4.35 U3 Rants, feedback, comments
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@mylonite470 yup, definitely still broken, something I have been working on lately. Known issue and thanks for reporting.
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@awmk1 MavJP has indeed added a fix where ships stop firing at 2d units. Maybe your case is different? Just so I understand, the problem is that ships are firing missiles like crazy upon entering 3d world?
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@airtex2019 thanks Airtex, you have always been a very helpful partner!
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@ionfreefly welcome aboard!
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@obi1
https://www.benchmarksims.org/forum/showthread.php?42769-weather-issue-visibility-changes-after-saving-TE&p=583098&viewfull=1#post583098Intel P5Q E8600 [email protected]
8 Gb DDR2 Black Dragon Evo One 1066FSB, 512 Gb SSD 840 Pro,
ATI R9 280X XFX Eyefinity 4x, TrackIr 5, TM Warthog, Saitek ProFlight Cessna Rudders,
JetSeat, 2xMFD, ICP, G19 Keyboard, G13 Keypad, Voice Command, Windows 7 64 bitI think you’re extremely bottlenecked by that Core 2 Duo era CPU. Wait… are you driving 4 monitors? I guess the GPU is pretty busy too.
The problem with older CPUs is not just that they’re slower / have fewer cores … they lack some of the newer instruction-set which is optimized for 3D graphics calculations. (Not sure if that’s the case here… @Seifer is there any special cfg setting people with older-gen chips should use?)
My only constructive advice … be sure to disable the various “shadow mapping” config options … I found that has a pretty big CPU impact, with the 4.35.x engine.
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Thank you for all the good work!
The forum is a great improvement but testing out 4.35U3 will have to wait to next week, as I’m in holliday relaxing in the sun. -
@airtex2019 said in 4.35 U3 Rants, feedback, comments:
The problem with older CPUs is not just that they’re slower / have fewer cores … they lack some of the newer instruction-set which is optimized for 3D graphics calculations. (Not sure if that’s the case here… @Seifer is there any special cfg setting people with older-gen chips should use?)
My only constructive advice … be sure to disable the various “shadow mapping” config options … I found that has a pretty big CPU impact, with the 4.35.x engine.
Shadow mapping makes a huge difference indeed. Same as environment mapping, which is even worse.
Regarding the CPU, we are indeed using newer instructions set, I don’ t know exactly what happens to old CPU there. One option is to try to disable the optimizations and see if they help old hardware. In 3d, open chat window and type:
.cpuperf none
But I guess it will not help much in this case. I will see if I can get my hands on similar hardware.
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@seifer said in 4.35 U3 Rants, feedback, comments:
- Users have not migrated to new forum: this one is harder to understand, since if users are not here anymore, we will not have their feedback;
It’s very easy to understand. My first reaction was that I probably got banned for inactivity, when I couldn’t log in and wasn’t gonna bother, since the updates are now public. I was kinda surprised that password reset worked. Maybe add a disclaimer on relevant login pages that “all passwords from old forum are expired and need to be reset” in bold. Cause I imagine a lot of people just left the page the moment their password didn’t go through.
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@koskar12 said in 4.35 U3 Rants, feedback, comments:
First of all,
Thank you for U3 and all hard work done so far.
I like the new colors,
It looks like that the clouds are fading to soon (just before entering into them) and thus I miss the sence of speed.
and definetely i dont want my CTDs backThanksgiving feedback
No changes in this area in U3 , however it has been improved for the future already
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@seifer if you keep updating your daughter as you update 4.35, she will be a beautiful AND stable grown-up. Not sure what that could mean, but that’s certainly good.
Give me more time, I’ll tell you how badly I like it.
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@airtex2019 thanks Airtex that’s indeed the system setup. I will update it into my signature later. Don’t worry bout my bms settings. Like I said it’s been tune for performance so already had those shadows settings disabled.
My whole point of discussion is actually that I think it’s strange that I expected to be an performance improvement that we went to dx11 but in practise it’s slower then dx9 and older bms versions. My system runs 4.33 really good and 4.34 also when using more scaled down settings. 4.35 is again a big step slower.
It is just that I expected dx11 to be quicker but maybe all other added features on top of it in the end made the final result slower than older bms versions.
@Seifer I will check that performance optimise test later when I have some time to properly test it. -
Thanks for the update BMS team - haven’t really had a chance to fully explore it yet.
For me, overwriting config files is a big no-no, there are ways and means to avoid this, from informing the user (I know you said this was an omission) to putting installers in place to update/merge or even changing the name of the original before installing the new one.
People expected more of this release: totally valid.
This does not exactly explain what I feel, it’s more about the conflicting feedback, is it U3 we’re supposed to be excited about, or is it 4.36 - the various outlets (Discords etc.) contain enticing titbits but never the release it might be in (understandable, but confusing and frustrating).
Finally, most of the changes are MP so meh!
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@mylonite470 thanks for bringing that setting up. I haven’t had time to upgrade to U3 yet, but given the changelog I would have tried that mission too as one of the first things.
Too bad about the ground objects still being visible thru the soup. But if the runway lights are not visible prematurely through the weather anymore, then that mission has as least become harder/more realistic as it should be. I was always a bit disappointed about how you could call into the tower and they would turn on the lights and you could see them from further away than you should be able to. One other TE I will try is the Case 3 mission which has some of the same weather. And used to have the same issue with carrier lights visible from too far away
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@criticalmass said in 4.35 U3 Rants, feedback, comments:
Thanks for the update BMS team - haven’t really had a chance to fully explore it yet.
For me, overwriting config files is a big no-no, there are ways and means to avoid this, from informing the user (I know you said this was an omission) to putting installers in place to update/merge or even changing the name of the original before installing the new one.
Thanks for the feedback. Yes, we will try to improve on this area.
People expected more of this release: totally valid.
This does not exactly explain what I feel, it’s more about the conflicting feedback, is it U3 we’re supposed to be excited about, or is it 4.36 - the various outlets (Discords etc.) contain enticing titbits but never the release it might be in (understandable, but confusing and frustrating).
Well, I’ m not asking you to be one way or another. I’m just trying to understand the situation. For example: what would be exciting for you to see in an update?
Finally, most of the changes are MP so meh!
Well, I disagree here, let me try to explain why. Several of the critical fixes are both SP and MP (visor CTD, sound deadlock, campaign exit deadlock, harm CTD etc).
Important fixes were also SP related: zombie aircraft, airframe bugs, airbase repair, UI deadlocks.
Colors changes are both SP and MP. Same as for the alpha fix (several objects burning through fog), weapon camera flickering. The mouse adjustment with TrackIR is also unrelated to MP.
And yes, I know fixes are not the most exciting things, so fire up some ideas! I cannot promise anything, but it is good to at least know what users are expecting.
Thanks a lot for the sincere feedback!
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@Seifer well I just did the benchmark TE just sitting in default cockpit view.
FPS are really fluctuating a lot. My avg FPS values are:
FPS: 9,7 -> 12,8
Sim: 14,3 -> 17,3
Ren: 11,9 -> 14,8The .performance none command did not change things a lot. But while having this chat line open en typing text I saw the values go up to 30 -> 40 values !?
What I forgot to mention is that I also suspect the new mfd extraction method to suck up lots of my FPS.
In the past I used the mfd extraction tool that came with bms menu. That thing was so good and fast for extracting mfd. I really wonder why that tool had to leave?Hope this can help you. I am not expecting you to fix my problems but it would be a miracle if you could.
cheers Obi1
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@obi1 said in 4.35 U3 Rants, feedback, comments:
@Seifer well I just did the benchmark TE just sitting in default cockpit view.
FPS are really fluctuating a lot. My avg FPS values are:
FPS: 9,7 -> 12,8
Sim: 14,3 -> 17,3
Ren: 11,9 -> 14,8The .performance none command did not change things a lot. But while having this chat line open en typing text I saw the values go up to 30 -> 40 values !?
What I forgot to mention is that I also suspect the new mfd extraction method to suck up lots of my FPS.
In the past I used the mfd extraction tool that came with bms menu. That thing was so good and fast for extracting mfd. I really wonder why that tool had to leave?Hope this can help you. I am not expecting you to fix my problems but it would be a miracle if you could.
cheers Obi1
I doesn’t have to leave. The RTTClient is in your tools folder and that’s the tools that was started through the launcher in previous versions. It’s just the way you start it that is different
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@mav-jp Many Thanks!
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@obi1 I don’t really know why (or if) anything about DX11 would be fundamentally slower than DX9. I think for most people, with modern hardware and higher/default graphics settings, BMS did get faster.
I think what you’re seeing is the additional complexity of the theater-world in 4.35 (more buildings, bigger airbases, things like wind turbines, etc) and also higher level of detail, and changes in the way the engine computes lighting and shadows… eg. we lost the 4.34-era “per-vertex lighting” setting which was probably a benefit on your rig.
At the end of the day, the pace of development will surely continue to put increasing load on system reqs… not less. So it seems unavoidable that every major release will drop support for someone. But I actually think the BMS team is doing an admirable job of targeting a trailing ~10 year window of hardware compatibility… not going overboard with super-high detail cockpit textures etc, which are obviously available in the community.
Especially at a time when it’s so hard/expensive to acquire high-end CPU and GPU parts.
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Sorry to say that, but your system is waaaay too outdated. Dual Core CPUs are trash for anything nowdays, even just browsing internet will strangle that CPU as it will run at 100% all the time. There is no way you can get better performance out of it anymore. Not to mention the slow DDR2s
I threw away all dual core CPU systems at work already as they run really bad even with SSDs. ( and some of them were quite new )
If money is the issue then look for basically anything that isnt 14 years old and at least have DDR3s. You should be able to get way better PC even for like 200-300$.
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I flew my first SP u3 mission today in an EMF-L campaign I had saved from U2 and I have to say the new sunset visuals / atmospheric effects look stunning. I couldn’t find anything wrong (except that some of my CM programs seem to have changed, but I’ll have to look into that later; might have been a fluke), it was a completely smooth & fun experience.
Thanks for all your hard work & especially your new “open communications” attitude! It’s much appreciated.
All the best,
Uwe