Nevada BMS 4.35.1
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Hello,
Does sby have any “overlay” or .ini with the range areas?
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@jackal said in Nevada BMS 4.3.5.1:
How strange that.
No answer still? Ripper…
Thanks in advance, and with best regards.
After talking to a few on dev team. I have stopped all work. New engine will change everything. Once that is released I will put effort into 3d modelling and trying to create range targets or other items of interest for future Nevada release.
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I see.
Thanks a lot, mate, and in case, sorry for bothering you.
And when the time will come, please count me in for all that little help I can do.With best regards.
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Merry Christmas to everyone!
Gentlemen,
here is my Season present for you: link text.
Get it, if you like so.
Please set to summer the theater season and follow carefully the routes, speed and altitudes specified in each waypoint.And have fun, most of all!
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There may be something to be revisited, I guess…
Please allow me a little time to do that. More tests may be needed at times. My apologies anyway.With best regards.
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i get 2 errors using your theater with mission commander.
fault to load: CAMO and Unable to read the file C:\Falcon Bms 4.35\Add-on Nevada\Campaign\ppt.iniAlso why is there not Groomlake - area 51 its one of the most iconic thing in this Area/ Theater.
no not for alien/ufo kind of stuff but even for Nav its something that needs to be around
now the theater feels like a f16 without wings or a other metafore USAF without any planesthe base is not that top secret any more it even got a universal recon name Homey Airport with universal icao code KXTA yes you still cant land there but yeah if you make a theater in this area why not include it but overall I like your theater alot nice training theater it does what it needs to do.
but not including KXTA i would give it a 8,5 out of 10.
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Hi there, dear friend.
Me too got the first “error”, but not actually the second one.
About Groom Lake missing, it’s not this theater dev.'s fault for sure… it is in development still, you know, and this process has been announced, some time ago, to be suspended until the new terrain engine will be released.
So, the best is still to come, as you see.
With best regards.
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@jackal said in Nevada BMS 4.3.5.1:
There may be something to be revisited, I guess…
Please allow me a little time to do that. More tests may be needed at times. My apologies anyway.Me quoting myself… isn’t it great this?
Well. Jokes apart, here it is the revisited version of that (in)famous custom TE: link text.
Those issues should have been fixed. Definitively.My apologies again anyway. Have real fun.
With best regards.
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<blockquote>@Chuckles Is there going to be a 4.3.5.3 version?</blockquote><p><br />Nevada as it sits works just fine with 4.35 Update 3. I just finished a grueling campaign. Most likely, we won’t be issuing any updates to Nevada until 4.36 is released. At that time, Nevada will get a new database with adjustments to the campaign files. </p>
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<p>@Chuckles <br />Thanks, dear bro. <br />I actually assumed this from that Ripper’s answer about the terrains, posted some months ago… and now we got the definitive answer.<br />Well, I could wait… this could add more “spice” to this theater, you know? <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f606.png?v=1g16vn91q2r” alt=“” class=“not-responsive emoji emoji-android emoji–laughing” /> <br /><br />With best regards.</p>
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<blockquote>@Chuckles Is there going to be a 4.3.5.3 version?<br /><br />Nevada as it sits works just fine with 4.35 Update 3. I just finished a grueling campaign. Most likely, we won’t be issuing any updates to Nevada until 4.36 is released. At that time, Nevada will get a new database with adjustments to the campaign files. </blockquote><p>Awesome, and thank you for making this possible, just got back into it…<br /></p>
