Setting Fuel Remaining in Mission Commander
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Hello all,
I have been trying to set up a TE (flight of 4 x F16CM Block40) that is “in progress”, at a point after the flight has been refueled by a tanker.I set up the TE, ran it in 2D at 64X until a point after the refueling had occurred, stopped it and then saved it using BMS. I then opened Mission Commander and used Mission Commander\Units\Flight Tab, in the “Change” Box to change “Fuel Used” from 2031 to 694 (total available fuel on the Block 40 with external wing tanks is 7162+ 5032 = 12194 lbs), which should result in fuel remaining at 11,500 lbs. I press “Apply” and then “Save” to save the TE. The message box shows the TE Saved OK.
I open F4 BMS 4.35U3, and run the TE. When I get in 3D and check fuel, it is showing 8800 lbs remaining. That is about what I would have expected it to be if I had not refueled at all, and is not what I told it to be via Mission Commander. So it appears that setting fuel for a TE in progress via MC does not appear to work.
When I run the TE out from the start at 64X, and watch it in 2D, when the flight reaches the refueling point (with a time on station at the refueling point of 20 minutes before proceeding to the next steerpoint), the icon for the flight just sits at the refueling steerpoint while the tanker’s icon does its normal track. When the flight’s time at the refueling steerpoint is up (in 2D), the flight’s icon just “warps” to the next steerpoint and 2D continues from there. If I save the TE at that point and enter the game, it does not appear as though any of the aircraft have been properly refueled (hence the need to set fuel remaining using MC or some other means).
I also considered using a .run script to set the fuel using “set fuel”, but I think that will only set fuel for the player aircraft, and not all aircraft in the flight.
Anyone ( especially @Falcas ) have a suggestion as to how I can do this?
Regards,
Tomcattwo
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So, I tried the following:
Ran scenario out past the end of the refueling, all the way past Stpt 4. Saved. Went to MC, and removed the wing tanks, applied and saved in MC. Went back to BMS, ran the new save: Fuel remaining on #4 was 3800 lbs. So, removing the tanks removed all 5033 lbs of fuel, as expected. Went back to MC, restored the tanks, applied and saved in MC. Ran the new save in BMS- results: 8800 lbs remaining on #4. So that did not work out as I had hoped (I had hoped to see the full 5033 lbs added back to the 7162-694 lbs to give me 11501 lbs remaining, but it did not do so.Conclusion from this experiment: if you run a scenario out in 2D, and save it, any fuel used is lost, and cannot be “added back” using Mission Commander. If I knew the right place (hex) and file to alter to add the used fuel back for each aircraft, I’d use a HexEditor and do that, but, as it stands, I don’t know how to trace it.
Sure could use some insight from the BMS team or other BMS programmers (Oakdesign?)
Thanks,
Regards,
Tomcattwo
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As a last resort, I tried using a script and the SetFuel command from the BMS Technical Manual Section 16.5.9 with the following values:
//Set Fuel SetFuel 462 462 2016 716 2310 598 598 692 985 492 692 985 492 0
That should have resulted in a total fuel load of 11,500 lbs in a F-16CM Block 40 aircraft with 2 x 370 gal external wing tanks.
And I ran the In progress post-refueling scenario. In my jet, result was total fuel of 11,200 (close enough) on the fuel totalizer. Fuel check to the other flight members resulted in fuel state of 8 6 for all three of them. So, as I suspected, set fuel works as I want it to for MY jet (player’s aircraft) but not for any other flight members.
Does anyone know if there is a way to have the script direct the same fuel settings for the other three aircraft in the flight?
( @tomcattwo => notes the sound of crickets from the last two posts…)
Regards,
Tomcattwo
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@tomcattwo as far as I’ve seen in my limited testing, scripts will only execute for the local session (i.e. they don’t work across multiplayer connections) and only for one aircraft.
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@fearripper96 said in Setting Fuel Remaining in Mission Commander:
@tomcattwo as far as I’ve seen in my limited testing, scripts will only execute for the local session (i.e. they don’t work across multiplayer connections) and only for one aircraft.
Thanks for the reply. Yes, I tested that yesterday, and it is as you said.
Looks like I am going to stop tilting the windmill on this one. Users will just have to tank the flight in this mission, like it or not. Good practice
Regards,
Tomcattwo
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