1 project 3D for a beginner by Repman
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@repman Je suis con!?! Pourquoi je te cause en anglais ici!?LOL
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@repman Tu es dispo un peu là ?
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Ooop … mistaking with Discord private message!!! All those social media looks the same now!
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Thanks Dee-Jay !
Texture is back. -
@repman Hello, Looks nice ! Now you can proceed to LODs. For this kind of objects, I suggest this method :
- On the top, you have a button named : “manage layers”, click on it
- Select all your object
- On the top left hand corner, click on "create a new layer "
- Name your layer : “LOD_0”
- Click on the little “+”, your selected object will move to this layer
- Deselect all
- Create a new layer named “LOD_1”
- Check that on the top left hand corner or the viewports, the viewing mode is : “Orthographic”
- Select all your object
- Press CTRL+C
- Press CTRL+V
- On the new window, tick “copy”, and press “ok”
- Make sure that “LOD_1” is still selected
- Click on the little “+”, your model will be sent to this layer
- On the layers window, you have a “Hide” tab, please tick the little “-” front of “LOD_0”
- Only Layer named “LOD_1” will appear.
- Go to “Utilities”, on the very right side of the right stack (little hammer)
- Click on “More”
- Go down, and select “Polygon counter”
- A new window will appear, keep it opened. You can monitor your triangles level accurately.
- On the modifier tab, go to “Editable mesh” (some people will complain that “Editable Poly” is better, but “Editable Mesh” is simple and works perfectly)
- On “Selection Tab”, click on the three red dots “Vertex”
- Select all the vertexes of your model. They will shift from blue to red.
- On the right stack, go down to “Weld” Tab
- Front of “Selected” tab, you can enter a figure
- This figure will tell at which distance vertexes will weld.
- Play with it, to reach a 50% triangles gain for each LOD. If your LOD0 is about 5000 triangles, please try to reach 2500.
- After that, adjust your smoothing, like described in my previous checklist.
- Your model will then look uglier than LOD0, but will still be perfectly coherent. Other methods used may consist by removing parts are often not soefficient, because you may notice parts and disappearing, in game.
There is other ways to make LODs, but this is the most simple for simple objects !
That being said : assuming that your model has less than 500 triangles, this phase it not mandatory. But I think it’s good for you to experiment with it, for your next models.
Cheers,
Radium
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Hi Radium,
Thanks for the advice.
I look at this as soon as I get to see my prototype model in Falcon. -
Hi,
ok, i cannot replace an existing model in Falcon with my model.
This is how I do it.Method 1
1-I create a copy of Falcon “COPY_Falcon BMS 4.35”
2- in the “objects” folder I put the following two files.
3- I run the extraction
4- once finished, I have two new folders (LODs and Parents) in the “objects” folder
5- in the “Parents” folder I find the control tower (parent 1934) that I want to replace with my test model.
6- I replace the control tower with my model and I put the texture with it to visualize it in openGLLOD.
7-I run the compilation with the command “. \ 3ddb_builder.exe / build” in PowerShell.
apparently all this goes well …
8- once finished, the LODS and Parents folders remain in the “Objects” folder. Is this normal?
9-I open Falcon and … it is still the control tower which has not been replaced by my model.
Any ideas ?
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@repman
what’s wrong with my .bat files?
They worked fine for you already, no?I don’t understand why you start with Powershell again.
I’m sorry, but I can’t help you with Powershell.- Yes, extracted DB files remain there until you delete them.
Cheers,
LS -
Did you transfer the edited object folder in Falcon theater (data) terrdata folder?
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Yes
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Hi lazystone,
I did both methods, but after compiling I don’t see my model in Falcon, it’s still the old one.
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Usally it should work, so I think the culprit is elsewhere…
I think you’re running still “Falcon BMS 4.35” and NOT “Copie de Falcon BMS 4.35”,
and that’s why you can’t see your 3D model insim.So how do you make sure you run your “Copie”?
