Aegean theater v3.x issues - Report here
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You should also insert/update the 3dwings model and assign it into the proper “3dckpit.dat” of the specific jet folder “1410”.
I think Jan provides a detailed pdf with infos, else ask him.
Nikos.What I don’t understand is that Aeagean only accepts the specific jet folder name, in this case 1410, and not the name of the DB, in my example F-16A-15……
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What I don’t understand is that Aeagean only accepts the specific jet folder name, in this case 1410, and not the name of the DB, in my example F-16A-15……
Don’t worry, stay on the safe side.
It is a matter of a name of the folder at the end, either the parent number or the aircraft name.
IF you want my advice, with the parent number (in your case 1410), you can always rename the aircraft (for any reason) and still have your cockpit data valid! The opposite doesn’t work, means you must change both in order to work. Think if you must change a lot of aircrafts name
Enjoy the theater.
Nikos. -
https://i.ibb.co/FWq6V2K/image.png
Taxiing at Kasteli around 04:00Z the yellow taxi line markings flicker in and out, they’re partly visible in this screenshot (this happens along the entire taxiway for RW02 and isn’t restricted to the threshold, but it’s hard to capture in a screenshot :))
All the best, Uwe
Hello Uwe my friend.
This is a known issue, but Thank you for reporting it.
Maybe to we can fix it, let’s see…
Nikos. -
Don’t worry, stay on the safe side.
It is a matter of a name of the folder at the end, either the parent number or the aircraft name.
IF you want my advice, with the parent number (in your case 1410), you can always rename the aircraft (for any reason) and still have your cockpit data valid! The opposite doesn’t work, means you must change both in order to work. Think if you must change a lot of aircrafts name
Enjoy the theater.
Nikos.Okay, I figured it out, Thanks……
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Okay, I figured it out, Thanks……
Nice to see you have it under control !
Now enjoy this beautiful theater with the nice Dutch “bird” :p.
And if you (and your friends maybe) love procedures, very soon the complete package for Navigation charts will be released.
Nikos. -
Since I am a 104 lover I noticed the HAF has wrong racks when it carries Lau. I didn’t check the turkey one.
Any plan to use the Radium G model with the relative skins?
Cheers
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Since I am a 104 lover I noticed the HAF has wrong racks when it carries Lau. I didn’t check the turkey one.
Any plan to use the Radium G model with the relative skins?
Cheers
Hello my dear friend.
Well do we have HAF and TuAF skin for it, in order to ask “Radium” if we can use it into Aegean theater?
If no, have you any plans Master? :mrgreen:
Nikos. -
Hello my dear friend.
Well do we have HAF and TuAF skin for it, in order to ask “Radium” if we can use it into Aegean theater?
If no, have you any plans Master? :mrgreen:
Nikos.There are g and s model in Balkans theater by Radium. If he wants to create skins for them for your theater.
Second option could be Luke model where I painted almost 20 Italian skins, grey and camo.No plans for me atm. Just 1 free hour per week to fly in MP, unluckily.
Cheers
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Γεια Νικο,
I don’t know if this is a proper issue, still I think it might be worth reporting it.
I created a simple AAR TE based around Crete and just for fun I put an SA-5 btn on the small island west of Karpathos.
I also created an f-16 2-ship armed with HARMs and AGM-158s (?), reconned the btn, set target steerpoints on the radars and went into the threat circle, firing the AGMs on both radars and watching the weapon progress & impact in Shift-7 view.
I was quite amazed when the missiles flew straight to mainland Karpathos and hit both radars there instead of the small island to the west. I wonder what’s happening there? How could the SA-5 btn have moved to mainland Karpathos? In the TE editor, the vehicles show correctly on the small island in recon view.
All the best & thanks for this theater,
Uwe
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Γεια Νικο,
I don’t know if this is a proper issue, still I think it might be worth reporting it.
I created a simple AAR TE based around Crete and just for fun I put an SA-5 btn on the small island west of Karpathos.
https://i.ibb.co/LvJdZSv/image.png
I also created an f-16 2-ship armed with HARMs and AGM-158s (?), reconned the btn, set target steerpoints on the radars and went into the threat circle, firing the AGMs on both radars and watching the weapon progress & impact in Shift-7 view.
I was quite amazed when the missiles flew straight to mainland Karpathos and hit both radars there instead of the small island to the west. I wonder what’s happening there? How could the SA-5 btn have moved to mainland Karpathos? In the TE editor, the vehicles show correctly on the small island in recon view.
All the best & thanks for this theater,
Uwe
Hello mate.
Can you check please at the start of the mission (via a Shift + P - Freeze) IF the SA-5 battalion is really at the small island west of Karpathos island?
Nikos. -
Hello Nikos,
I just re-flew the mission and all went well this time (except for the SA-7 killing me when I got cocky after destroying the radars :)), so it must have been an error / oversight on my part.
All the best,
Uwe
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Hello Nikos,
I just re-flew the mission and all went well this time (except for the SA-7 killing me when I got cocky after destroying the radars :)), so it must have been an error / oversight on my part.
All the best,
Uwe
Nice to hear this.
Go and enjoy the theater.
Nikos. -
Hello my dear friend.
Well do we have HAF and TuAF skin for it, in order to ask “Radium” if we can use it into Aegean theater?
If no, have you any plans Master? :mrgreen:
Nikos.Turkish Air Force is using TurAF. TuAF is old name.
Thanks. -
Turkish Air Force is using TurAF. TuAF is old name.
Thanks.Hello there.
Well I have it in mind, Thank you.
BUT just to be informed: Into DataBase of theater, we have very-very limited “space” of characters in describing an aicraft, so will remain TuAF.
Not a big deal…
Nikos. -
No problem. Thanks for answer.
-Alpiimoo -
I have this weird problem - the sun sets at around 4:30 pm and raises at 3:30 am:
Day 1 and 2 on the “Anatolian Hummer” campaign.
Cheers
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@airbuster
The time in the DED is Zulu time and not local time. Maybe everything is ok then? -
@razor161 said in Aegean theater v3.x issues - Report here:
@airbuster
The time in the DED is Zulu time and not local time. Maybe everything is ok then?yes, totally forgot about that
Thanks
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I encountered this strange bug with block 42:
The external model is fine:
This occurs with only one of the skin sets (which is the strange part), all others works fine: