thanks m8!
Thank you Raptor !
Oh boy…!!! Can u get back on the team please??? I can’t fill your shoes as much as i would want to! even though if i tackled Cockpit building…
Nice work my friendHello Manos !
Well, I like to have my freedom again… You can’t imagine how nice I feel right now : I can do what I want, how I want too, and I can share it as I want to, and I am my sole manager !
So, I far prefer being a public forum 3D modeler here to tell you the truth !
Radium
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Hello,
https://www.benchmarksims.org/forum/showthread.php?42559-M109&p=579073&viewfull=1#post579073
Update is here !
Radium
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One of best works I have seen since I fly with falcon.
Congratulations Radium
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Hi Radium. Thanks for your great models.
Question about texture numbers.
It seems that texture 215 is occupied by some object (probably storage tanks), according to the result of the database test, this texture is not free.Unfortunately, the LOD editor hangs when I try to check the ownership of a given texture.
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Hi Radium. Thanks for your great models.
Question about texture numbers.
It seems that texture 215 is occupied by some object (probably storage tanks), according to the result of the database test, this texture is not free.Unfortunately, the LOD editor hangs when I try to check the ownership of a given texture.
Hello,
It will be free soon !
I try to match BMS current library.
Radium
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Understood, thanks.
Another question, which of the available “***.veh” files is suitable for this model to work?
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Understood, thanks.
Another question, which of the available “***.veh” files is suitable for this model to work?
Hello,
I think you could use this (just for your testing, nothing final) :
# Title: M109 # Author: BMS # Revision: 12/08/2021 #----------------------------------------------------- # Comments #----------------------------------------------------- #----------------------------------------------------- # Sensor Definition # # Number of Sensors 1 # SensorType, Sensor Idx # enum SensorType {IRST, Radar, RWR, Visual, NumSensorTypes}; 3 0 # # #----------------------------------------------------- # ADDITIONAL DATA #----------------------------------------------------- # TurretAzimuthOffset 0.00 #----------------------------------------------------- # Drivetrain Data #----------------------------------------------------- DrivetrainDataDofIdx 10 DrivetrainDataDofFactor 2.30 DrivetrainDataSwitchIdx 11 DrivetrainDataSwitchFactor 10.00 DrivetrainDataSwitchNumStates 4 #----------------------------------------------------- # Trailer Data #----------------------------------------------------- TrailerDataTractorCt -1 TrailerDataTrailerHitchPos -20.00 TrailerDataTractorHitchPos 0.00 #----------------------------------------------------- # Foot Squad Data #----------------------------------------------------- FootSquadDataNumModes -1 FootSquadDataModeSwitchIdx -1 FootSquadDataAnimationSwitchIdx -1 FootSquadDataNumSwitchStatesAiming -1 FootSquadDataNumSwitchStatesWalking -1 FootSquadDataNumSwitchStatesRunning -1 FootSquadDataNumSwitchStatesStanding -1 FootSquadDataCycleTimeWalking 100 FootSquadDataCycleTimeRunning 100 #----------------------------------------------------- # Additionals which are not included in VDM. #----------------------------------------------------- # # # End of Additional #
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Thanks a lot Radium;)
Another interesting point.
Default: PARENT.DAT
Dofs = 11
Switch = 12The model has no tracks.
But if change
Switches = 12
Dofs = 11Then the tracks are displayed normally.
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Thanks a lot Radium;)
Another interesting point.
Default: PARENT.DAT
Dofs = 11
Switch = 12The model has no tracks.
https://i.imgur.com/AWDfh4U.jpgBut if change
Switches = 12
Dofs = 11Then the tracks are displayed normally.
Nice finding !
that’s really weird !
That being said, ingame, it works well with the first method.
I just updated the package with your finding here : v1.1.1 !
Thank you !
Radium
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Ohh, I didn’t saw your ingame picture !!!
Thank you so much, I love it !
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Parent.dat still reads ‘switch’ here? Seems not updated still in latest version.
Cheers Obi1
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Parent.dat still reads ‘switch’ here? Seems not updated still in latest version.
Cheers Obi1
Hellon
you are right !
Updated !
Radium
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Very nice, as always buddy.
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Hello,
M109A1 of Iran was just released !
Lods are all done.
Destroyed model is the same as the one in batch 1.
Texture of batch 2 is fully compatible with this model of batch 1.
You can get the whole package here.
More to come, stay tuned !
Radium
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Hello,
After a little while without anything let’s say “productive”, I decided to offer a little gift for our Israeli friends :
Please let me know if my hebrew is incorrect, I tried my best to write it correctly/
It’s an hi-poly model, so, please be aware of it !
Best regards,
Radium
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@Radium Wow! Beautiful whether the Hebrew is correct or not.
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Awesome Radium!
The Hebrew letters are correct but you need to change the order, right to left instead of left to right
Also, in the less frequent word you need to replace the second letter:
Currently it’s a https://he.wikipedia.org/wiki/ר
You need to make it a: https://he.wikipedia.org/wiki/ו
It’s basically same but a shorter top lineThank you!
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Hello,
After a little while without anything let’s say “productive”, I decided to offer a little gift for our Israeli friends :
Please let me know if my hebrew is incorrect, I tried my best to write it correctly/
It’s an hi-poly model, so, please be aware of it !
Best regards,
Radium
Ohhhhh beautiful!!
I was waiting for itAbout the hebrew, it took me some time to understand what have you wrote over there (“Emergency” in hebrew, but backward lol)
instead of “םוריח” you should write “חירום”, which is just backward (copy paste it)
Still trying to figure out what is “ףטרש”, maybe like @I-Hawk said, its “שוטף”, im not an artillery guy XD
It would be included in U1 of course!