Do you change your registry keys to point at the “Copie” ?
or
Do you rename your install folders back and forth?If you’re in doubt about registry keys, try your modifications on your “Falcon BMS 4.35” install,
… now that you know how to extract/ compress the DB.I’ve no other idea atm.
Cheers,
LS -
Hi,
I redid the manipulation on my original installation “Falcon BMS 4.35”
The control tower has now disappeared in Falcon, but my model does not appear. -
Hmm, at least some “reaction” insim.
Let’s try to adjust your Parent.dat with notepad,
which is part of the 3D modellers work anyway.First read here below “Some MaxScripts that I use:”
https://www.benchmarksims.org/forum/showthread.php?6009-3DS-Max-Exporters-for-BMSJust the first script is of your interrest atm.
But use this script. Save the content below into a text file,
name it “ParentScript.ms”, and place it into your \3ds Max 2014\scripts folder.x = matrix3 [0, -1, 0] [-1, 0, 0] [0, 0, -1] [0, 0, 0]; bb =nodeGetBoundingBox $BoundingBox x; format "Dimensions = % % % % % % %\n" (units.formatValue $Radius.radius) (units.FormatValue bb[1].x) (units.FormatValue bb[2].x) (units.FormatValue bb[1].y) (units.FormatValue bb[2].y) (units.FormatValue bb[1].z) (units.FormatValue bb[2].z); for a in $* where (classof a == F4_Slot) do ( y = a.transform * x; format "AddSlot = % % %\n" y.translation.x y.translation.y y.translation.z; )
Once “Radius” and BoundingBox" are created and adjusted in 3dsmax (don’t scale them, use Object creation parameters to adjust size, and don’t add any modifier to them)
select all objects in scene, including your model, then press F11 and load
“ParentScript.ms”.From the upcoming Editor Window, press CTRL+E to run it and watch the output in the “MaxScript Listner” window.
Now put that “Dimensions” script result into your Parent.dat using notepad.
Take care to keep the format of the Parent.dat (dot/comma separation etc.)Try insim again.
Cheers, :yo:
LS -
Ignore last 10 seconds of that vid.
Cheers,
LS -
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Hi,
Sorry for not having reported in a while.
Christmas, New Year’s Day is a Covid19, it has shaken up my free time a bit.
For the moment I still have not succeeded in integrating my model in Falcon and I do not know why.
I don’t want to start another model until I have mastered the whole process.
As always in computer science, things that seem simple to some, seem incomprehensible to others. -
@repman
Sorry to read about your healthy issues, get well soon.Have you also placed your texture in \KoreaObj and hires folder?
For replacing an object, maybe try to replace that fueltruck there,
instead of the tower… and see if that works.
Cheers,
LS -
Hi lazystone,
Yes I have put the textures.
I will try with the truck.
For that I have to find it -
<p>Good morning all,<br /><br />As I can’t put my model in Falcon, I put the files at your disposal.<br />If anyone has the time and wants to give it a try, here they are:<br /><br /><br /><a href=“https://swisstransfer.com/d/21addb18-3932-4f15-aa57-275d1988aaa3” target=“_blank”>https://www.swisstransfer.com/d/21addb18-3932-4f15-aa57-275d1988aaa3</a><br /><br /><a href=“https://swisstransfer.com/d/503cad96-5a35-44cc-b5ea-68a466a86e10” target=“_blank”>https://www.swisstransfer.com/d/503cad96-5a35-44cc-b5ea-68a466a86e10</a><br /><br /></p>
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<p>@repman <br /><br />I’ve looked at your .LOD with LODEditor and noticed that your object is just approximately 0.08 feet high.<br />It’s waaay to tiny and (almost?) invisible insim.<br /><br />IMHO this indicates that you have a scaling problem in 3dsmax already.<br /><br />Make sure your “Display Unit Scale” is set to “US Standard”, “Decimal feet” in 3dsmax “Units Setup”.<br /><br />Then measure your object in 3dsmax and scale it correctly, before you export it again.<br /><br />;)<br />Cheers, <br />LS</p>