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<blockquote>@Chuckles Is there going to be a 4.3.5.3 version?<br /><br />Nevada as it sits works just fine with 4.35 Update 3. I just finished a grueling campaign. Most likely, we won’t be issuing any updates to Nevada until 4.36 is released. At that time, Nevada will get a new database with adjustments to the campaign files. <br />Awesome, and thank you for making this possible, just got back into it…<br /><br /></blockquote><p><br />Tac, I can definitely second what Chuckles was saying ( he should know ). I, too, am currently flying Nevada. I even put a carrier off LA. Nevada has been fun, and the Aggressor AI’s are tough. <br /> BTW, Brother Chuckles, can we put '36’s Nevada’s Fallon back in US hands? ;)<br /></p>
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<blockquote>@Chuckles Is there going to be a 4.3.5.3 version?<br /><br />Nevada as it sits works just fine with 4.35 Update 3. I just finished a grueling campaign. Most likely, we won’t be issuing any updates to Nevada until 4.36 is released. At that time, Nevada will get a new database with adjustments to the campaign files. <br />Awesome, and thank you for making this possible, just got back into it…<br /><br /><br />Tac, I can definitely second what Chuckles was saying ( he should know ). I, too, am currently flying Nevada. I even put a carrier off LA. Nevada has been fun, and the Aggressor AI’s are tough. <br /> BTW, Brother Chuckles, can we put '36’s Nevada’s Fallon back in US hands? ;)<br /><br /></blockquote><p>Joe, I have sent Ed an updated version of all the campaigns. I did change the occupation maps quite a bit by adding 50% more territory to US hands. Right now Ed is fixing other outstanding issues from the original build. I think it is Fallon, which is something like 80 miles off its real life correct position. You should Discord pm Ed with your suggestions and see if they have already been accommodated. If not, I am sure he can make the required changes. </p>
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<blockquote>@Chuckles Is there going to be a 4.3.5.3 version?<br /><br />Nevada as it sits works just fine with 4.35 Update 3. I just finished a grueling campaign. Most likely, we won’t be issuing any updates to Nevada until 4.36 is released. At that time, Nevada will get a new database with adjustments to the campaign files. <br />Awesome, and thank you for making this possible, just got back into it…<br /><br /><br />Tac, I can definitely second what Chuckles was saying ( he should know ). I, too, am currently flying Nevada. I even put a carrier off LA. Nevada has been fun, and the Aggressor AI’s are tough. <br /> BTW, Brother Chuckles, can we put '36’s Nevada’s Fallon back in US hands? ;)<br /><br />Joe, I have sent Ed an updated version of all the campaigns. I did change the occupation maps quite a bit by adding 50% more territory to US hands. Right now Ed is fixing other outstanding issues from the original build. I think it is Fallon, which is something like 80 miles off its real life correct position. You should Discord pm Ed with your suggestions and see if they have already been accommodated. If not, I am sure he can make the required changes. </blockquote><p><br />Hi, Chuckles. Yep, I talked to Eddie last night and he’s sending me the stuff</p>
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<blockquote>@Chuckles (and @drtbkj as well) <br />About those updates, dear bro… I started to become curious.<br />Do I have any chance to test them me too, possibly soon?<br /><br />With best regards. </blockquote><p><br /> Hi, Jackal. If you mean your TE’s, including Fra Joe’s Own , they are still working.</p>
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<p>@drtbkj <br />Hi, dearest Joe.<br />Seriously? Oh, great. <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f606.png?v=opoh9i0f0lo” alt=“” class=“not-responsive emoji emoji-android emoji–laughing” /> <br /><br />No, I was actually referring to that new Chuckles’ campaign stuff… or so I thought, however.<br />Is it true?<br /><br />Take care, and with best regards.<br /><br />Gianni.</p>
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<blockquote>@drtbkj <br />Hi, dearest Joe.<br />Seriously? Oh, great. <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f606.png?v=opoh9i0f0lo” alt=“” class=“not-responsive emoji emoji-android emoji–laughing” /> <br /><br />No, I was actually referring to that new Chuckles’ campaign stuff… or so I thought, however.<br />Is it true?<br /><br />Take care, and with best regards.<br /><br />Gianni.</blockquote><p><br /><br />Hi, Gianni. What I’m hearing from Chuckles and Eddie seems to indicate we’re in a “wait and see what 4.36 brings” , then adjust the campaign accordingly.</p>