MidEast theater 128 segments (for 4.35 U3)
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The visor and screenshot bug was not fixed it was introduced with U2
Gesendet von meinem SM-G930F mit Tapatalk
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The visor and screenshot bug was not fixed it was introduced with U2
Gesendet von meinem SM-G930F mit Tapatalk
perfect, cause I did other flights in different theaters in last weeks and it never happened, single player.
here the streaming video on yt if interested
Cheers
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Fellow pilots,
When I set up Weapons Data Planner to work with Mideast128 Theater, I set up the coordinates for center of runway to be at “the center of the (entire) runway”. On some (many in fact) runways, this point is at the midpoint of the intersection of two runway sections. So, using those coordinates will not get you on the hitbox for the center section of either runway section. Similarly, for “well-defined” threshold sections (small threshold objects), the coordinates for the threshold are actually at the center of the runway threshold section (which would yield a direct hit on the threshold hitbox). But for other sections where the painted threshold is part of a longer runway section, I placed the “threshold” coordinates at the actual beginning of the painted runway threshold. So, depending on where you place your bombs, and the spread and the type of bombs, you stand a good chance of getting the threshold hitbox and getting credit for destroying the threshold.These coordinates can be found in WDP in the Nav/Comms tab, by selecting the airbase you want to look at using the dropdowns. You can set these coordinates to any steerpoint you wish on your loaded flightplan.
Hope this helps.
R/,
TC2 -
Anyone have a file that adds the realistic planeset, weapons and ground units to DS?
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Thanks to the help of CCC1tw.
The separation of Lod “Standard Iraqi Airfield” into 2 different objects - the runway and taxiways - has been completed.Now the center of the 3d object will be here:
When I complete all the airfields to the new standard, I will release an update.
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hurrah, finally, thanks a lot SpbGoro. Looking forward to the latest release that will include this fix.
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Add-On Mideast128 4-35-2v5
https://www.benchmarksims.org/forum/showthread.php?41861-MidEast-theater-128-segments-(for-4-35-U1)
Links in the first post - updated. -
many of them are corrected, I spotted Shaiba airbase is still the same as before.
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many of them are corrected, I spotted Shaiba airbase is still the same as before.
Yes, I really didn’t notice it right away.
Then don’t download yet.
I will release another corrected version tomorrow. -
many of them are corrected, I spotted Shaiba airbase is still the same as before.
The fix is ready. Link in the first post.
AC-130 Gunship has also been added to the ODS campaign. King Fahd AB. https://dstorm.eu/pages/en/usa/c-130.html
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Looks much better now. The Shaibah airbase has now an accurate “ZKUT runway THR 23” but the “ZKUT runway THR 05” is still on the sand. Basrah International airfield has the Taxi way on sand as well.
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but the “ZKUT runway THR 05” is still on the sand. Basrah International airfield has the Taxi way on sand as well.
Are there screenshots of what these places look like?
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for Shaibah you notice the second section is placed on sand
this is: ZKUJ runway THR 23
and this is: ZKUJ runway THR 05
in Basrah international airfield:
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And, most of all (but by my native curiosity only, this), how do they show in real life instead?
With best regards.
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for Shaibah you notice the second section is placed on sand
this is: ZKUJ runway THR 23
and this is: ZKUJ runway THR 05
in Basrah international airfield:
Roughly understood what it was about.
The “second section” is the taxiway section (large 3D object). Therefore, she has her own 3D center. -
Testing the ODS trigger setup.
- It was possible to force the group of armedforces on the left to move to the As Salman area. (After clearing the Salman pak from most of the ground forces - This is an important condition)
- After the capture of As Salman, this group of forces moves in the direction of Kuwait (no. 2). To help the forces attacking Kuwait from the southeast.
It doesn’t always work 100%, but it mostly works.
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Really nice work Goro! A realistic ground scheme of maneuver will help the ODS immersion greatly!
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one request please, how may I change the sound of AA missiles shot from inside to be the same as korea theater? AA missiles sound very exaggerated in ODS. HARMs and Maverickes sound normal but not the A-A missiles.
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one request please, how may I change the sound of AA missiles shot from inside to be the same as korea theater?
Copy the file from the folder
\Falcon BMS 4.35\Data\Sounds\Common*missile1.ogg*
In the folder:
\Falcon BMS 4.35\Data\Add-On Mideast128\Sounds\Common\
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Copy the file from the folder
\Falcon BMS 4.35\Data\Sounds\Common*missile1.ogg*
In the folder:
\Falcon BMS 4.35\Data\Add-On Mideast128\Sounds\Common\
marvelous, thank you so much pal.